mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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686 lines
30 KiB
HTML
686 lines
30 KiB
HTML
<HTML>
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<TITLE>Mesa News</TITLE>
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<BODY text="#000000" bgcolor="#55bbff">
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<H1>News</H1>
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<H2>November 12, 2003</H2>
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<p>
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New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
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number of automake/libtool problems.
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</p>
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<p>
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The new MD5 checksums are:
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</p>
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<pre>
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a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz
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7b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2
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79c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip
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952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz
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b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2
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a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
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</pre>
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<h2>September 5, 2003</h2>
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<p>
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Mesa 5.0.2 has been released. This is a stable, bug-fix release.
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</p>
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<pre>
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Bug fixes:
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- fixed texgen problem causing texcoord's Q to be zero (stex3d)
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- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
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- GL_CURRENT_MATRIX_NV query was wrong
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- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
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- GL_LIST_MODE query wasn't correct
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- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
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- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
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- blended, wide lines didn't always work correctly (bug 711595)
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- glVertexAttrib4svNV w component was always 1
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- fixed bug in GL_IBM_rasterpos_clip (missing return)
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- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
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- a few Solaris compilation fixes
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- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
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- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
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- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
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- glFog() didn't clamp fog colors
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- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
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gl[Get]TexParameteri[v] functions
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- fixed invalid memory references in glTexGen functions (bug 781602)
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- integer-valued color arrays weren't handled correctly
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- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
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- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
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Changes:
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- build GLUT with -fexceptions so C++ apps propogate exceptions
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</pre>
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<h2>June 2003</h2>
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<p>
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Mesa's directory tree has been overhauled.
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Things are better organized now with some thought toward future needs.
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</p>
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<p>
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In CVS, the latest Mesa 5.1 development code is now rooted under the
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<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
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holds the Mesa 5.0.x code which will be abandoned at some point.
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</p>
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<h2>March 30, 2003</h2>
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<p>
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Mesa 5.0.1 has been released. This is a stable, bug-fix release.
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</p>
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<pre>
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New:
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- DOS driver updates from Daniel Borca
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- updated GL/gl_mangle.h file (Bill Hoffman)
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Bug fixes:
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- auto mipmap generation for cube maps was broken (bug 641363)
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- writing/clearing software alpha channels was unreliable
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- minor compilation fixes for OS/2 (Evgeny Kotsuba)
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- fixed some bad assertions found with shadowtex demo
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- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
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- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
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- fixed potential segfault in texture object validation (bug 659012)
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- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
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- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
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- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
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- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
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- fixed compilation problem on Solaris7/x86 (bug 536406)
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- fixed prefetch bug in 3DNow! code (Felix Kuhling)
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- fixed NeXT build problem (FABSF macro)
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- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
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- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
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- AA line and triangle Z values are now rounded, not truncated
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- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
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- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
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- fixed a minor GL_COLOR_MATERIAL bug
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- NV vertex program EXP instruction was broken
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- glColorMask misbehaved with X window / pixmap rendering
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- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
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- attempt to fix GGI compilation problem when MesaDemos not present
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- NV vertex program ARL-relative fetches didn't work
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Changes:
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- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
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- updated winpos and pointblast demos to use ARB extensions
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- disable SPARC normal transformation code (bug 673938)
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- GLU fixes for OS/2 (Evgeny Kotsuba)
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</pre>
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<p>
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MD5 checksums follow:
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</p>
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<pre>
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b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
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513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
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eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
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49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
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37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
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becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
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</pre>
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<h2>March 7, 2003</h2>
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<p>
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Website and documentation overhaul.
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</p>
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<p>
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The website content and Mesa documentation (from the doc/ directory) have
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been merged together.
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All the documentation files have been entered into the CVS repository.
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Many of the old plain-text files have been converted to html and modernized.
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</p>
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<h2>November 13, 2002</h2>
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<p>Mesa 5.0 has been released. This is a stable release which
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implements the OpenGL 1.4 specification.
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</p><pre>New:
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- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
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- removed some overlooked debugging code
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- glxinfo updated to support GLX_ARB_multisample
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- GLUT now support GLX_ARB_multisample
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- updated DOS driver (Daniel Borca)
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Bug fixes:
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- GL_POINT and GL_LINE-mode polygons didn't obey cull state
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- fixed potential bug in _mesa_align_malloc/calloc()
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- fixed missing triangle bug when running vertex programs
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- fixed a few HPUX compilation problems
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- FX (Glide) driver didn't compile
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- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
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- a few EXT functions, like glGenTexturesEXT, were no-ops
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- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
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glMultiDrawArrays and glMultiDrawElements were missing
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- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
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- Pentium 4 Mobile was mistakenly identified as having 3DNow!
