mirror of
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1515 lines
65 KiB
Plaintext
1515 lines
65 KiB
Plaintext
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Mesa Version History
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====================
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1.0 beta February 1995
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Initial release
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1.1 beta March 4, 1995
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Changes:
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faster point and line drawing (2x faster)
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more systems supported, better Makefiles
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Renamed lib*.a files to avoid collisions
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many small bug fixes
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New:
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pseudo-GLX functions added
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new implementation of evaluators (eval2.c)
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GLUT support
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1.1.1 beta March 7, 1995
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Changes:
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Reverted from eval2.c to eval.c due to FPE on Linux
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more speed improvements
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more Makefile changes
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1.1.2 beta March 14, 1995
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New:
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implementation of SGI's blending extensions
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glXUseXFont implemented
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added MESA_DEBUG environment variable support
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Changes:
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Using eval2.c again
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more FPE-prevention checks (0-length normals are OK)
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a few small bug fixes
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much faster pixel logic ops!
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faster transformation arithmetic
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1.1.3 beta March 31, 1995
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New:
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gluScaleImage() and gluBuild2DMipMaps() implemented
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Mesa widgets for Xt/Motif
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blendEXT demos
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added environment variables for selecting visuals
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Changes:
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almost all GLUT demos work correctly now
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faster X device driver functions
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more bug fixes
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1.1.4 beta April 20, 1995
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Bug fixes:
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- missing #define SEEK_SET in src-tk/image.c
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- compile glShadeModel into display lists
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- fixed pow() domain error in src/light.c
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- fixed "flickering bitmaps" in double buffer mode
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- fixed tk.h and aux.h for C++
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- state of LIGHT_MODEL_LOCAL_VIEWER was inverted
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New features:
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- MUCH, MUCH nicer dithering in 8-bit RGB mode
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- updated widgets and widget demos
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- Implemented GLXPixmap functions
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- Added GLU 1.1 and GLX 1.1 functions
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- Changed the X/Mesa interface API, more versatile
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- Implemented gluPartialDisk()
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1.2 May 22, 1995
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Bug fixes:
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- IRIX 4.x makefile problem
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- modified tk to share root colormap as needed
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- gluLookAt normalization problem
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- suppress Expose, NoExpose events in swapbuffers
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- glBitmap() and glDrawPixels() clipping
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New features:
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- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
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modes implemented
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- texture maps stored more efficiently
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- texture maps can be compiled into display lists
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- Bogdan Sikorski's GLU polygon tesselation code
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- Linas Vepstas's sweep and extrusion library
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- glXCreateContext()'s shareList parameter works as it's supposed to.
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XMesaCreateContext() updated to accept a shareList parameter too.
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- Mesa can be compiled with real OpenGL .h files
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- MESA_BACK_BUFFER environment variable
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- better GLX error checking
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1.2.1 June 22, 1995
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Bug fixes:
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- X/Mesa double buffer window resize crash
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- widgets now pass PointerMotion events
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- X/Mesa incorrect default clear color and drawing color
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- more robust X MIT-SHM support in X/Mesa
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- glTexImage( format=GL_LUMINANCE ) didn't work
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- GL_LINE mode polygons with line width > 1.0 could cause a crash
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- numerous feedback bugs
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- glReadPixels() from depth buffer was wrong
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- error prone depth and stencil buffer allocation
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New features:
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- Preliminary Microsoft Windows driver
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- Implemented a number of missing functions: glEvalCoord[12][df]v(),
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glGet...(), etc.
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- Added a few missing symbols to gl.h and glu.h
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- Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
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- Faster rendering of lines when width=2.0
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- Stencil-related functions now work in display lists
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Changes:
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- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
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- most filenames are in 8.3 format to accomodate MS-DOS
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- use GLubytes to store arrays of colors instead of GLints
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1.2.2 August 2, 1995
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New features:
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- texture mapped points and lines
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- NURBS! (but not 100% complete)
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- viewports may safely extend beyond window boundaries
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- MESA_PRIVATE_CMAP environment variable
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- Grayscale X display support
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- two new demos: demos/gears.c and demos/shadow.c
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- MachTen for Macintosh configuration
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Bug fixes:
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- glGet*(GL_DEPTH_BITS) returned bytes, not bits
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- point, line, and bitmap rasterization suffered from roundoff errors
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- fixed a division by zero error in line clippping
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- occasional wrong default background color really fixed!
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- glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
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- gluBuild2DMipmaps malloc problem fixed
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- view volume clipping of smooth shaded lines resulted in bad colors
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Changes:
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- new visual selection method in glXChooseVisual()
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- improved GLU quadric functions
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- call XSync for glFinish and XFlush for glFlush
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- glVertex() calls now use a function pointer to avoid conditionals
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- removed contrib directory from Mesa tar file (available on ftp site)
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- AIX shared library support
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- Removed GLUenum type as it's not in OpenGL
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1.2.3 September 26, 1995
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New features:
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- Mesa header files now equivalent to SGI OpenGL headers
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- Support for HP's Color Recovery dithering displays
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- Faster vertex transformation
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- Faster raster operations into X windows under certain conditions
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- New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
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- 4-bit visuals now supported
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Bug fixes:
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- glScissor bug fixed
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- round-off errors in clipping lines against clip planes fixed
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- byte swapping between hosts and display servers implemented
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- glGetError() can be called without a current rendering context
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- problem with accidentally culled polygons is fixed
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- fixed some widget compilation problems
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1.2.4 November 17, 1995
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New features:
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- More speed improvements (lighting, fogging, polygon drawing)
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- Window system and OS-independent off-screen rendering
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- Preliminary Fortran bindings
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- glPolygonOffsetEXT implemented
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- glColorMask and glIndexMask now fully implemented
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- glPixelZoom implemented
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- display lists fully implemented
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- gamma correction
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- dithering in 8-bit TrueColor/DirectColor visuals
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Changes:
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- Improved device driver interface
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- tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
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- Dithering support moved from core into device driver
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Bug fixes:
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- glEnable/Disable( GL_LIGHTING ) didn't always take effect
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- glReadPixels byte swapping was broken
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- glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
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- duplicate glColor4b() prototype in GL/gl.h removed
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- stripes in wave -ci demo fixed
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- GL_LINEAR_MIPMAP_NEAREST had wrong value
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- bugs in HP Color Recovery support fixed
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- fixed bug when blending lines, points, bitmaps outside of window
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1.2.5 November 30, 1995
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New Features:
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- updated MS Windows driver
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- new implementation of StaticGray/GrayScale visual support
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Bug fixes:
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- pixelzooming with gamma correction or blending didn't work
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- HP color recovery visual wasn't being picked by glXChooseVisual
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- glClear didn't always observe glColorMask changes
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- olympic and offset demos didn't compile on some Suns
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- texcoord clamping wasn't correct
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- a polygon optimization introduced an occasional sampling problem
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1.2.6 January 26, 1996
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New Features:
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- faster line and polygon rendering under certain conditions. See
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Performance Tips 9 and 10 in README
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- profiling
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- lighting is a bit faster
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- better perspective corrected texture mapping
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- Amiga AmiWin (X11) support
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- preliminary Linux SVGA driver
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Changes:
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- now using a 16-bit depth buffer, faster, smaller
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- GL_NORMALIZE is disabled by default
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Bug fixes:
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- projective texture mapping
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- fixed a memory leak in the context destroy function
