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.. | ||
bounce.c | ||
clearspd.c | ||
cubemap.c | ||
descrip.mms | ||
drawpix.c | ||
fire.c | ||
gamma.c | ||
gears.c | ||
geartrain.c | ||
geartrain.dat | ||
glinfo.c | ||
gloss.c | ||
gltestperf.c | ||
glutfx.c | ||
ipers.c | ||
isosurf.c | ||
isosurf.dat | ||
lodbias.c | ||
Makefile.BeOS-R4 | ||
Makefile.cygnus | ||
Makefile.win | ||
Makefile.X11 | ||
morph3d.c | ||
multiarb.c | ||
occlude.c | ||
osdemo.c | ||
paltex.c | ||
particles.cxx | ||
particles.h | ||
pixeltex.c | ||
pointblast.c | ||
rain.cxx | ||
ray.c | ||
README | ||
readpix.c | ||
reflect.c | ||
renormal.c | ||
shadowtex.c | ||
spectex.c | ||
stex3d.c | ||
teapot.c | ||
terrain.c | ||
terrain.dat | ||
tessdemo.c | ||
texcyl.c | ||
texdown.c | ||
texenv.c | ||
texobj.c | ||
trispd.c | ||
tunnel2.c | ||
tunnel.c | ||
tunneldat.h | ||
winpos.c |
INTRODUCTION ------------ This directory is usually included in the Mesa demos distribution or in the GLUT distribution. I have written the demos included in this directory mainly for showing the capabilities of the Mesa library when using the Voodoo driver. However all the demos are written using the GLUT and OpenGL so they work with any GLUT/OpenGL platform (tested: Linux+Mesa+Voodoo driver, Linux+Mesa+X11 driver, Win95+Mesa+Voodoo driver and SGI Onyx IR thanks to Mark Kilgard). All the demos make an heavy use of texture mapping, blending, etc. so you _need_ some kind of hardware support for the OpenGL otherwise they will run at ~1fps. You need also a OpenGL 1.1 compliant library. You can find some screenshot of these demos at http://www-hmw.caribel.pisa.it/fxmesa/fxdemos.hmtl Write me if you find some bug in the demos. David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l. Via XXIV Maggio 62 Pisa, Italy Tel./Fax +39-50-554108 email: info.hmw@plus.it www: www-hmw.caribel.pisa.it A BRIEF DESCRIPTION OF THE DEMOS -------------------------------- IPERS ----- Sources: ipers.c image.c A nice spinning fractal object. RAY --- Sources: ray.c I'm using ray tracing to dynamically generate texture maps with specular, diffuse, shadows, and mirror colors. Each frame the texture maps of the plane and of the sphere are partially updated. With this technique you can obtain true mirrors, shadows, specular highlights, bump mapping, etc. in realtime. This demo is really CPU intensive (~25fps on a PentiumII@300MHz with a Pure3D). Support on-the-fly switching between fullscreen and in-window rendering under Linux/Mesa (start your X server in 16 bpp mode and press the spacebar). TUNNEL ------ Sources: tunnel.c image.c sources.c Data: bw.rgb tile.rgb The model was designed and prelighted with Alias|Wavefront PowerAnimator V8. Triangle strips were built with a tool written by me and then statically included in the sources. This demo doesn't require the ZBuffer and use antialiased polygons. Support on-the-fly switching between fullscreen and in-window rendering under Linux/Mesa (start your X server in 16 bpp mode and press the spacebar). TUNNEL2 ------ Sources: tunnel2.c image.c sources.c Data: bw.rgb tile.rgb The some tunnel demo but with two output channels. A nice example of the Mesa/Voodoo support for multiple boards in the some PC. TEAPOT ------ Sources: teapot.c image.c dteapot.c shadow.c Data: bw.rgb tile.rgb The shadow is drawn projecting the teapot geometry over the plane. All other light effects are drawn using the standard OpenGL capabilities. Support on-the-fly switching between fullscreen and in-window rendering under Linux/Mesa (start your X server in 16 bpp mode and press the spacebar). FIRE ---- Sources: fire.c image.c Data: s128.rgb tree2.rgb The demo use a small particle system to draw some nice visual effect. You can interactively