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- fixed one-bit error in point/line fragment Z calculation
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- fixed potential segfault in fakeglx code
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- fixed color overflow problem in DOT3 texture env mode
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</pre>
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<h2>October 29, 2002</h2>
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<p>Mesa 4.1 has been released. This is a new development release.
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For a stable release, get 4.0.4.
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</p><pre>New:
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- GL_NV_vertex_program extension
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- GL_NV_vertex_program1_1 extension
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- GL_ARB_window_pos extension
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- GL_ARB_depth_texture extension
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- GL_ARB_shadow extension
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- GL_ARB_shadow_ambient extension
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- GL_EXT_shadow_funcs extension
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- GL_ARB_point_parameters extension
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- GL_ARB_texture_env_crossbar
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- GL_NV_point_sprite extension
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- GL_NV_texture_rectangle extension
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- GL_EXT_multi_draw_arrays extension
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- GL_EXT_stencil_two_side extension
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- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
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- GL_ATI_texture_mirror_once extension (Ian Romanick)
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- massive overhaul/simplification of software rasterizer module,
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many contributions from Klaus Niederkrueger
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- faster software texturing in some cases (i.e. trilinear filtering)
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- new OSMesaGetProcAddress() function
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- more blend modes implemented with MMX code (Jose Fonseca)
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- added glutGetProcAddress() to GLUT
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- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
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- pbinfo and pbdemo PBuffer programs
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- glxinfo -v prints transprent pixel info (Gerd Sussner)
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Bug fixes:
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- better mipmap LOD computation (prevents excessive blurriness)
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- OSMesaMakeCurrent() didn't recognize buffer size changes
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- assorted conformance fixes for 16-bit/channel rendering
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- texcombine alpha subtraction mode was broken
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- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
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- clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
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- fixed divide by zero error in NURBS tessellator (Jon Perry)
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- fixed GL_LINEAR fog bug by adding clamping
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- fixed FP exceptions found using Alpha CPU
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- 3dfx/glide driver render-to-window feature was broken
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- added missing GLX_TRANSPARENT_RGB token to glx.h
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- fixed error checking related to paletted textures
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- fixed reference count error in glDeleteTextures (Randy Fayan)
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Changes:
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- New spec file and Python code to generate some GL dispatch files
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- Glide driver defaults to "no" with autoconf/automake
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- floating point color channels now clamped to [0,inf)
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- updated demos/stex3d with new options
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</pre>
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<h2>October 4, 2002</h2>
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<p>
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The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
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</p>
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<h2>October 3, 2002</h2>
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<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
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</p><pre> New:
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- GL_NV_texture_rectangle extension
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- updated glext.h header (version 17)
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- updated DOS driver (Daniel Borca)
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- updated BeOS R5 driver (Philippe Houdoin)
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- added GL_IBM_texture_mirror_repeat
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- glxinfo now takes -l option to print interesting OpenGL limits info
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- GL_MESA_ycbcr_texture extension
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- GL_APPLE_client_storage extension (for some DRI drivers only)
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- GL_MESA_pack_invert extension
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Bug fixes:
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- fixed GL_LINEAR fog bug by adding clamping
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- fixed FP exceptions found using Alpha CPU
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- 3dfx MESA_GLX_FX=window (render to window) didn't work
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- fixed memory leak in wglCreateContest (Karl Schultz)
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- define GLAPIENTRY and GLAPI if undefined in glu.h
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- wglGetProcAddress didn't handle all API functions
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- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
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- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
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- error checking in compressed tex image functions had some glitches
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- fixed AIX compile problem in src/config.c
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- glGetTexImage was using pixel unpacking instead of packing params
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- auto-mipmap generation for cube maps was incorrect
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Changes:
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- max texture units reduced to six to accomodate texture rectangles
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- removed unfinished GL_MESA_sprite_point extension code
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</pre>
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<h2>June 25, 2002</h2>
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<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
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</p><pre> New:
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- updated GL/glext.h file (version 15)
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- corrected MMX blend code (Jose Fonseca)
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- support for software-based alpha planes in Windows driver
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- updated GGI driver (Filip Spacek)
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Bug fixes:
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- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
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- OSMesaMakeCurrent() didn't recognize buffer size changes
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- assorted conformance fixes for 16-bit/channel rendering
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- texcombine alpha subtraction mode was broken
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- fixed lighting bug with non-uniform scaling and display lists
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- fixed bug when deleting shared display lists
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- disabled SPARC cliptest assembly code (Mesa bug 544665)
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- fixed a couple Solaris compilation/link problems