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- GL_POLYGON with less than 3 vertices caused a crash
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- glGet*() returned wrong result for GL_INDEX_MODE
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- reading pixels from an unmapped X window caused a BadMatch error
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1.2.7 March 5, 1996
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New:
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- faster lighting
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- faster 16-bit TrueColor rendering on Linux
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- faster 32-bit TrueColor rendering on Linux, HP, IBM
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- non-depth-buffered XImage polygons are faster
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- vertex array extension
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- software alpha planes
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- updated Macintosh driver
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- new NeXT driver
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- GLU quadric functions generate texture coordinates
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- reflect.c demo - reflective, textured surface demo
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Changes:
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- gamma correction code moved into the X driver for better performance
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Bug fixes:
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- multiple glClipPlane()'s didn't work reliably
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- glPolygonMode() didn't always work
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- glCullFace( GL_FRONT_AND_BACK ) didn't work
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- texture mapping with gamma correction was buggy
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- floating point exceptions in texture coordinate interpolation
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- XImage byte swapping didn't always work
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- polygon edge flags weren't always used correctly
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1.2.8 May 22, 1996
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New:
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- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
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- better monochrome output
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- more IRIX 6.x configurations
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- more robust RGB mode color allocation
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- added MESA_XSYNC environment variable
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- GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
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- GL_MESA_window_pos extension
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- faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
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and GL_UNSIGNED_INT
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- driver for prototype Cirrus Mondello 3-D board
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- updated AmigaDOS driver
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- a few small speed optimizations in polygon rendering
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Changes:
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- internal device driver interface modified to simplify device
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driver implementations and to support hardware Z buffers
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- several changes to the X/Mesa interface (xmesa.h)
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Bug fixes:
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- fixed pow(0,0) domain error triggered on some systems
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- glStencilClear() in a display list caused an infinite loop
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- glRasterPos*() was sometimes off by +/-0.5 in X and Y
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- color masking and blending were performed in wrong order
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- auxSolidCylinder() sometimes drew a wire-frame cylinder
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- fixed file writing bug in osdemo.c
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- pixel mapping didn't always work
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- the GL_GEQUAL stencil func didn't work
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- the GL_INVERT stencil op didn't work
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- the stencil write mask didn't work
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- glPush/PopAttrib() didn't do enough error checking
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- glIsList() didn't always work correctly
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2.0 October 10, 1996
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New:
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- Implements OpenGL 1.1 API functions
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- all texture filtering modes supported (mipmapping)
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- faster texture mapping, see Performance Tip 11 in README
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- antialiased RGB points
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- X support for line and polygon stippling
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- glDrawBuffer( GL_FRONT_AND_BACK ) works
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- util/ directory of useful stuff
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- demos/texobj demo of texture objects
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Changes:
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- major internal changes for thread-safeness
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- new device driver interface
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- MESA_ALPHA env variable removed
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- triangle rasterizer replaces polygon rasterizer
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Bug fixes:
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- glPopAttrib() bug
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- glDrawBuffer(GL_NONE) works now
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2.1 December 14, 1996
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New:
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- VMS support
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- MS-DOS driver
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- OpenStep support
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- updated, combined Windows 95/NT driver
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- implemented glGetLighti() and glGetTexGen*()
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- GLX does garbage collection of ancillary buffers
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Bug fixes:
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- removed unused _EXT constants from gl.h
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- fixed polygon offset bugs
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- Z coordinates of clipped lines were incorrect
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- glEdgeFlag() in display lists didn't always work
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- glLight*() in display lists didn't work
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- fixed X line stipple bugs (Michael Pichler)
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- glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
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- fixed a feedback bug
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- glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
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- polygons were sometimes culled instead of clipped
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- triangle rasterizer suffered from float/int overflow exceptions
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- fixed FP underflow exception in lighting (specular exponent)
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- glEnable/glDisable of GL_EXT_vertex_array enums didn't work
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- fixed free(NULL) in GLU tesselator code
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- using 24-bit color on some X servers resulted in garbage rendering
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- 32-bit per pixel mode for XFree86 now works
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- glRotate(a,0,0,0) gave unpredictable results
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- GL_LINE_STRIP with > 480 vertices had occasional clipping problems
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- 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
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- glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
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- glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
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- accumulation buffer was limited to positive values
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- projective textures didn't work
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- selection buffer overflows weren't handled correctly
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Changes:
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- restored the GL_EXT_polygon_offset extension
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- slightly faster RGB dithering
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- the SVGA driver works again
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- Amiga driver now distributed separately
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- NeXT driver updated for Mesa 2.x
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2.2 March 14, 1997
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New:
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- better color selection when dithering
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- added GL_EXT_texture_object extension
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- updated MS-DOS driver for DJGPP
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- added openbsd make configuration
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- faster dithered flat-shaded triangles
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- various compilation problems with Motif widgets fixed
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- gl.h, glx.h and glu.h name mangling option
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- BeOS driver
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- 3D texture mapping extension
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- GL_MESA_resize_buffers extension
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- morph3d, stex3d and spectex demos
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- 3Dfx support
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Bug fixes:
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- glColorMaterial should finally work right in all respects
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- linear interpolation of mipmap levels was incorrectly weighted
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- readpix.c didn't compile on Macintosh
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- GL_INVERT and related logic ops didn't work right
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- glTexImage[12]D() didn't check its parameters consistantly
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- fixed a memory leak in glTexImage[12]D()
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- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
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- glReadPixels aborted instead of normally catching some errors
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- a few 1.1 constants were missing or misnamed in gl.h
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- glBegin(p); glBegin(q); didn't generate an error
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- fixed a memory leak in GLX code
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- clipping of concave polygons could cause a core dump
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- 1-component alpha texture maps didn't work
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- fixed a GLU polygon tesselator bug
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- polygons with colinear vertices were sometimes culled
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- feedback triangle colors were wrong when using smooth shading
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- textures with borders didn't work correctly
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- colors returned in feedback mode were wrong when using lighting
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- spotlights didn't effect ambient lighting correctly
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- gluPartialDisk() had a few bugs
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Changes:
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- device driver interface expanded to support texture mapping
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- faster matrix inversion subroutine
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- commented out #include "wmesa_extend.h" from src/wmesa.c
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- fixed many compiler warnings in the demo programs
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2.3 June 30, 1997
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New:
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- Mesa distribution divided into two pieces: library code and demos
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- faster vertex transformation, clip testing, lighting
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- faster line drawing
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- TrueColor visuals how have dithering (for depths < 24 bits)
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- added MESA_NO_DITHER environment variable
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- new device driver function: NearFar(), RenderVB(), RasterSetup()
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- added LynxOS configuration
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- added cygnus Win32 configuration
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- added texcyl.c GLUT demo
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- added XMesaDitherColor() to X/Mesa interface
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- new NURBS code from Bogdan Sikorski
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- added demos/shape.c (non-rectangular X window!)
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Bug fixes:
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- glEnable/DisableClientState() were missing from GL/gl.h
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- GL_SPHERE_MAP texcoord generation didn't work correctly
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- glXGetConfig() returned wrong number of depth, stencil, accum bits
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- glDrawPixels feedback/selection didn't examine RasterPos valid bit
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- black and white were reversed on some monochrome displays
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- fixed potential image memory leak (wasn't setting reference counter)
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- glDrawPixels sometimes didn't recognize some GL state changes
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- gluProject/UnProject() didn't check for divide by zero
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- stex3d demo called random() and srandom(), not portable
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- fixed memory leaks in context.c and drawpix.c
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- fixed NULL dereferencing problem in gl_update_texture_state()
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- glReadPixels between glBegin/glEnd didn't generate an error.
