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Patrick Rudolph a961ec335d st/nine: Handle Window Occlusion
Apps can know if the window is occluded by checking for
specific error messages. The behaviour is different
for Device9 and Device9Ex.

This allow games to release the mouse and stop rendering
until the focus is restored.

In case of multiple swapchain we do care only of the device one.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-02-04 22:12:17 +01:00
bin bugzilla_mesa.sh: sort the bugs list by number 2015-07-13 20:02:09 +01:00
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doxygen doxygen: Remove doxygen_sqlite3.db with 'make clean' 2015-07-11 20:48:25 +01:00
include st/nine: Handle Window Occlusion 2016-02-04 22:12:17 +01:00
m4 configure.ac: move AC_MSG_RESULT reporting back into the m4 macro 2015-03-24 20:49:32 +00:00
scons configure.ac: always define __STDC_CONSTANT_MACROS 2016-01-11 23:28:23 +02:00
src st/nine: Handle Window Occlusion 2016-02-04 22:12:17 +01:00
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.travis.yml travis: Add a test build with scons. 2015-12-01 15:09:56 -08:00
Android.common.mk android: Always define __STDC_LIMIT_MACROS. 2015-09-09 15:26:46 +01:00
Android.mk nir: move shader_enums.[ch] to compiler 2016-01-26 16:08:20 +00:00
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CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py common.py: Fix PEP 8 issues. 2015-03-16 22:55:08 -07:00
configure.ac configure.ac: don't require EGL/DRM and GBM if OpenGL is disabled 2016-01-26 19:07:03 +01:00
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VERSION docs: add 11.2.0-devel release notes template, bump version 2015-11-21 14:10:08 +00:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.