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- blending clipped glDrawPixels didn't always work
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- glGetTexImage() didn't accept packed pixel types
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- glPixelMapu[is]v() could explode given too large of pixelmap
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- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
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- glXCopyContext() could lead to segfaults
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- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
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Changes:
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- lots of C++ (g++) code clean-ups
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- lots of T&L updates for the Radeon DRI driver
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Known bugs:
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- mipmap LOD computation (fixed for Mesa 4.1)
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</pre>
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<h2>April 2, 2002</h2>
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<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
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</p><pre> New:
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- New DOS (DJGPP) driver written by Daniel Borca
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- New driver interface functions for TCL drivers (such as Radeon DRI)
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- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
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if using deep color channels
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- latest GL/glext.h and GL/glxext.h headers from SGI
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Bug fixes:
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- GL_BLEND with non-black texture env color wasn't always correct
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- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
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- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
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- glReadPixels was sometimes mistakenly clipped by the scissor box
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- glDraw/ReadPixels didn't catch all the errors that they should have
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- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
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- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
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- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
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- glColorMask as sometimes effecting glXSwapBuffers()
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- fixed a potential bug in XMesaGarbageCollect()
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- N threads rendering into one window didn't work reliably
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- glCopyPixels didn't work for deep color channels
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- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
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- glPopAttrib() didn't correctly restore user clip planes
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- user clip planes failed for some perspective projections (Chromium)
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</pre>
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<h2>December 17, 2001</h2>
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<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
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</p><pre> New:
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- better sub-pixel sample positions for AA triangles (Ray Tice)
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- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
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Bug fixes:
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- added missing break statements in glGet*() for multisample cases
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- fixed uninitialized hash table mutex bug (display lists / texobjs)
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- fixed bad teximage error check conditional (bug 476846)
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- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
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- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
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- silence some compiler warnings (gcc 2.96)
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- enable the #define GL_VERSION_1_3 in GL/gl.h
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- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
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- fixed glu.h typedef problem found with MSDev 6.0
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- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
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- added missing 'const' to glXGetContextIDEXT() in glxext.h
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- fixed a few glXGetProcAddress() errors (texture compression, etc)
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- fixed start index bug in compiled vertex arrays (Keith)
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- fixed compilation problems in src/SPARC/glapi_sparc.S
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- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
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- use glXGetProcAddressARB in GLUT to avoid extension linking problems
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- provoking vertex of flat-shaded, color-index triangles was wrong
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- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
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- glTexParameter didn't flush the vertex buffer (Ray Tice)
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- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
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- fixed bug in normal length caching (ParaView lighting bug)
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</pre>
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<h2>October 22, 2001</h2>
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<p>Mesa 4.0 has been released. This is a stable release.
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</p><pre> New:
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- Mesa 4.0 implements the OpenGL 1.3 specification
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- GL_IBM_rasterpos_clip extension
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- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
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- GL_ARB_texture_mirrored_repeat extension
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- WindML UGL driver (Stephane Raimbault)
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- added OSMESA_MAX_WIDTH/HEIGHT queries
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- attempted compiliation fixes for Solaris 5, 7 and 8
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- updated glext.h and glxext.h files
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- updated Windows driver (Karl Schultz)
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Bug fixes:
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- added some missing GLX 1.3 tokens to include/GL/glx.h
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- GL_COLOR_MATRIX changes weren't recognized by teximage functions
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- glCopyPixels with scale and bias was broken
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- glRasterPos with lighting could segfault
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- glDeleteTextures could leave a dangling pointer
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- Proxy textures for cube maps didn't work
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- fixed a number of 16-bit color channel bugs
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- fixed a few minor memory leaks
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- GLX context sharing was broken in 3.5
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- fixed state-update bugs in glPopClientAttrib()
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- fixed glDrawRangeElements() bug
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- fixed a glPush/PopAttrib() bug related to texture binding
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- flat-shaded, textured lines were broken
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- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
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- lighting didn't always produce the correct alpha value
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- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
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</pre>
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<h2>June 21, 2001</h2>
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<p>Mesa 3.5 has been released. This is a new development release.
