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110 lines
3.0 KiB
ReStructuredText
110 lines
3.0 KiB
ReStructuredText
Mesa 20.1.4 Release Notes / 2020-07-22
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======================================
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Mesa 20.1.4 is a bug fix release which fixes bugs found since the 20.1.3 release.
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Mesa 20.1.4 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 20.1.4 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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6800271c2be2a0447510eb4e9b67edd9521859a4d565310617c4b359eb6799fe mesa-20.1.4.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- Amber test leads to NIR validation failed after nir_opt_if (on spirv-fuzz shader)
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- Multiple issues with Detroit Become Human
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- panfrost: regression: Major stuttering and low compositor FPS with glmark2
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- SPIR-V parsing fails in src/compiler/spirv/spirv_to_nir.c
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- SPIR-V parsing fails in src/compiler/spirv/vtn_cfg.c
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- iris driver is broken in Freedesktop 19.08
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Changes
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-------
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Alyssa Rosenzweig (3):
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- panfrost: Fix fence leak
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- panfrost: Fix write to free'd memory
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- panfrost: Revert "Disable frame throttling"
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Bas Nieuwenhuizen (1):
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- meson: Add mising git_sha1.h dependency.
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Danylo Piliaiev (1):
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- nir/opt_if: Fix opt_if_simplification when else branch has jump
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Eric Engestrom (3):
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- docs/relnotes: add sha256 sums to 20.1.3
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- .pick_status.json: Update to fd20e986249f88129d81353d79dd248d7664953b
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- docs: add release notes for 20.1.4
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Erik Faye-Lund (1):
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- mesa/program: fix shadow property for samplers
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Jason Ekstrand (3):
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- spirv: Skip phis in unreachable blocks in the second phi pass
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- spirv: Allow block-decorated struct types for constants
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- intel/fs: Use the correct logical op for global float atomics
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Jonathan Marek (1):
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- freedreno/a2xx: fix compressed textures
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Lionel Landwerlin (2):
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- iris: fix fallback to swrast driver
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- anv: properly handle fence import of sync_fd = -1
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Luigi Santivetti (3):
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- dri2: dri2_make_current() fold multiple if blocks
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- dri2: do not conflate unbind and bindContext() failure
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- egl/dri2: try to bind old context if bindContext failed
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Pierre-Eric Pelloux-Prayer (5):
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- glsl: reject size1x8 for image variable with floating-point data types
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- glsl: don't expose imageAtomicIncWrap for signed image
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- glsl: only allow 32 bits atomic operations on images
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- st/mesa: set compressed_data to NULL when freed
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- ac/surface: adapt surf_size when modifying surf_pitch
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Rhys Kidd (1):
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- nvc0: fix macro define for NVE4_COPY()
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Rhys Perry (2):
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- nir/lower_int64: lower 64-bit amul
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- radv: replace discard with demote for Quantic Dream games
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Samuel Pitoiset (1):
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- radv: fix destroying the syncobj when exporting a fence FD
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