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163 lines
4.6 KiB
ReStructuredText
163 lines
4.6 KiB
ReStructuredText
Mesa 10.0.4 Release Notes / (March 12, 2014)
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============================================
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Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
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release.
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Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts not supported.
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MD5 checksums
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-------------
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::
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5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz
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8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2
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da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
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Metro: Last Light rendering issues
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- `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
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Missing trees in flightgear 2.12.1 with mesa 10.0.1
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- `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
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Segfault in st_finalize_texture with Texture Buffer
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- `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
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main/shaderapi.c:407: detach_shader: Assertion
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\`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
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0x8B30' failed.
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Changes
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-------
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The full set of changes can be viewed by using the following git
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command:
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::
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git log mesa-10.0.3..mesa-10.0.4
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Anuj Phogat (4):
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- mesa: Generate correct error code in glDrawBuffers()
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- mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
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legal_get_tex_level_parameter_target()
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- glsl: Fix condition to generate shader link error
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- i965: Fix the region's pitch condition to use blitter
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Brian Paul (8):
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- r200: move driContextSetFlags(ctx) call after ctx var is initialized
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- radeon: move driContextSetFlags(ctx) call after ctx var is
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initialized
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- gallium/auxiliary/indices: replace free() with FREE()
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- draw: fix incorrect color of flat-shaded clipped lines
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- st/mesa: avoid sw fallback for getting/decompressing textures
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- mesa: update assertion in detach_shader() for geom shaders
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- mesa: do depth/stencil format conversion in glGetTexImage
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- softpipe: use 64-bit arithmetic in softpipe_resource_layout()
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Carl Worth (4):
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- docs: Add md5sums for 10.0.3 release
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- main: Avoid double-free of shader Label
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- get-pick-list: Update to only find patches nominated for the 10.0
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branch
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- Update version to 10.0.4
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Chris Forbes (1):
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- i965: Validate (and resolve) all the bound textures.
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Christian König (1):
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- radeon/uvd: fix feedback buffer handling v2
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Daniel Kurtz (1):
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- glsl: Add locking to builtin_builder singleton
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Emil Velikov (3):
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- dri/nouveau: Pass the API into \_mesa_initialize_context
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- nv50: correctly calculate the number of vertical blocks during
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transfer map
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- dri/i9*5: correctly calculate the amount of system memory
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Fredrik Höglund (3):
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- mesa: Preserve the NewArrays state when copying a VAO
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- glx: Fix the default values for GLXFBConfig attributes
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- glx: Fix the GLXFBConfig attrib sort priorities
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Hans (2):
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- util: don't define isfinite(), isnan() for MSVC >= 1800
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- mesa: don't define c99 math functions for MSVC >= 1800
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Ian Romanick (6):
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- meta: Release resources used by decompress_texture_image
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- meta: Release resources used by \_mesa_meta_DrawPixels
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- meta: Fallback to software for GetTexImage of compressed
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GL_TEXTURE_CUBE_MAP_ARRAY
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- meta: Consistenly use non-Apple VAO functions
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- glcpp: Only warn for macro names containing \_\_
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- glsl: Only warn for macro names containing \_\_
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Ilia Mirkin (3):
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- nv30: report 8 maximum inputs
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- nouveau/video: make sure that firmware is present when checking caps
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- nouveau: fix chipset checks for nv1a by using the oclass instead
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Julien Cristau (1):
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- glx/dri2: fix build failure on HURD
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Kenneth Graunke (2):
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- glsl: Don't lose precision qualifiers when encountering "centroid".
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- i965: Create a hardware context before initializing state module.
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Kusanagi Kouichi (1):
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- targets/vdpau: Always use c++ to link
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Marek Olšák (1):
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- st/mesa: fix crash when a shader uses a TBO and it's not bound
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Matt Turner (1):
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- glsl: Initialize ubo_binding_mask flags to zero.
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Paul Berry (2):
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- glsl: Make condition_to_hir() callable from outside
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ast_iteration_statement.
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- glsl: Fix continue statements in do-while loops.
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Tom Stellard (1):
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- r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
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GPUs
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Topi Pohjolainen (1):
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- i965/blorp: do not use unnecessary hw-blending support
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