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</p><pre> New:
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- internals of Mesa divided into modular pieces (Keith Whitwell)
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- 100% OpenGL 1.2 conformance (passes all conformance tests)
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- new AA line algorithm
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- GL_EXT_convolution extension
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- GL_ARB_imaging subset
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- OSMesaCreateContextExt() function
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- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
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- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
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- GL_EXT_fog_coord extension (Keith Whitwell)
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- GL_EXT_secondary_color extension (Keith Whitwell)
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- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
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- GL_SGIX_depth_texture extension
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- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
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- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
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- GL_ARB_texture_env_combine extension
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- GL_ARB_texture_env_dot3 extension
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- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
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- OSMesaCreateContextExt() function
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- libOSMesa.so library, contains the OSMesa driver interface
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- GL/glxext.h header file for GLX extensions
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- somewhat faster software texturing, fogging, depth testing
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- all color-index conformance tests now pass (only 8bpp tested)
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- SPARC assembly language TCL optimizations (David Miller)
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- GL_SGIS_generate_mipmap extension
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Bug Fixes:
|
|
- fbiRev and tmuRev were unitialized when using Glide3
|
|
- fixed a few color index mode conformance failures; all pass now
|
|
- now appling antialiasing coverage to alpha after texturing
|
|
- colors weren't getting clamped to [0,1] before color table lookup
|
|
- fixed RISC alignment errors caused by COPY_4UBV macro
|
|
- drawing wide, flat-shaded lines could cause a segfault
|
|
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
|
|
Changes:
|
|
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
|
|
- new libOSMesa.so library, contains the OSMesa driver interface
|
|
</pre>
|
|
|
|
|
|
<h2>May 17, 2001</h2>
|
|
<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
|
|
Here's what's new:</p>
|
|
<pre> Bug fixes:
|
|
- deleting the currently bound texture could cause bad problems
|
|
- using fog could result in random vertex alpha values
|
|
- AA triangle rendering could touch pixels outside right window bound
|
|
- fixed byteswapping problem in clear_32bit_ximage() function
|
|
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
|
|
- fixed memory leak in glXUseXFont()
|
|
- fragment sampling in AA triangle function was off by 1/2 pixel
|
|
- Windows: reading pixels from framebuffer didn't always work
|
|
- glConvolutionFilter2D could segfault or cause FP exception
|
|
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
|
|
- GL_NAND logicop didn't work right in RGBA mode
|
|
- fixed a memory corruption bug in vertex buffer reset code
|
|
- clearing the softwara alpha buffer with scissoring was broken
|
|
- fixed a few color index mode fog bugs
|
|
- fixed some bad assertions in color index mode
|
|
- fixed FX line 'stipple' bug #420091
|
|
Changes:
|
|
- optimized writing mono-colored pixel spans to X pixmaps
|
|
- increased max viewport size to 2048 x 2048
|
|
</pre>
|
|
|
|
|
|
<h2>April 29, 2001</h2>
|
|
<p>New Mesa website</p>
|
|
<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
|
|
|
|
|
|
<h2>February 14, 2001</h2>
|
|
<p>Mesa 3.4.1 has been released. Here's what's new:</p>
|
|
<pre> New:
|
|
- fixed some Linux build problems
|
|
- fixed some Windows build problems
|
|
- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
|
|
Bug fixes:
|
|
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
|
|
- various state-update code changes needed for DRI bugs
|
|
- disabled pixel transfer ops in glColorTable commands, not needed
|
|
- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
|
|
- updated sources and fixed compile problems in widgets-mesa/
|
|
- GLX_PBUFFER enum value was wrong in glx.h
|
|
- fixed a glColorMaterial lighting bug
|
|
- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
|
|
- glXCopySubBufferMESA() Y position was off by one
|
|
- Error checking of glTexSubImage3D() was broken (bug 128775)
|
|
- glPopAttrib() didn't restore all derived Mesa state correctly
|
|
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
|
|
conformance problems at 16bpp.
