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37 lines
1.1 KiB
HTML
37 lines
1.1 KiB
HTML
<HTML>
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<TITLE>Debugging Tips</TITLE>
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<BODY text="#000000" bgcolor="#55bbff" link="#111188">
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<H1>Debugging Tips</H1>
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<p>
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Normally Mesa (and OpenGL) records but does not notify the user of
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errors. It is up to the application to call
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<code>glGetError</code> to check for errors. Mesa supports an
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environment variable, MESA_DEBUG, to help with debugging. If
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MESA_DEBUG is defined, a message will be printed to stdout whenever
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an error occurs.
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</p>
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<p>
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More extensive error checking is done when Mesa is compiled with the
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DEBUG symbol defined. You'll have to edit the Make-config file and
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add -DDEBUG to the CFLAGS line for your system configuration. You may
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also want to replace any optimization flags with the -g flag so you can
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use your debugger. After you've edited Make-config type 'make clean'
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before recompiling.
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</p>
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<p>
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In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
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errors.
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</p>
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<p>
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There is a display list printing/debugging facility. See the end of
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src/dlist.c for details.
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</p>
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</BODY>
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</HTML>
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