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- fixed memory leak in polygon tesselator (Randy Frank)
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- fixed seg fault bug drawing flat-shaded, depth-tested lines
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- clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
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- glBindTexture sometimes didn't work
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- fixed a bug deep in glXReleaseBuffersMESA()
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- fog was mistakenly applied to alpha
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- glPopMatrix didn't set "dirty matrix" flag
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- glPolygonStipple pattern was sometimes wrong
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- glClear wasn't disabled during feedback and selection
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- fixed memory leak in glTexSubImage[123]D
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Changes:
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- many library source files reorganized
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- faster X color allocation, colors also freed when finished with them
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- new texture sampling function pointer in texture objects
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- incorporated 3Dfx VooDoo driver v0.16 into main source tree
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- many 3Dfx driver updates
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- cygnus Makefiles now included
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- updated DOS driver
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- made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
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- internally, colors now stored in GLubytes, not GLfixed
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- optimized changing of GL_SHININESS parameter
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2.4 September 18, 1997
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New:
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- updated 3Dfx Glide driver
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- hacks for 3Dfx rendering into an X window or fullscreen
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- added depth buffer access functions to X/Mesa and OS/Mesa interfaces
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Bug fixes:
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- pixel buffer could overflow with long, wide lines
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- fixed FP underflow problems in lighting
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- glTexSubImage1D() had an unitialized variable
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- incomplete texture objects could cause a segfault
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- glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
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- flat-shaded quads in a strip were miscolored if clipped
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- mipmapped triangle lod computation now works correctly
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- fixed a few under/overflow bugs in triangle rasterizer
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- glArrayElement() assigned bad normal if normal array disabled
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- changed argument to glXReleaseBuffersMESA()
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- fixed small triangle underflow bugs in tritemp.h (hopefully)
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- glBindTexture(target, 0) caused a crash
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- glTexImage[123]D() with NULL image pointer caused crash
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- glPixelStore parameters are now ignored during display list execution
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- fixed a two-sided lighting w/ clipping bug (black vertices)
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- textures with width!=height were sometimes mis-rendered
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- "weird" projection matrices could cause div by 0, other fp errors
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Changes:
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- changed precompiled header symbol from PCH to PC_HEADER
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- split api.c into api1.c and api2.c
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- added hash.c source file (but not used yet)
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- a few Sun and HP configuration file changes
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- MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
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- fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
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2.5 November 20, 1997
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New:
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- updated 3Dfx driver (v20) for GLQuake
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- added GL_EXT_paletted_texture extension
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- added GL_EXT_shared_texture_palette extension
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- added GL_EXT_point_parameters extension
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- now including Mark Kilgard's GLUT library v3.6
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- new GLUT-based demos in gdemos/
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- added a few more Unix config targets
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- added Intel X86 assembly language vertex transformation code
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- 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
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- Windows 95 S3 Virge driver
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Bug fixes:
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- glCopyTexImage?D would crash due to uninitialized variable
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- glColor w/ glColorMaterial in a display list caused a bug
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- fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
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- glVertex4*() vertices weren't always projected correctly
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- trying to use mipmapped textured points or lines caused crash
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- glColor[34][fd]() values now clamped to [0,1] before int conversion
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Changes:
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|
- new device driver functions for texture mapping
|
|
- hash tables used for display list and texture object lookup
|
|
- fixed GLX visual handling code to avoid saving redundant visuals
|
|
- 3Dfx Glide libraries automatically linked to libMesaGL.so
|
|
- dropped the Cirrus Logic Mondello code since it's obsolete
|
|
- updated Cygnus Makefiles (Stephane Rehel)
|
|
- updated Windows MSVC++ Makefiles (Oleg Letsinsky)
|
|
- procedure for making library files has changed: scripts now take
|
|
a major and minor version arguments. Make-config changed a lot.
|
|
- new implementation of glTexSubImage2D()
|
|
- updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
|
|
- separate linux-glide and linux-386-glide configurations
|
|
|
|
2.6 February 12, 1998
|
|
New:
|
|
- Windows WGL functions
|
|
- updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
|
|
- v0.22 of 3Dfx Glide driver
|
|
- more X86 assembly language optimizations
|
|
- faster blending for some modes
|
|
- XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
|
|
- added preliminary thread support
|
|
- added GLX_MESA_copy_sub_buffer extension
|
|
- some clipping optimizations
|
|
Bug fixes:
|
|
- fixed shading/material bug when drawing long primitive strips
|
|
- fixed clipping problem in long primitive strips
|
|
- fixed clipping bug when using 3Dfx driver
|
|
- fixed a problem when trying to use X fonts w/ 3Dfx driver
|
|
- fixed a texture filter bug in 3Dfx/Glide driver
|
|
- fixed bug in 3Dfx/Glide driver involving depth mask & clearing
|
|
- glLoadMatrix to set projection matrix confused the 3Dfx driver
|
|
- non-identity texture matrices didn't work with linux-386 configs
|
|
- glGenTextures() didn't reserve the returned texture IDs
|
|
- NULL proxy image sent to glTexImageXD() caused crash
|
|
- added texture state validation optimization (Henk Kok)
|
|
- fixed colormap reuse problem when using both RGB and CI windows
|
|
- 32bpp True/DirectColor X visuals weren't recognized
|
|
- fixed potential problem in evaluators memory allocation
|
|
- fixed assorted demo compilation bugs
|
|
Changes:
|
|
- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
|
|
- converted a few old glaux/gltk demos to GLUT
|
|
- renamed directories: demos -> xdemos, gdemos -> demos
|
|
|
|
|
|
3.0 September 17, 1998
|
|
New:
|
|
- OpenGL 1.2 API
|
|
- GL_EXT_abgr pixel format extension
|
|
- GL_SGIS_texture_edge_clamp extension
|
|
- GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
|
|
- GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
|
|
- GL_EXT_rescale_normal extension and renormal.c demo
|
|
- GLX_SGI_video_sync extension (a no-op)
|
|
- antialiased lines
|
|
- glGetTexImage() now implemented
|
|
- glDraw/Copy/ReadPixels() optimizations
|
|
- optimized textured triangle code (Marten Stromberg)
|
|
- more optimization of dithered TrueColor triangles in X driver
|
|
- Linux GGI driver
|
|
- updated MGL driver
|
|
Bug fixes:
|
|
- lots of assorted compilation fixes
|
|
- glInitNames didn't write initial hit record
|
|
- glBitmap didn't always check for invalid raster position
|
|
- switching between GLX and OSMesa contexts caused a crash
|
|
- fixed uninitialized variable in Mesa widget code
|
|
- fixed typo in texture code which caused book/texgen to crash
|
|
- fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
|
|
- gluDisk() in POINT or LINE mode sometimes failed
|
|
- fixed texture + fog bug
|
|
- GL_COMPILE_AND_EXECUTE mode didn't work reliably
|
|
- glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
|
|
- glDrawPixels(color index pixels) weren't converted to RGBA
|
|
- fixed possible getenv() buffer overflow security bug
|
|
- glBitmap in feedback mode was offset by xOrig, yOrig params
|
|
- device driver's DrawPixels hook was never used
|
|
- glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
|
|
- glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
|
|
- fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
|
|
- glCopyTexSubImage2D() didn't work with 3Dfx driver
|
|
- lines with width = 2 could cause crash
|
|
