mesa/docs/macos.rst
Alyssa Rosenzweig 28a9f54095 docs/macos: Explain Apple GLX versus OSMesa on macOS
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10359>
2021-04-21 14:14:12 +00:00

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Notes for macOS
================
Mesa builds on macOS without modifications. However, there are some details to
be aware of.
- Mesa has a number of build-time dependencies. Most dependencies, including
Meson itself, are available in `homebrew <https://brew.sh>`, which has a
Mesa package for reference. The exception seems to be Mako, a Python module
used for templating, which you can install as `pip3 install mako`.
- macOS's default C compiler doesn't play nice with some C11 idioms used in
Mesa. To workaround, set `-Dc_std=c11`.
- macOS is picky about its build-time environment. Type `brew sh` before
building to get the Homebrew dependencies in your path.
Mesa's default builds with the Apple GLX uses Mesa as a front for the
hardware-accelerated system OpenGL framework, to provide hardware acceleration
to X11 applications on macOS running via XQuartz.
Mesa's software rasterizers also work on macOS. To build, set the build options
`-Dosmesa=true -Dglx=gallium-xlib` and select an appropriate Gallium software
rasterizer.
For native hardware, stay tuned for updates here!