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c50493974e
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com> Acked-by: Yurii Kolesnykov <root@yurikoles.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18057>
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Notes for macOS
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================
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.. image:: https://github.com/mesa3d/mesa/actions/workflows/macos.yml/badge.svg
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:target: https://github.com/mesa3d/mesa/actions/workflows/macos.yml
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:alt: macOS CI
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Mesa builds on macOS without modifications. However, there are some details to
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be aware of.
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- Mesa has a number of build-time dependencies. Most dependencies, including
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Meson itself, are available in `homebrew <https://brew.sh>`_, which has a
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Mesa package for reference. The exception seems to be Mako, a Python module
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used for templating, which you can install as `pip3 install mako`.
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- macOS is picky about its build-time environment. Type `brew sh` before
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building to get the Homebrew dependencies in your path.
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Mesa's default builds with the Apple GLX uses Mesa as a front for the
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hardware-accelerated system OpenGL framework, to provide hardware acceleration
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to X11 applications on macOS running via XQuartz.
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Mesa's software rasterizers also work on macOS. To build, set the build options
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``-Dosmesa=true -Dglx=xlib`` and select an appropriate Gallium software
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rasterizer.
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For native hardware, stay tuned for updates here!
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