- glClear with scissor rect sometimes cleared whole buffer
|
|
- glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
|
|
- glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
|
|
- computation of inverse modelview matrix sometimes failed
|
|
- fixed GL_CLAMP mode texture sampling bug
|
|
- textured line interpolation was somewhat broken
|
|
- textured triangle interpolation was also somewhat broken
|
|
- glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
|
|
- evaluator state wasn't fully initialized
|
|
- texture coordinate clipping was buggy
|
|
- evaluator surfaces could be mis-colored
|
|
- glAccum(GL_RETURN, s) didn't obey glColorMask() settings
|
|
- zero area polygons shouldn't be culled if polygon mode is point/line
|
|
- clipped width and height of glReadPixels was sometimes off by one
|
|
- blending with alpha = 0 or 1.0 wasn't always exact
|
|
- reading of pixels from clipped region was buggy
|
|
- minor tweaking of X visual management in GLX emulator
|
|
- glPolygonStipple now obeys pixel unpacking parameters
|
|
- glGetPolygonStipple now obeys pixel packing parameters
|
|
- interleaved vertex array texture coordinates were broken
|
|
- query of proxy texture internal format was broken
|
|
- alpha channel wasn't reliably cleared
|
|
- fixed divide by zero error in gluScaleImage if dest size = 1 x 1
|
|
Conformance bug fixes:
|
|
- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
|
|
- GL_TEXTURE_INTERNAL_FORMAT was missing
|
|
- glGet*(GL_POLYGON_STIPPLE) was broken
|
|
- glPush/PopAttrib() didn't save/restore all texture state
|
|
- glBitmap in feedback mode didn't work
|
|
- feedback of texture coords didn't always work
|
|
- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
|
|
- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
|
|
- glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
|
|
Changes:
|
|
- upgraded GLUT to version 3.7
|
|
- only GL and GLU library code included in MesaLib.tar.gz
|
|
- GLUT and all demos now in MesaDemos.tar.gz
|
|
- glaux and gltk libraries removed
|
|
- IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
|
|
|
|
|
|
3.1 beta 1 November 19, 1998
|
|
New:
|
|
- GL_EXT_stencil_wrap extension
|
|
- GL_INGR_blend_func_separate extension
|
|
- GL_ARB_multitexture extension
|
|
- GL_NV_texgen_reflection extension
|
|
- newly optimized vertex transformation code
|
|
- updated GLUT 3.7 code
|
|
- better precision when using 32-bit Z buffer
|
|
- Allegro DJGPP driver
|
|
Bug fixes:
|
|
- glCopyPixels between front/back buffers didn't copy alpha correctly
|
|
- fixed out-of-bounds memory access in optimized 2-D texture code
|
|
- glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
|
|
- glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
|
|
- clipping of texture coordinates sometimes had bad R,Q values
|
|
- GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
|
|
- glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
|
|
- texture was sometimes applied twice with 3Dfx driver
|
|
- glPush/PopAttrib() fouled up texture object reference counts
|
|
- glDeleteLists(0, n) caused assertion failure
|
|
- bilinear texture sampling wasn't accurate enough
|
|
- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
|
|
- color components were reversed on big endian 32 bpp X visuals
|
|
Changes:
|
|
- removed GL_EXT_multitexture extension
|
|
|
|
|
|
3.1 beta 2 May 24, 1999
|
|
New:
|
|
- multi-textured points and lines (mjk@nvidia.com)
|
|
- optimized 24bpp X rendering (bernd.paysan@gmx.de)
|
|
- added allegro support (bernie-t@geocities.com)
|
|
- cleaned-up Windows-related stuff (Ted Jump)
|
|
- minor stereo changes (KendallB@scitechsoft.com)
|
|
- new BeOS driver which implements BGLView class
|
|
- new Direct3D driver (see src/D3D)
|
|
- more efficient filled gluCylinder() function
|
|
- utilities: util/showbuffer.[ch] and util/glstate.[ch]
|
|
- fixed some IRIX compiler warnings
|
|
- added support for building Mesa in XFree86 with
|
|
SGI's GLX (kevin@precisioninsight.com)
|
|
Bug fixes:
|
|
- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
|
|
- packed pixel images weren't unpacked correctly
|
|
- patches some win32 files in GLUT (mjk@nvidia.com)
|
|
- glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
|
|
- fixed lighting bug in Keith's new shading code
|
|
- fixed texture segfault seen in Lament screensaver
|
|
- fixed miscellaneous low-memory bugs
|
|
- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
|
|
- GL_LINEAR sampling of 3D textures was broken
|
|
- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
|
|
- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
|
|
- fixed wide point and wide line conformance bugs (brianp)
|
|
Changes:
|
|
- some device driver changes (see src/dd.h)
|
|
- new copyright on core Mesa code
|
|
|
|
|
|
3.1 beta 3 September 17, 1999
|
|
New:
|
|
- optimized glAccum function
|
|
- optimized 24bpp rendering in XMesa driver
|
|
- GLU 1.2 polygon tessellator
|
|
Bug Fixes:
|
|
- glGetTexLevelParameter wasn't fully implemented
|
|
- glXUseXFont now handles multi-byte fonts
|
|
- glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
|
|
- alpha channel of blending points, lines was sometimes incorrect
|
|
Changes:
|
|
- New library names: "libGL" instead of "libMesaGL"
|
|
- New library numbering: libGL.so.1.2.310
|
|
- New subdirectories: docs/ and bin/
|
|
- New Makefile-system (autoconf,automake,libtool)
|
|
|
|
|
|
3.1 final December 14, 1999
|
|
New:
|
|
- added demos/gloss.c
|
|
- added xdemos/glxdpyinfo.c
|
|
- added GLX_ARB_get_proc_address extension
|
|
- rewritten glTexImage code paths (faster, less memory, bug fixes)
|
|
Bug Fixes:
|
|
- several vertex array bug fixes
|
|
- overlapping glCopyPixels with pixel zooming now works
|
|
- glXUseXFont() bitmaps were vertically shifted by one pixel
|
|
- glCopyPixels with pixel zooming now works
|
|
|
|
|
|
3.2 final April 24, 2000
|
|
Bug fixes:
|
|
- fixed memcpy bugs in span.c
|
|
- fixed missing glEnd problem in demos/tessdemo.c
|
|
- fixed bug when clearing 24bpp Ximages
|
|
- fixed clipping problem found in Unreal Tournament
|
|
- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
|
|
- fixed Loki's 3dfx RGB vs BGR bug
|
|
- fixed Loki's 3dfx smooth/flat shading bug in SoF
|
|
Changes:
|
|
- updated docs/README file
|
|
- use bcopy() optimizations on FreeBSD
|
|
- re-enabled the optimized persp_textured_triangle() function
|
|
|
|
|
|
3.2.1 July 19, 2000
|
|
Bug fixes:
|
|
- gluBuild2DMipmaps() didn't accept GL_BGRA
|
|
- Fixed compile/makefile problems on IRIX
|
|
- fixed segfault in 3dfx driver when using GL selection/feedback
|
|
- no longer cull very, very tiny triangles
|
|
- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
|
|
- fixed Motif detection code in widgets-mesa/configure.in
|
|
- glColorMaterial and glMaterial updates to emissive and ambient
|
|
didn't always work right
|
|
- Specular highlights weren't always in the right place
|
|
- clipped GL_LINE mode polygons had interior lines appear
|
|
- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
|
|
- GL_NICEST fog didn't always work with flat shading
|
|
- glRect commands in display lists were sometimes miscolored
|
|
- Line Z offset didn't always work
|
|
- fixed texgen normal vector problem (gloss's teapot)
|
|
- numerous GL conformance bugs fixed
|
|
Changes:
|
|
- glColorMask(false, false, false, false) handled better/faster
|
|
- reverted to old GLU polygon tessellator, GLU 1.1
|
|
- updated Win32 build files
|
|
|
|
|
|
3.3 July 21, 2000
|
|
New:
|
|
- antialiased triangles now implemented
|
|
- GL_EXT_texture_env_add texture mode extension
|
|
- GLX 1.3 API
|
|
- support for separate draw/read buffers (ie GL_SGI_make_current_read)
|
|
- thread-safe API dispath
|
|
- improved glxinfo program
|
|
- demos/texdown program to measure texture download performance
|
|
- glext.h header file
|
|
- demos/geartrain program
|
|
- GL_EXT_texture_lod_bias extension
|
|
- demos/lodbias program
|
|
- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
|
|
- GLX_EXT_visual_rating extension (a no-op, however)
|
|
- GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
|
|
- demos/occlude program
|
|
- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
|
|
- demos/pixeltex program
|
|
- GL_SGI_color_matrix extension
|
|
- GL_SGI_color_table extension
|
|
- GL_EXT_histogram extension
|
|
- GL_ARB_texture_cube_map extension
|
|
- added xdemos/glxheads and xdemos/manywin
|
|
- demos/texenv.c demo
|
|
- GL_EXT_texture_env_combine extension (by Holger Waechtler)
|
|
- Xlib driver is now thread-safe (see xdemos/glthreads)
|
|
Bug Fixes:
|
|
- various GL conformance failures fixed since 3.2.1
|
|
Changes:
|
|
- gl.h now uses #defines instead of C enums for all tokens
|
|
- glu.h now uses #defines instead of C enums for all tokens
|
|
- moved programs from 3Dfx/demos/ into demos/ directory
|
|
|
|
|
|
3.4 November 3, 2000
|
|
New:
|
|
- optimized glDrawPixels for glPixelZoom(1,-1)
|
|
Bug Fixes:
|
|
- widgets-mesa/src/*.c files were missing from 3.3 distro
|
|
- include/GL/mesa_wgl.h file was missing from 3.3 distro
|
|
- fixed some Win32 compile problems
|
|
- texture object priorities weren't getting initialized to 1.0
|
|
- glAreTexturesResident return value was wrong when using hardware
|
|
- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
|
|
- glReadPixels with GLushort packed types was broken
|
|
- fixed a few bugs in the GL_EXT_texture_env_combine texture code
|
|
- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
|
|
- fixed some typos/bugs in the VB code
|
|
- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
|
|
- optimized glDrawPixels paths weren't being used
|
|
- per-fragment fog calculation didn't work without a Z buffer
|
|
- improved blending accuracy, fixes Glean blendFunc test failures
|
|
- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
|
|
- glXGetProcAddressARB() didn't always return the right address
|
|
- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
|
|
- texture matrix changes weren't always detected (GLUT projtex demo)
|
|
- fixed random color problem in vertex fog code
|
|
- fixed Glide-related bug that let Quake get a 24-bit Z buffer
|
|
Changes:
|
|
- finished internal support for compressed textures for DRI
|
|
|
|
|
|
3.4.1 February 14, 2001
|
|
New:
|
|
- fixed some Linux build problems
|
|
- fixed some Windows build problems
|
|
- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
|
|
Bug fixes:
|
|
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
|
|
- various state-update code changes needed for DRI bugs
|
|
- disabled pixel transfer ops in glColorTable commands, not needed
|
|
- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
|
|
- updated sources and fixed compile problems in widgets-mesa/
|
|
- GLX_PBUFFER enum value was wrong in glx.h
|
|
- fixed a glColorMaterial lighting bug
|
|
- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
|
|
- glXCopySubBufferMESA() Y position was off by one
|
|
- Error checking of glTexSubImage3D() was broken (bug 128775)
|
|
- glPopAttrib() didn't restore all derived Mesa state correctly
|
|
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
|
|
conformance problems at 16bpp.
