mesa/docs/relnotes/18.3.6.rst
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Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
2020-06-13 10:42:00 +00:00

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Mesa 18.3.6 Release Notes / April 5, 2019
=========================================
Mesa 18.3.6 is a bug fix release which fixes bugs found since the 18.3.5
release.
Mesa 18.3.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.
SHA256 checksums
----------------
::
4619d92afadf7072f7956599a2ccd0934fc45b4ddbc2eb865bdcb50ddf963f87 mesa-18.3.6.tar.gz
aaf17638dcf5a90b93b6389e152fdc9ef147768b09598f24d2c5cf482fcfc705 mesa-18.3.6.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 100316 <https://bugs.freedesktop.org/show_bug.cgi?id=100316>`__
- Linking GLSL 1.30 shaders with invariant and deprecated variables
triggers an 'mismatching invariant qualifiers' error
- `Bug 108766 <https://bugs.freedesktop.org/show_bug.cgi?id=108766>`__
- Mesa built with meson has RPATH entries
- `Bug 109648 <https://bugs.freedesktop.org/show_bug.cgi?id=109648>`__
- AMD Raven hang during va-api decoding
- `Bug 109980 <https://bugs.freedesktop.org/show_bug.cgi?id=109980>`__
- [i915 CI][HSW]
spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
- fail
- `Bug 110211 <https://bugs.freedesktop.org/show_bug.cgi?id=110211>`__
- If DESTDIR is set to an empty string, the dri drivers are not
installed
- `Bug 110221 <https://bugs.freedesktop.org/show_bug.cgi?id=110221>`__
- build error with meson
- `Bug 110259 <https://bugs.freedesktop.org/show_bug.cgi?id=110259>`__
- radv: Sampling depth-stencil image in GENERAL layout returns
nothing but zero (regression, bisected)
Changes
-------
Andres Gomez (4):
- glsl: correctly validate component layout qualifier for dvec{3,4}
- glsl/linker: don't fail non static used inputs without matching
outputs
- glsl/linker: simplify xfb_offset vs xfb_stride overflow check
- Revert "glsl: relax input->output validation for SSO programs"
Bas Nieuwenhuizen (2):
- radv: Use correct image view comparison for fast clears.
- ac/nir: Return frag_coord as integer.
Danylo Piliaiev (1):
- glsl: Cross validate variable's invariance by explicit invariance
only
Dave Airlie (1):
- softpipe: fix texture view crashes
Dylan Baker (1):
- bin/install_megadrivers.py: Correctly handle DESTDIR=''
Emil Velikov (2):
- docs: add sha256 checksums for 18.3.5
- Update version to 18.3.6
Eric Anholt (1):
- dri3: Return the current swap interval from glXGetSwapIntervalMESA().
Eric Engestrom (1):
- meson: strip rpath from megadrivers
Jason Ekstrand (2):
- anv/pass: Flag the need for a RT flush for resolve attachments
- Revert "anv/radv: release memory allocated by glsl types during
spirv_to_nir"
Józef Kucia (2):
- mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
- radv: Fix driverUUID
Leo Liu (2):
- radeon/vcn: add H.264 constrained baseline support
- radeon/vcn/vp9: search the render target from the whole list
Marek Olšák (1):
- radeonsi: fix assertion failure by using the correct type
Mark Janes (1):
- mesa: properly report the length of truncated log messages
Plamena Manolova (1):
- i965: Disable ARB_fragment_shader_interlock for platforms prior to
GEN9
Samuel Pitoiset (2):
- radv: fix binding transform feedback buffers
- radv: do not always initialize HTILE in compressed state
Tapani Pälli (1):
- anv/radv: release memory allocated by glsl types during spirv_to_nir
Timothy Arceri (1):
- st/glsl_to_nir: fix incorrect arrary access
Tobias Klausmann (1):
- vulkan/util: meson build - add wayland client include