|
|
- clearing depth buffer with scissoring was broken, would segfault
|
|
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
|
|
- fixed a line clipping bug (reported by Craig McDaniel)
|
|
- fixed RGB color over/underflow bug for very tiny triangles
|
|
Known problems:
|
|
- NURBS or evaluator surfaces inside display lists don't always work
|
|
</pre>
|
|
<p>
|
|
</p><h2>November 3, 2000</h2>
|
|
<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
|
|
<pre> New:
|
|
- optimized glDrawPixels for glPixelZoom(1,-1)
|
|
Bug Fixes:
|
|
- widgets-mesa/src/*.c files were missing from 3.3 distro
|
|
- include/GL/mesa_wgl.h file was missing from 3.3 distro
|
|
- fixed some Win32 compile problems
|
|
- texture object priorities weren't getting initialized to 1.0
|
|
- glAreTexturesResident return value was wrong when using hardware
|
|
- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
|
|
- glReadPixels with GLushort packed types was broken
|
|
- fixed a few bugs in the GL_EXT_texture_env_combine texture code
|
|
- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
|
|
- fixed some typos/bugs in the VB code
|
|
- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
|
|
- optimized glDrawPixels paths weren't being used
|
|
- per-fragment fog calculation didn't work without a Z buffer
|
|
- improved blending accuracy, fixes Glean blendFunc test failures
|
|
- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
|
|
- glXGetProcAddressARB() didn't always return the right address
|
|
- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
|
|
- texture matrix changes weren't always detected (GLUT projtex demo)
|
|
- fixed random color problem in vertex fog code
|
|
- fixed Glide-related bug that let Quake get a 24-bit Z buffer
|
|
Changes:
|
|
- finished internal support for compressed textures for DRI
|
|
</pre>
|
|
<p>
|
|
</p><h2>April 24, 2000</h2>
|
|
<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
|
|
<pre> Bug fixes:
|
|
- fixed memcpy bugs in span.c
|
|
- fixed missing glEnd problem in demos/tessdemo.c
|
|
- fixed bug when clearing 24bpp Ximages
|
|
- fixed clipping problem found in Unreal Tournament
|
|
- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
|
|
- fixed Loki's 3dfx RGB vs BGR bug
|
|
- fixed Loki's 3dfx smooth/flat shading bug in SoF
|
|
Changes:
|
|
- updated docs/README file
|
|
- use bcopy() optimizations on FreeBSD
|
|
- re-enabled the optimized persp_textured_triangle() function
|
|
</pre>
|
|
<p>
|
|
</p><h2>March 23, 2000</h2>
|
|
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
|
|
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
|
|
just bug fixes.</p>
|
|
<p>Here's what's changed:
|
|
|
|
</p><ul>
|
|
Bug fixes:
|
|
<ul>
|
|
- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
|
|
- added missing glHintPGI() function<br>
|
|
- fixed a polygon culling bug<br>
|
|
- fixed bugs in gluPartialDisk()<br>
|
|
- Z values in selection mode were wrong<br>
|
|
- added missing tokens:
|
|
<ul>
|
|
GL_SMOOTH_POINT_SIZE_RANGE<br>
|
|
GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
|
|
GL_SMOOTH_LINE_WIDTH_RANGE<br>
|
|
GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
|
|
GL_ALIASED_POINT_SIZE_RANGE<br>
|
|
GL_ALIASED_LINE_WIDTH_RANGE
|
|
</ul>
|
|
- fixed glCopyPixels when copying from back to front buffer<br>
|
|
- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
|
|
- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
|
|
- glDeleteTextures() didn't decrement reference count correctly<br>
|
|
- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
|
|
- Actual depth of transformation matrix stacks was off by one<br>
|
|
- 24bpp visuals didn't address pixels correctly<br>
|
|
- mipmap level of detail (lambda) calculation simplified, more accurate<br>
|
|
- 101691 - Polygon clipping and GL_LINE<br>
|
|
- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
|
|
- 101808 - Non-glVertexArrays tristrip bug<br>
|
|
- 101971 - find_last_3f on Dec OSF (worked around)<br>
|
|
- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
|
|
- 102893 - orientations of modelview cause segfault
|
|
</ul>
|
|
New:
|
|
<ul>
|
|
- updated SVGA Linux driver<br>
|
|
- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
|
|
- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
|
|
- changed -O2 to -O3 for a number of gcc configs
|
|
</ul>
|
|
Changes:
|
|
<ul>
|
|
- glXCopyContext's mask parameter is now unsigned long, per GLX spec
|
|
</ul>
|
|
</ul>
|
|
|
|
<p>Please report any problems with this release ASAP. Bugs should be filed on the