|
|
- clearing depth buffer with scissoring was broken, would segfault
|
|
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
|
|
- fixed a line clipping bug (reported by Craig McDaniel)
|
|
- fixed RGB color over/underflow bug for very tiny triangles
|
|
Known problems:
|
|
- NURBS or evaluator surfaces inside display lists don't always work
|
|
|
|
|
|
3.4.2 May 17, 2001
|
|
Bug fixes:
|
|
- deleting the currently bound texture could cause bad problems
|
|
- using fog could result in random vertex alpha values
|
|
- AA triangle rendering could touch pixels outside right window bound
|
|
- fixed byteswapping problem in clear_32bit_ximage() function
|
|
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
|
|
- fixed memory leak in glXUseXFont()
|
|
- fragment sampling in AA triangle function was off by 1/2 pixel
|
|
- Windows: reading pixels from framebuffer didn't always work
|
|
- glConvolutionFilter2D could segfault or cause FP exception
|
|
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
|
|
- GL_NAND logicop didn't work right in RGBA mode
|
|
- fixed a memory corruption bug in vertex buffer reset code
|
|
- clearing the softwara alpha buffer with scissoring was broken
|
|
- fixed a few color index mode fog bugs
|
|
- fixed some bad assertions in color index mode
|
|
- fixed FX line 'stipple' bug #420091
|
|
- fixed stencil buffer clear width/height typo
|
|
- fixed GL error glitches in gl[Client]ActiveTextureARB()
|
|
- fixed Windows compilation problem in texutil.c
|
|
- fixed 1/8-pixel AA triangle sampling error
|
|
Changes:
|
|
- optimized writing mono-colored pixel spans to X pixmaps
|
|
- increased max viewport size to 2048 x 2048
|
|
|
|
|
|
3.5 June 21, 2001
|
|
New:
|
|
- internals of Mesa divided into modular pieces (Keith Whitwell)
|
|
- 100% OpenGL 1.2 conformance (passes all conformance tests)
|
|
- new AA line algorithm
|
|
- GL_EXT_convolution extension
|
|
- GL_ARB_imaging subset
|
|
- OSMesaCreateContextExt() function
|
|
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
|
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
|
|
- GL_EXT_fog_coord extension (Keith Whitwell)
|
|
- GL_EXT_secondary_color extension (Keith Whitwell)
|
|
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
|
- GL_SGIX_depth_texture extension
|
|
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
|
|
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
|
|
- GL_ARB_texture_env_combine extension
|
|
- GL_ARB_texture_env_dot3 extension
|
|
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
|
|
- OSMesaCreateContextExt() function
|
|
- libOSMesa.so library, contains the OSMesa driver interface
|
|
- GL/glxext.h header file for GLX extensions
|
|
- somewhat faster software texturing, fogging, depth testing
|
|
- all color-index conformance tests now pass (only 8bpp tested)
|
|
- SPARC assembly language TCL optimizations (David Miller)
|
|
- GL_SGIS_generate_mipmap extension
|
|
Bug Fixes:
|
|
- fbiRev and tmuRev were unitialized when using Glide3
|
|
- fixed a few color index mode conformance failures; all pass now
|
|
- now appling antialiasing coverage to alpha after texturing
|
|
- colors weren't getting clamped to [0,1] before color table lookup
|
|
- fixed RISC alignment errors caused by COPY_4UBV macro
|
|
- drawing wide, flat-shaded lines could cause a segfault
|
|
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
|
|
Changes:
|
|
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
|
|
- new libOSMesa.so library, contains the OSMesa driver interface
|
|
|
|
|
|
4.0 October 22, 2001
|
|
New:
|
|
- Mesa 4.0 implements the OpenGL 1.3 specification
|
|
- GL_IBM_rasterpos_clip extension
|
|
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
|
|
- GL_ARB_texture_mirrored_repeat extension
|
|
- WindML UGL driver (Stephane Raimbault)
|
|
- added OSMESA_MAX_WIDTH/HEIGHT queries
|
|
- attempted compiliation fixes for Solaris 5, 7 and 8
|
|
- updated glext.h and glxext.h files
|
|
- updated Windows driver (Karl Schultz)
|
|
Bug fixes:
|
|
- added some missing GLX 1.3 tokens to include/GL/glx.h
|
|
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
|
|
- glCopyPixels with scale and bias was broken
|
|
- glRasterPos with lighting could segfault
|
|
- glDeleteTextures could leave a dangling pointer
|
|
- Proxy textures for cube maps didn't work
|
|
- fixed a number of 16-bit color channel bugs
|
|
- fixed a few minor memory leaks
|
|
- GLX context sharing was broken in 3.5
|
|
- fixed state-update bugs in glPopClientAttrib()
|
|
- fixed glDrawRangeElements() bug
|
|
- fixed a glPush/PopAttrib() bug related to texture binding
|
|
- flat-shaded, textured lines were broken
|
|
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
|
|
- lighting didn't always produce the correct alpha value
|
|
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
|
|
|
|
|
|
4.0.1 December 17, 2001
|
|
New:
|
|
- better sub-pixel sample positions for AA triangles (Ray Tice)
|
|
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
|
|
Bug fixes:
|
|
- added missing break statements in glGet*() for multisample cases
|
|
- fixed uninitialized hash table mutex bug (display lists / texobjs)
|
|
- fixed bad teximage error check conditional (bug 476846)
|
|
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
|
|
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
|
|
- silence some compiler warnings (gcc 2.96)
|
|
- enable the #define GL_VERSION_1_3 in GL/gl.h
|
|
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
|
|
- fixed glu.h typedef problem found with MSDev 6.0
|
|
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
|
|
- added missing 'const' to glXGetContextIDEXT() in glxext.h
|
|
- fixed a few glXGetProcAddress() errors (texture compression, etc)
|
|
- fixed start index bug in compiled vertex arrays (Keith)
|
|
- fixed compilation problems in src/SPARC/glapi_sparc.S
|
|
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
|
|
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
|
|
- provoking vertex of flat-shaded, color-index triangles was wrong
|
|
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
|
|
- glTexParameter didn't flush the vertex buffer (Ray Tice)
|
|
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
|
|
- fixed bug in normal length caching (ParaView lighting bug)
|
|
- fixed separate_specular color bug found in Chimera (18 Dec 2001)
|
|
|
|
|
|
4.0.2 April 2, 2002
|
|
New:
|
|
- New DOS (DJGPP) driver written by Daniel Borca
|
|
- New driver interface functions for TCL drivers (such as Radeon DRI)
|
|
- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
|
|
if using deep color channels
|
|
- latest GL/glext.h and GL/glxext.h headers from SGI
|
|
Bug fixes:
|
|
- GL_BLEND with non-black texture env color wasn't always correct
|
|
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
|
|
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
|
|
- glReadPixels was sometimes mistakenly clipped by the scissor box
|
|
- glDraw/ReadPixels didn't catch all the errors that they should have
|
|
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
|
|
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
|
|
- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
|
|
- glColorMask as sometimes effecting glXSwapBuffers()
|
|
- fixed a potential bug in XMesaGarbageCollect()
|
|
- N threads rendering into one window didn't work reliably
|
|
- glCopyPixels didn't work for deep color channels
|
|
- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
|
|
- glPopAttrib() didn't correctly restore user clip planes
|
|
- user clip planes failed for some perspective projections (Chromium)
|
|
Known bugs:
|
|
- mipmap LOD computation
|
|
|
|
|
|
4.0.3 June 25, 2002
|
|
New:
|
|
- updated GL/glext.h file (version 15)
|
|
- corrected MMX blend code (Jose Fonseca)
|
|
- support for software-based alpha planes in Windows driver
|
|
- updated GGI driver (Filip Spacek)
|
|
Bug fixes:
|
|
- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
|
|
- OSMesaMakeCurrent() didn't recognize buffer size changes
|
|
- assorted conformance fixes for 16-bit/channel rendering
|
|
- texcombine alpha subtraction mode was broken
|
|
- fixed lighting bug with non-uniform scaling and display lists
|
|
- fixed bug when deleting shared display lists
