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266 lines
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HTML
266 lines
7.5 KiB
HTML
<HTML>
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<TITLE>Compilation and Installation</TITLE>
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<BODY text="#000000" bgcolor="#55bbff" link="#111188">
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<H1>Compilation and Installation</H1>
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<ol>
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<li><a href="#unix-x11">Unix / X11</a>
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<li><a href="#windows">Windows</a>
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<li><a href="#vms">VMS</a>
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<li><a href="#other">Other</a>
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</ol>
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<a name="unix-x11">
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<H2>1. Unix/X11 Compilation and Installation</H1>
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<p>
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Mesa uses a rather conventional Makefile system.
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A GNU autoconf/automake system used to be included, but was discarded
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in Mesa 5.1 because:
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</p>
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<ul>
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<li>It seldom worked on IRIX, Solaris, AIX, etc.
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<li>It was very compilicated
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<li>Nobody maintained it
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<li>libtool was just too weird
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</ul>
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<p>
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If someone strongly feels that Mesa should have a autoconf/automake
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system and wants to contribute one and maintain it, we'll consider
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adding it again.
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</p>
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<p>
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In Mesa 6.1 we modified the conventional Makefile system.
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Instead of specifying all the various system configurations in the
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Make-config file, there's a directory named <code>configs/</code> which
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has an individual file for each configuration.
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One of the configs gets copied to <code>configs/current</code>, which
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is then included by all Makefiles.
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</p>
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<h3>1.1 Compilation</h3>
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<p>
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Note: if you've obtained Mesa through CVS, do this first:
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</p>
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<pre>
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cd Mesa
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chmod a+x bin/mklib
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</pre>
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<p>
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Just type <b>make</b> in the top-level directory.
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You'll see a list of supported system configurations.
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Choose one from the list (such as linux-x86), and type:
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</p>
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<pre>
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make linux-x86
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</pre>
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<p>
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If you want to rebuild for a different configuration run
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<code>make realclean</code> before rebuilding.
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</p>
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<h3>1.2 The libraries</h3>
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<p>
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When compilation has finished, look in the top-level <b>lib/</b> directory.
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You'll see a set of library files similar to this:
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</p>
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<pre>
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lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
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lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
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-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
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lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
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lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
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-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
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lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
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lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
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-rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
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lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
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lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
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-rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0*
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lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
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lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
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-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
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</pre>
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<p>
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<b>libGL</b> is the main OpenGL library (i.e. Mesa).
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<br>
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<b>libGLU</b> is the OpenGL Utility library.
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<br>
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<b>libglut</b> is the GLUT library.
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<br>
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<b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
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<br>
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<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
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</p>
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<h3>1.3 Running the demos</h3>
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<p>
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If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
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obtained Mesa from CVS, the <b>progs/</b> directory will contain a
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bunch of demonstration programs.
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</p>
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<p>
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Before running a demo, you may have to set an environment variable
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(such as <b>LD_LIBRARY_PATH</b> on Linux) to indicate where the
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libraries are located. For example:
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<p>
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<blockquote>
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<b>cd</b> into the Mesa <b>lib/</b> directory.
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<br>
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<b>setenv LD_LIBRARY_PATH ${cwd}</b> (if using csh or tcsh shell)
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<br>
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or,
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<br>
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<b>export LD_LIBRARY_PATH=${PWD}</b> (if using bash or sh shell)
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</blockquote>
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<p>
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Next, change to the Mesa/demos/ directory:
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</p>
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<blockquote>
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<b>cd ../progs/demos</b>
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</blockquote>
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<p>
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Run a demo such as gears:
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</p>
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<blockquote>
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<b>./gears</b>
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</blockquote>
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<p>
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If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
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and see that it prints the expected Mesa version number.
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</p>
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<p>
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If you're using Linux or a similar OS, verify that the demo program is
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being linked with the proper library files:
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</p>
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<blockquote>
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<b>ldd gears</b>
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</blockquote>
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<p>
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You should see something like this:
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</p>
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<pre>
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libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
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libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
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libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
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libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
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libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
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libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
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libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
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libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
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libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
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libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
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libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
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libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
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libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
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/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
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libdl.so.2 => /lib/libdl.so.2 (0x40644000)
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libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
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libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
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</pre>
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<p>
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Retrace your steps if this doesn't look right.
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</p>
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<H3>1.4 Installing the header and library files</H3>
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<p>
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The standard location for the OpenGL header files on Unix-type systems is
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in <code>/usr/include/GL/</code>.
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The standard location for the libraries is <code>/usr/lib/</code>.
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For more information see, the
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<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
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Linux/OpenGL ABI specification</a>.
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</p>
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<p>
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If you'd like Mesa to co-exist with another implementation of OpenGL that's
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already installed, you'll have to choose different directories, like
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<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
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</p>
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<p>
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To install Mesa's headers and libraries, run <code>make install</code>
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You'll be prompted to enter alternative directories for the headers
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and libraries.
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</p>
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<p>
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Note: at runtime, you can set the LD_LIBRARY_PATH (on Linux) to switch
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between the Mesa libs and another vendor libs whenever you want.
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This is a handy way to compare multiple OpenGL implementations.
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</p>
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<a name="windows">
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<H2>2. Windows Compilation and Installation</H1>
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<p>
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Please see the <a href="README.WIN32">README.WIN32</a> file.
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</p>
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<a name="vms">
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<H2>3. VMS Compilation and Installation</H1>
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<p>
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Please see the <a href="README.VMS">README.VMS</a> file.
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</p>
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<a name="other">
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<H2>4. Other systems</H1>
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<p>
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Documentation for other environments (some may be very out of date):
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</p>
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<UL>
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<LI><A HREF="README.GGI">README.GGI</A> - GGI
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<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
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<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
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<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
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<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
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<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
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<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
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<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
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<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
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<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
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<LI><A HREF="README.OS2">README.OS2</A> - OS/2
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<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
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</UL>
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</body>
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</html>
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