|
|
Mesa3D website at sourceforge.<br>
|
|
After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
|
|
<p>-- Brian</p>
|
|
<p>
|
|
</p><h2>December 17, 1999</h2>
|
|
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
|
|
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
|
|
<p>
|
|
</p><h2>December 14, 1999</h2>
|
|
<p>Mesa 3.1 is released!</p>
|
|
<p>
|
|
</p><h2>September 21, 1999</h2>
|
|
<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
|
|
and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
|
|
that seem to be... yes, I've just received confirmation from the beta center, they
|
|
are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
|
|
Keith Whitwell for preparing these for us during Brian's absence.</p>
|
|
<p>
|
|
</p><h2>August 30, 1999</h2>
|
|
<p>I'm pleased to announce that I've accepted a position with Precision Insight,
|
|
Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
|
|
<p>I've been working on Mesa in my spare time for over five years. With Precision
|
|
Insight I now have the opportunity to devote my full attention to advancing Mesa
|
|
and OpenGL on Linux.</p>
|
|
<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
|
|
my work will continue to be open sourced and available to any other programmers who
|
|
may want to contribute to it, or use it for other projects or platforms</p>
|
|
<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
|
|
<p>
|
|
</p><h2>August 23, 1999</h2>
|
|
<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
|
|
Note that this is a new archive, so you will need to re-checkout the archive. That
|
|
means don't <i>cvs update</i> from a previous download.</p>
|
|
<p>
|
|
</p><h2>August 17, 1999</h2>
|
|
<p>A report from the SIGGRAPH '99 Linux/OpenGL
|
|
BOF meeting is now available.</p>
|
|
<p>-Brian</p>
|
|
<p>
|
|
</p><h2>August 14, 1999</h2>
|
|
<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
|
|
systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
|
|
patient.</p>
|
|
<p>-Brian</p>
|
|
<p>
|
|
</p><h2>June 7, 1999</h2>
|
|
<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
|
|
<p>
|
|
</p><h2>June 2, 1999</h2>
|
|
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
|
|
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
|
|
based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
|
|
<p>
|
|
</p><h2>May 24, 1999</h2>
|
|
<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
|
|
If you are into the quake scene, you may want to try this out, as it contains some
|
|
optimizations specifically in the Q3A rendering path.
|
|
<p>
|
|
</p><h2>May 13, 1999</h2>
|
|
<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
|
|
has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
|
|
<p>
|
|
</p><h2>May 13, 1999</h2>
|
|
<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
|
|
US$10,000 to the Mesa project to support its continuing development.
|
|
Mesa is a free implementation of the OpenGL 3D graphics library and id's
|
|
newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
|
|
|
|
The donation will go to Keith Whitwell, who has been optimizing Mesa to
|
|
improve performance on 3d hardware. Thanks to Keith's work, many
|
|
applications using Mesa 3.1 will see a dramatic performance increase
|
|
over Mesa 3.0. The donation will allow Keith to continue working on
|
|
Mesa full time for some time to come.
|
|
|
|
For more information about Mesa see www.mesa3d.org. For more
|
|
information about id Software, Inc. see www.idsoftware.com.
|
|
|
|
--------------------------------
|
|
|
|
This donation from John/id is very generous. Keith and I are very
|
|
grateful.
|
|
|
|
</pre>
|
|
<p>
|
|
</p><h2>May 1, 1999</h2>
|
|
<p>John Carmack made an interesting .plan update yesterday:
|
|
|
|
</p><ul>
|
|
<i>"I put together a document on optimizing OpenGL drivers for Q3 that
|
|
should be helpful to the various Linux 3D teams. <br>
|
|
</i>http://www.quake3arena.com/news/glopt.html</i>"
|
|
</ul>
|
|
|
|
<p>
|
|
</p><h2>April 7, 1999</h2>
|
|
<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
|
|
<p>
|
|
</p><h2>March 18, 1999</h2>
|
|
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
|
|
For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
|
|
<p>
|
|
</p><h2>February 16, 1999</h2>
|
|
<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
|
|
source code</a>.</p>
|
|
<p>
|
|
</p><h2>January 22, 1999</h2>
|
|
<p>www.mesa3d.org established</p>
|
|
|
|
|
|
</p>
|
|
|
|
|
|
<hr>
|
|
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