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54b8137141
This change adds a gallium D3D10 state tracker that works as a WDDM UMD software driver, similar to Microsoft WARP, but using llvmpipe/softpipe. The final deliverable is a d3d10sw.dll, which is similar to WARP's d3d10warp.dll. This has been used to run Microsoft Windows HCK wgf11* tests with llvmpipe, and they were at one point passing 100%. Known limitations: - TGSI (no NIR) - D3D10 only (no D3D11 support yet) - no WINE integration (WINE doesn't implement WDDM DDI.) For further details see: - src/gallium/frontends/d3d10umd/README.md - src/gallium/targets/d3d10sw/README.md v2: Drop the DXBC-based disassembly. Add missing break statements. v3: Incorporate Jesse's feedback. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Acked-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10687> |
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README.txt | ||
winddk_compat.h |
The gallium d3d10umd statetracker depends upon the follow Windows DDK headers being placed here: d3d10tokenizedprogramformat.hpp d3d10umddi.h d3d11tokenizedprogramformat.hpp d3dkmddi.h d3dkmdt.h d3dkmthk.h d3dukmdt.h d3dumddi.h dxgiddi.h dxgiformat.h dxgitype.h dxmini.h wmidata.h