|
|
- disabled SPARC cliptest assembly code (Mesa bug 544665)
|
|
- fixed a couple Solaris compilation/link problems
|
|
- blending clipped glDrawPixels didn't always work
|
|
- glGetTexImage() didn't accept packed pixel types
|
|
- glPixelMapu[is]v() could explode given too large of pixelmap
|
|
- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
|
|
- glXCopyContext() could lead to segfaults
|
|
- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
|
|
Changes:
|
|
- lots of C++ (g++) code clean-ups
|
|
- lots of T&L updates for the Radeon DRI driver
|
|
Known bugs:
|
|
- mipmap LOD computation (fixed for Mesa 4.1)
|
|
|
|
|
|
4.0.4 October 3, 2002
|
|
New:
|
|
- GL_NV_texture_rectangle extension
|
|
- updated glext.h header (version 17)
|
|
- updated DOS driver (Daniel Borca)
|
|
- updated BeOS R5 driver (Philippe Houdoin)
|
|
- added GL_IBM_texture_mirror_repeat
|
|
- glxinfo now takes -l option to print interesting OpenGL limits info
|
|
- GL_MESA_ycbcr_texture extension
|
|
- GL_APPLE_client_storage extension (for some DRI drivers only)
|
|
- GL_MESA_pack_invert extension
|
|
Bug fixes:
|
|
- fixed GL_LINEAR fog bug by adding clamping
|
|
- fixed FP exceptions found using Alpha CPU
|
|
- 3dfx MESA_GLX_FX=window (render to window) didn't work
|
|
- fixed memory leak in wglCreateContest (Karl Schultz)
|
|
- define GLAPIENTRY and GLAPI if undefined in glu.h
|
|
- wglGetProcAddress didn't handle all API functions
|
|
- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
|
|
- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
|
|
- error checking in compressed tex image functions had some glitches
|
|
- fixed AIX compile problem in src/config.c
|
|
- glGetTexImage was using pixel unpacking instead of packing params
|
|
- auto-mipmap generation for cube maps was incorrect
|
|
Changes:
|
|
- max texture units reduced to six to accomodate texture rectangles
|
|
- removed unfinished GL_MESA_sprite_point extension code
|
|
|
|
|
|
4.1 October 29, 2002
|
|
New:
|
|
- GL_NV_vertex_program extension
|
|
- GL_NV_vertex_program1_1 extension
|
|
- GL_ARB_window_pos extension
|
|
- GL_ARB_depth_texture extension
|
|
- GL_ARB_shadow extension
|
|
- GL_ARB_shadow_ambient extension
|
|
- GL_EXT_shadow_funcs extension
|
|
- GL_ARB_point_parameters extension
|
|
- GL_ARB_texture_env_crossbar
|
|
- GL_NV_point_sprite extension
|
|
- GL_NV_texture_rectangle extension
|
|
- GL_EXT_multi_draw_arrays extension
|
|
- GL_EXT_stencil_two_side extension
|
|
- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
|
|
- GL_ATI_texture_mirror_once extension (Ian Romanick)
|
|
- massive overhaul/simplification of software rasterizer module,
|
|
many contributions from Klaus Niederkrueger
|
|
- faster software texturing in some cases (i.e. trilinear filtering)
|
|
- new OSMesaGetProcAddress() function
|
|
- more blend modes implemented with MMX code (Jose Fonseca)
|
|
- added glutGetProcAddress() to GLUT
|
|
- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
|
|
- pbinfo and pbdemo PBuffer programs
|
|
- glxinfo -v prints transprent pixel info (Gerd Sussner)
|
|
Bug fixes:
|
|
- better mipmap LOD computation (prevents excessive blurriness)
|
|
- OSMesaMakeCurrent() didn't recognize buffer size changes
|
|
- assorted conformance fixes for 16-bit/channel rendering
|
|
- texcombine alpha subtraction mode was broken
|
|
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
|
|
- clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
|
|
- fixed divide by zero error in NURBS tessellator (Jon Perry)
|
|
- fixed GL_LINEAR fog bug by adding clamping
|
|
- fixed FP exceptions found using Alpha CPU
|
|
- 3dfx/glide driver render-to-window feature was broken
|
|
- added missing GLX_TRANSPARENT_RGB token to glx.h
|
|
- fixed error checking related to paletted textures
|
|
- fixed reference count error in glDeleteTextures (Randy Fayan)
|
|
Changes:
|
|
- New spec file and Python code to generate some GL dispatch files
|
|
- Glide driver defaults to "no" with autoconf/automake
|
|
- updated demos/stex3d with new options
|
|
|
|
|
|
5.0 November 13, 2002
|
|
New:
|
|
- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
|
|
- removed some overlooked debugging code
|
|
- glxinfo updated to support GLX_ARB_multisample
|
|
- GLUT now support GLX_ARB_multisample
|
|
- updated DOS driver (Daniel Borca)
|
|
Bug fixes:
|
|
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
|
|
- fixed potential bug in _mesa_align_malloc/calloc()
|
|
- fixed missing triangle bug when running vertex programs
|
|
- fixed a few HPUX compilation problems
|
|
- FX (Glide) driver didn't compile
|
|
- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
|
|
- a few EXT functions, like glGenTexturesEXT, were no-ops
|
|
- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
|
|
glMultiDrawArrays and glMultiDrawElements were missing
|
|
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
|
|
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
|
|
- fixed one-bit error in point/line fragment Z calculation
|
|
- fixed potential segfault in fakeglx code
|
|
- fixed color overflow problem in DOT3 texture env mode
|
|
|
|
|
|
5.0.1 March 30, 2003
|
|
New:
|
|
- DOS driver updates from Daniel Borca
|
|
- updated GL/gl_mangle.h file (Bill Hoffman)
|
|
Bug fixes:
|
|
- auto mipmap generation for cube maps was broken (bug 641363)
|
|
- writing/clearing software alpha channels was unreliable
|
|
- minor compilation fixes for OS/2 (Evgeny Kotsuba)
|
|
- fixed some bad assertions found with shadowtex demo
|
|
- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
|
|
- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
|
|
- fixed potential segfault in texture object validation (bug 659012)
|
|
- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
|
|
- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
|
|
- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
|
|
- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
|
|
- fixed compilation problem on Solaris7/x86 (bug 536406)
|
|
- fixed prefetch bug in 3DNow! code (Felix Kuhling)
|
|
- fixed NeXT build problem (FABSF macro)
|
|
- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
|
|
- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
|
|
- AA line and triangle Z values are now rounded, not truncated
|
|
- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
|
|
- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
|
|
- fixed a minor GL_COLOR_MATERIAL bug
|
|
- NV vertex program EXP instruction was broken
|
|
- glColorMask misbehaved with X window / pixmap rendering
|
|
- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
|
|
- attempt to fix GGI compilation problem when MesaDemos not present
|
|
- NV vertex program ARL-relative fetches didn't work
|
|
Changes:
|
|
- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
|
|
- updated winpos and pointblast demos to use ARB extensions
|
|
- disable SPARC normal transformation code (bug 673938)
|
|
- GLU fixes for OS/2 (Evgeny Kotsuba)
|
|
|
|
|
|
5.0.2 September 5, 2003
|
|
Bug fixes:
|
|
- fixed texgen problem causing texcoord's Q to be zero (stex3d)
|
|
- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
|
|
- GL_CURRENT_MATRIX_NV query was wrong
|
|
- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
|
|
- GL_LIST_MODE query wasn't correct
|
|
- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
|
|
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
|
|
- blended, wide lines didn't always work correctly (bug 711595)
|
|
- glVertexAttrib4svNV w component was always 1
|
|
- fixed bug in GL_IBM_rasterpos_clip (missing return)
|
|
- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
|
|
- a few Solaris compilation fixes
|
|
- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
|
|
- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
|
|
- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
|
|
- glFog() didn't clamp fog colors
|
|
- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
|
|
gl[Get]TexParameteri[v] functions
|
|
- fixed invalid memory references in glTexGen functions (bug 781602)
|
|
- integer-valued color arrays weren't handled correctly
|
|
- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
|
|
- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
