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It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
106 lines
2.8 KiB
HTML
106 lines
2.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.1.5 Release Notes / (June 6, 2014)</h1>
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<p>
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Mesa 10.1.5 is a bug fix release which fixes bugs found since the 10.1.4 release.
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</p>
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<p>
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Mesa 10.1.5 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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b0aceaa75bc9a9b2d9215a113e2ad488b5cf85c99005a7624f8cf7c37c5d0eaa MesaLib-10.1.5.tar.gz
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bc6c5ec7836f254a49d055a29d9aa34c97c54c038f47ad3a00fa57a5fef15bbc MesaLib-10.1.5.tar.bz2
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78b7255cab0af7918945452a84de7989096ebcdd27e99b31c56c0589274cbc77 MesaLib-10.1.5.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79115">Bug 79115</a> - </li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79421">Bug 79421</a> - </li>
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</ul>
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<h2>Changes</h2>
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<p>Brian Paul (1):</p>
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<ul>
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<li>glsl: fix use-after free bug/crash in ast_declarator_list::hir()</li>
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</ul>
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<p>Carl Worth (5):</p>
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<ul>
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<li>docs: Add md5sums for 10.1.4 release</li>
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<li>Merge remote-tracking branch 'origin/10.1' into 10.1</li>
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<li>cherry-ignore: Ignore two commits.</li>
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<li>Ignore a patch that is not needed for the 10.1 branch.</li>
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<li>Update version to 10.1.5</li>
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</ul>
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<p>Emil Velikov (1):</p>
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<ul>
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<li>glx: do not leak dri3Display</li>
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</ul>
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<p>Ilia Mirkin (2):</p>
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<ul>
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<li>nv50/ir: fix s32 x s32 -> high s32 multiply logic</li>
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<li>nv50/ir: fix constant folding for OP_MUL subop HIGH</li>
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</ul>
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<p>James Legg (1):</p>
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<ul>
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<li>mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT</li>
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</ul>
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<p>Jeremy Huddleston Sequoia (2):</p>
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<ul>
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<li>glapi: Avoid heap corruption in _glapi_table</li>
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<li>darwin: Fix test for kCGLPFAOpenGLProfile support at runtime</li>
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</ul>
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<p>Pavel Popov (2):</p>
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<ul>
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<li>i965: Properly return *RESET* status in glGetGraphicsResetStatusARB</li>
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<li>i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.</li>
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</ul>
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<p>Roland Scheidegger (1):</p>
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<ul>
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<li>llvmpipe: fix crash when not all attachments are populated in a fb</li>
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</ul>
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</div>
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</body>
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</html>
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