change many parameters of the particle system and you can choose the number of particles at the startup ('fire 4000'). This demo should be called fountain. Support on-the-fly switching between fullscreen and in-window rendering under Linux/Mesa (start your X server in 16 bpp mode and press the spacebar). TERRAIN ------- Sources: mesaland.c This demo is base on another demo written by Mikael SkiZoWalker. I have added the capabilities to freely fly around, view culling and some nice color. Support on-the-fly switching between fullscreen and in-window rendering under Linux/Mesa (start your X server in 16 bpp mode and press the spacebar). GLTEST ------ Sources: gltest.c This is a simple benchmark suite that I'm using in the development of the Mesa/Voodoo driver. Type 'gltest >my.res' and you will get some data about the performances of your OpenGL. Follow the results with my PC (Linux+Mesa-2.6+PentiumII@300MHz+Pure3D): Simple Points 587900.080674 Pnts/sec Smooth Lines SIZE=480 => 39007.426183 Lins/sec SIZE=250 => 74575.016485 Lins/sec SIZE=100 => 179734.882409 Lins/sec SIZE=050 => 183987.795297 Lins/sec SIZE=025 => 183820.086309 Lins/sec ZSmooth Triangles SIZE=480 => 784.954997 Tris/sec SIZE=250 => 2862.325889 Tris/sec SIZE=100 => 17779.492938 Tris/sec SIZE=050 => 159339.829844 Tris/sec SIZE=025 => 428602.984008 Tris/sec ZSmooth Tex Blend Triangles SIZE=480 => 784.473931 Tris/sec SIZE=250 => 2853.781513 Tris/sec SIZE=100 => 17598.252146 Tris/sec SIZE=050 => 152632.578337 Tris/sec SIZE=025 => 377584.760048 Tris/sec ZSmooth Tex Blend TMesh Triangles SIZE=400 => 563.900695 Tris/sec, MPixel Fill/sec: 45.112056 SIZE=250 => 1449.777225 Tris/sec, MPixel Fill/sec: 45.305538 SIZE=100 => 8702.869121 Tris/sec, MPixel Fill/sec: 43.514346 SIZE=050 => 31896.867466 Tris/sec, MPixel Fill/sec: 39.871084 SIZE=025 => 114037.262894 Tris/sec, MPixel Fill/sec: 35.636645 SIZE=010 => 220494.235839 Tris/sec, MPixel Fill/sec: 11.024712 SIZE=005 => 225615.506651 Tris/sec, MPixel Fill/sec: 2.820194 SIZE=002 => 225607.681439 Tris/sec, MPixel Fill/sec: 0.451215 Color/Depth Buffer Clears 295.042474 Clrs/sec, MPixel Fill/sec: 90.553256 Follow the results with my PC (Linux+Mesa-3.0beta5+PentiumII@300MHz+Voodoo2): Simple Points 1620113.525130 Pnts/sec Smooth Lines SIZE=480 => 73841.166065 Lins/sec SIZE=250 => 140794.035316 Lins/sec SIZE=100 => 344185.242157 Lins/sec SIZE=050 => 420399.008289 Lins/sec SIZE=025 => 420261.389773 Lins/sec ZSmooth Triangles SIZE=480 => 1434.668506 Tris/sec SIZE=250 => 5228.449614 Tris/sec SIZE=100 => 46603.815842 Tris/sec SIZE=050 => 325757.045961 Tris/sec SIZE=025 => 589022.403336 Tris/sec ZSmooth Tex Blend Triangles SIZE=480 => 1414.900041 Tris/sec SIZE=250 => 5006.055235 Tris/sec SIZE=100 => 43602.252031 Tris/sec SIZE=050 => 303497.092692 Tris/sec SIZE=025 => 517087.428669 Tris/sec ZSmooth Tex Blend TMesh Triangles SIZE=400 => 1023.273112 Tris/sec, MPixel Fill/sec: 81.861849 SIZE=250 => 2595.692121 Tris/sec, MPixel Fill/sec: 81.115379 SIZE=100 => 15788.198912 Tris/sec, MPixel Fill/sec: 78.940995 SIZE=050 => 58784.121300 Tris/sec, MPixel Fill/sec: 73.480152 SIZE=025 => 244233.873481 Tris/sec, MPixel Fill/sec: 76.323085 SIZE=010 => 474995.004191 Tris/sec, MPixel Fill/sec: 23.749750 SIZE=005 => 475124.354163 Tris/sec, MPixel Fill/sec: 5.939054 SIZE=002 => 474959.089503 Tris/sec, MPixel Fill/sec: 0.949918 Color/Depth Buffer Clears 478.654830 Clrs/sec, MPixel Fill/sec: 146.906826 PALTEX and GLBPALTX ------------------- Sources: paltex.c and glbpaltx.c The PALTEX example was written by Brian Paul and it shows the capabilities of the GL_EXT_paletted_texture extension. I have written the other example in order to show the capabilities of the gl3DfxSetPaletteEXT() (it used only by GLQuake and Quake2).