|
|
Changes:
|
|
- build GLUT with -fexceptions so C++ apps propogate exceptions
|
|
|
|
|
|
5.1 December 17, 2003
|
|
New:
|
|
- reorganized directory tree
|
|
- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
|
|
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
|
|
- GL_SGI_texture_color_table extension (Eric Plante)
|
|
- GL_NV_fragment_program extension
|
|
- GL_NV_light_max_exponent extension
|
|
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
|
|
- GL_ARB_occlusion_query extension
|
|
- GL_ARB_point_sprite extension
|
|
- GL_ARB_texture_non_power_of_two extension
|
|
- GL_IBM_multimode_draw_arrays extension
|
|
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
|
|
- GL_ARB_vertex_buffer_object extension
|
|
- new X86 feature detection code (Petr Sebor)
|
|
- less memory used for display lists and vertex buffers
|
|
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
|
|
- new version (18) of glext.h header
|
|
- new spriteblast.c demo of GL_ARB_point_sprite
|
|
- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
|
|
- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
|
|
Bug fixes:
|
|
- really enable OpenGL 1.4 features in DOS driver.
|
|
- fixed issues in glDrawPixels and glCopyPixels for very wide images
|
|
- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
|
|
- fixed some texgen bugs reported by Daniel Borca
|
|
- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
|
|
- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
|
|
- fixed RGBA blend enable bug (Ville Syrjala)
|
|
- glAccum is supposed to be a no-op in selection/feedback mode
|
|
- fixed texgen bug #597589 (John Popplewell)
|
|
Changes:
|
|
- dropped API trace feature (src/Trace/)
|
|
- documentation overhaul. merged with website content. more html.
|
|
- glxgears.c demo updated to use GLX swap rate extensions
|
|
- glTexImage1/2/3D now allows width/height/depth = 0
|
|
- disable SPARC asm code on Linux (bug 852204)
|
|
|
|
|
|
6.0 January 16, 2004
|
|
New:
|
|
- full OpenGL 1.5 support
|
|
- updated GL/glext.h file to version 21
|
|
Changes:
|
|
- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
|
|
Bug fixes:
|
|
- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
|
|
clamping issue
|
|
- updated suno5-gcc configs
|
|
- glColor3 functions sometimes resulted in undefined alpha values
|
|
- fixed FP divide by zero error seen on VMS with xlockmore, others
|
|
- fixed vertex/fragment program debug problem (bug 873011)
|
|
- building on AIX with gcc works now
|
|
- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
|
|
- glDrawRangeElements tried to modify potentially read-only storage
|
|
- updated files for building on Windows
|
|
|
|
|
|
6.0.1 April 2, 2004
|
|
New:
|
|
- upgraded glext.h to version 22
|
|
- new build targets (Dan Schikore)
|
|
- new linux-x86-opteron build target (Heath Feather)
|
|
Bug fixes:
|
|
- glBindProgramARB didn't update all necessary state
|
|
- fixed build problems on OpenBSD
|
|
- omit CVS directories from tarballs
|
|
- glGetTexImage(GL_COLOR_INDEX) was broken
|
|
- fixed an infinite loop in t&l module
|
|
- silenced some valgrind warnings about using unitialized memory
|
|
- fixed some compilation/link glitches on IRIX (Mike Stephens)
|
|
- glBindProgram wasn't getting compiled into display lists
|
|
- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
|
|
- two-sided lighting and vertex program didn't work (bug 887330)
|
|
- stores to program parameter registers in vertex state programs
|
|
didn't work.
|
|
- fixed glOrtho bug found with gcc 3.2.2 (RH9)
|
|
- glXCreateWindow() wasn't fully implemented (bug 890894)
|
|
- generic vertex attribute arrays didn't work in display lists
|
|
- vertex buffer objects' default usage and access fields were wrong
|
|
- glDrawArrays with start!=0 was broken
|
|
- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
|
|
- linux-osmesa16-static config didn't work
|
|
- fixed a few color index rendering problems (bug 910687)
|
|
- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
|
|
- OSMesa RGB and BGR modes were broken
|
|
- glProgramStringARB mistakenly required a null-terminated string
|
|
- fragment program XPD instruction was incorrect
|
|
- glGetMaterial() didn't work reliably
|
|
- ARB_fragment_program KIL instruction was incorrect
|
|
|
|
|
|
6.1 August 18, 2004
|
|
New:
|
|
- Revamped Makefile system
|
|
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
|
|
- internal driver interface changes related to texture object
|
|
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
|
|
- option to walk triangle edges with double-precision floats
|
|
(Justin Novosad of Discreet) (see config.h file)
|
|
- support for AUX buffers in software GLX driver
|
|
- updated glext.h to version 24 and glxext.h to version 6
|
|
- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
|
|
- updated BeOS support (Philippe Houdoin)
|
|
Changes:
|
|
- fragment fog interpolation is perspective corrected now
|
|
- new glTexImage code, much cleaner, may be a bit faster
|
|
Bug fixes:
|
|
- glArrayElement in display lists didn't handle generic vertex attribs
|
|
- glFogCoord didn't always work properly
|
|
- ARB_fragment_program fog options didn't work
|
|
- frag prog TEX instruction no longer incorrectly divides s,t,r by q
|
|
- ARB frag prog TEX and TEXP instructions now use LOD=0
|
|
- glTexEnviv in display lists didn't work
|
|
- glRasterPos didn't do texgen or apply texture matrix
|
|
- GL_DOUBLE-valued vertex arrays were broken in some cases
|
|
- fixed texture rectangle edge/border sampling bugs
|
|
- sampling an incomplete texture in a fragment program would segfault
|
|
- glTexImage was missing a few error checks
|
|
- fixed some minor glGetTexParameter glitches
|
|
- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
|
|
- fragment program writes to RC/HC register were broken
|
|
- fixed a few glitches in GL_HP_occlusion_test extension
|
|
- glBeginQueryARB and glEndQueryARB didn't work inside display lists
|
|
- vertex program state references were broken
|
|
- fixed triangle color interpolation bug on AIX (Shane Blackett)
|
|
- fixed a number of minor memory leaks (bug #1002030)
|
|
|
|
|
|
6.2 October 2, 2004
|
|
New:
|
|
- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
|
|
- updated Doxygen support (Jose Fonseca)
|
|
Changes:
|
|
- some GGI driver updates (Christoph Egger, bug 1025977)
|
|
Bug fixes:
|
|
- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
|
|
- fixed a few compilation issues on IRIX
|
|
- fixed a matrix classification bug (reported by Wes Bethel)
|
|
- we weren't reseting the vertex/fragment program error state
|
|
before parsing (Dave Reveman)
|
|
- adjust texcoords for sampling texture rectangles (Dave Reveman)
|
|
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
|
|
- repeated calls to glDeleteTexture(t) could lead to a crash
|
|
- fixed potential ref count bugs in VBOs and vertex/fragment programs
|
|
- spriteblast demo didn't handle window size changes correctly
|
|
- glTexSubImage didn't handle pixels=NULL correctly for PBOs
|
|
- fixed color index mode glDrawPixels bug (Karl Schultz)
|
|
|
|
|
|
6.2.1 December 9, 2004
|
|
Bug fixes:
|
|
- don't apply regular fog or color sum when using a fragment program
|
|
- glProgramEnvParameter4fARB always generated an error on
|
|
GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
|
|
- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
|
|
- fixed width/height mix-up in glSeparableFilter2D()
|
|
- fixed regression in glCopyPixels + convolution
|
|
- glReadPixels from a clipped front color buffer didn't always work
|
|
- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
|
|
- Attempting queries/accesses of VBO 0 weren't detected as errors
|
|
- paletted textures failed if the palette had fewer than 256 entries
|
|
Changes:
|
|
- fixed a bunch of compiler warnings found with gcc 3.4
|
|
- bug reports should to go bugzilla.freedesktop.org
|
|
|
|
|
|
6.3 July 20, 2005
|
|
New:
|
|
- GL_EXT_framebuffer_object extension
|
|
- GL_ARB_draw_buffers extension
|
|
- GL_ARB_pixel_buffer_object extension
|
|
- GL_OES_read_format extension (Ian Romanick)
|
|
- DirectFB driver (Claudio Ciccani)
|
|
- x86_64 vertex transformation code (Mikko T.)
