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158 lines
5.2 KiB
ReStructuredText
Mesa 11.0.3 Release Notes / October 10, 2015
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============================================
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Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2
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release.
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Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.1. OpenGL 4.1 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz
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ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ -
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Compile errors with --enable-mangling
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- `Bug 71789 <https://bugs.freedesktop.org/show_bug.cgi?id=71789>`__ -
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[r300g] Visuals not found in (default) depth = 24
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- `Bug 91044 <https://bugs.freedesktop.org/show_bug.cgi?id=91044>`__ -
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piglit spec/egl_khr_create_context/valid debug flag gles\* fail
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- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
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Very dark textures on some objects in indoors environments in Postal
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2
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- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
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EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
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- `Bug 91718 <https://bugs.freedesktop.org/show_bug.cgi?id=91718>`__ -
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piglit.spec.arb_shader_image_load_store.invalid causes intermittent
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GPU HANG
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- `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ -
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Wine breakage since d082c5324 (st/mesa: don't call st_validate_state
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in BlitFramebuffer)
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- `Bug 92265 <https://bugs.freedesktop.org/show_bug.cgi?id=92265>`__ -
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Black windows in weston after update mesa to 11.0.2-1
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Changes
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-------
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Brian Paul (1):
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- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture
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formats
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Daniel Scharrer (1):
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- mesa: Add abs input modifier to base for POW in ffvertex_prog
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Emil Velikov (3):
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- docs: add sha256 checksums for 11.0.2
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- Revert "nouveau: make sure there's always room to emit a fence"
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- Update version to 11.0.3
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Francisco Jerez (1):
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- i965/fs: Fix hang on IVB and VLV with image format mismatch.
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Ian Romanick (1):
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- meta: Handle array textures in scaled MSAA blits
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Ilia Mirkin (6):
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- nouveau: be more careful about freeing temporary transfer buffers
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- nouveau: delay deleting buffer with unflushed fence
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- nouveau: wait to unref the transfer's bo until it's no longer used
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- nv30: pretend to have packed texture/surface formats
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- nv30: always go through translate module on big-endian
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- nouveau: make sure there's always room to emit a fence
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Jason Ekstrand (1):
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- mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
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Kyle Brenneman (3):
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- glx: Fix build errors with --enable-mangling (v2)
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- mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix.
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- glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
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Leo Liu (1):
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- radeon/vce: fix vui time_scale zero error
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Marek Olšák (21):
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- st/mesa: fix front buffer regression after dropping st_validate_state
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in Blit
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- radeonsi: handle index buffer alloc failures
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- radeonsi: handle constant buffer alloc failures
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- gallium/radeon: handle buffer_map staging buffer failures better
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- gallium/radeon: handle buffer alloc failures in r600_draw_rectangle
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- gallium/radeon: add a fail path for depth MSAA texture readback
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- radeonsi: report alloc failure from si_shader_binary_read
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- radeonsi: add malloc fail paths to si_create_shader_state
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- radeonsi: skip drawing if the tess factor ring allocation fails
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- radeonsi: skip drawing if GS ring allocations fail
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- radeonsi: handle shader precompile failures
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- radeonsi: handle fixed-func TCS shader create failure
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- radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
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- radeonsi: skip drawing if PS fails to compile or upload
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- radeonsi: skip drawing if updating the scratch buffer fails
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- radeonsi: don't forget to update scratch relocations for LS, HS, ES
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shaders
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- radeonsi: handle dummy constant buffer allocation failure
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- gallium/u_blitter: handle allocation failures
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- radeonsi: add scratch buffer to the buffer list when it's
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re-allocated
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- st/dri: don't use \_ctx in client_wait_sync
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- egl/dri2: don't require a context for ClientWaitSync (v2)
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Matthew Waters (1):
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- egl: rework handling EGL_CONTEXT_FLAGS
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Michel Dänzer (1):
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- st/dri: Use packed RGB formats
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Roland Scheidegger (1):
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- mesa: fix mipmap generation for immutable, compressed textures
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Tom Stellard (3):
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- gallium/radeon: Use call_once() when initailizing LLVM targets
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- gallivm: Allow drivers and state trackers to initialize gallivm LLVM
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targets v2
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- radeon/llvm: Initialize gallivm targets when initializing the AMDGPU
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target v2
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Varad Gautam (1):
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- egl: restore surface type before linking config to its display
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Ville Syrjälä (3):
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- i830: Fix collision between I830_UPLOAD_RASTER_RULES and
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I830_UPLOAD_TEX(0)
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- i915: Fix texcoord vs. varying collision in fragment programs
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- i915: Remember to call intel_prepare_render() before blitting
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