|
|
- Updated GL/glext.h to version 29
|
|
Changes:
|
|
- added -stereo option for glxgears demo (Jacek Rosik)
|
|
- updated the PBuffer demo code in xdemos/ directory
|
|
- glDeleteTextures/Programs/Buffers() now makes the object ID
|
|
available for immediate re-use
|
|
- assorted 64-bit clean-ups fixes (x86_64 and Win64)
|
|
- lots of internal changes for GL_EXT_framebuffer_object
|
|
Bug fixes:
|
|
- some functions didn't support PBO functionality
|
|
- glGetTexImage didn't convert color index images to RGBA as required
|
|
- fragment program texcoords were sometimes wrong for points and lines
|
|
- fixed problem with negative dot product in arbfplight, fplight demos
|
|
- fixed bug in perspective correction of antialiased, textured lines
|
|
- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
|
|
- fixed a couple per-pixel fog bugs (Soju Matsumoto)
|
|
- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
|
|
- fixed float parsing bug in ARB frag/vert programs (bug 2520)
|
|
- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
|
|
- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
|
|
- glXChooseFBConfig() crashed if attribList pointer was NULL
|
|
- program state.light[n].spot.direction.w was wrong value (bug 3083)
|
|
- fragment program fog option required glEnable(GL_FOG) - wrong.
|
|
- glColorTable() could produce a Mesa implementation error (bug 3135)
|
|
- RasterPos could get corrupted by color index rendering path
|
|
- Removed bad XTranslateCoordinates call when rendering to Pixmaps
|
|
- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
|
|
- fixed a few Darwin compilation problems
|
|
|
|
|
|
6.3.1
|
|
This was an intermediate release for X.org which wasn't otherwise released.
|
|
|
|
|
|
6.3.2 August 19, 2005
|
|
New:
|
|
- The distribution now includes the DRI drivers and GLX code
|
|
Changes:
|
|
- Made the DRI "new" driver interface standard, remove old code
|
|
Bug fixes:
|
|
- GL_ARB_vertex/fragment_shader were mistakenly listed in the
|
|
extensions string
|
|
- negative relative addressing in vertex programs was broken
|
|
- update/fix SPARC assembly code for vertex transformation
|
|
- fixed memory leak when freeing GLX drawables/renderbuffers
|
|
- fixed display list memory leak
|
|
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
|
|
- wglGetProcAddress() didn't handle wgl-functions
|
|
- fixed glxext.h cross-compile issue (Colin Harrison)
|
|
- assorted DRI driver fixes
|
|
|
|
|
|
6.4 October 24, 2005
|
|
New:
|
|
- Added a fast XOR line drawing function in Xlib driver
|
|
- Added support for GL_ARB_texture_mirrored_repeat to savage
|
|
driver (supported only on Savage4 hardware).
|
|
Changes:
|
|
- Mesa now packaged in three parts: Library, Demos and GLUT
|
|
Bug fixes:
|
|
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
|
|
- Some files were present multiple times in the 6.3.2 tarballs
|
|
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
|
|
- glxgears_fbconfig demo didn't work (bug 4237)
|
|
- fixed bug when bilinear sampling 2d textures with borders
|
|
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
|
|
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
|
|
- fixed a few problems with proxy color tables (bug 4270)
|
|
- fixed precision problem in Z clearing (bug 4395)
|
|
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
|
|
- fixed potential segfault caused by reading pixels outside
|
|
of renderbuffer bounds
|
|
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
|
|
- fixed memory corruption bug involving software alpha buffers
|
|
- glReadPixels clipped by window bounds was sometimes broken
|
|
- glDraw/CopyPixels of stencil data ignored the stencil write mask
|
|
- glReadPixels from a texture bound to a framebuffer object didn't work
|
|
- glIsRender/FramebufferEXT weren't totally correct
|
|
- fixed a number of point size attenuation/fade bugs
|
|
- fixed glFogCoord bug 4729
|
|
- GLX encoding for transpose matrix functions was broken
|
|
- fixed broken fragment program KIL and SWZ instructions
|
|
- fragment programs that wrote result.depth.z didn't work
|
|
|
|
|
|
6.4.1 November 30, 2005
|
|
Bug fixes:
|
|
- redefining a vertex program string didn't take effect in TNL module
|
|
- fixed occasional segfault upon vertex/fragment parsing error
|
|
- vertex program LIT instruction didn't handle 0^0=1 correctly
|
|
- fragment program fog option didn't work with glDrawPixels, glBitmap
|
|
- USE_MGL_NAMESPACE didn't work for x86-64
|
|
- OSMesa demos were missing from previous release tarballs
|
|
- fixed problem with float->ushort conversion in glClear (bug 4992)
|
|
- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
|
|
- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
|
|
- fixed occasional triangle color interpolation problem on VMS
|
|
- work around invalid free() call (bug 5131)
|
|
- fixed BSD X server compilation problem by including stdint.h
|
|
|
|
|
|
6.4.2 February 2, 2006
|
|
New:
|
|
- added OSMesaColorClamp() function/feature
|
|
- added wglGetExtensionStringARB() function
|
|
Bug fixes:
|
|
- fixed some problems when building on Windows
|
|
- GLw header files weren't installed by installmesa script (bug 5396)
|
|
- GL/glfbdev.h file was missing from tarballs
|
|
- fixed TNL initialization bug which could lead to crash (bug 5791)
|
|
|
|
|
|
6.5 March 31, 2006
|
|
New:
|
|
- OpenGL Shading Language support through GL_ARB_shader_objects,
|
|
GL_ARB_shading_language_100, GL_ARB_vertex_shader and
|
|
GL_ARB_fragment_shader (done by Michal Krol)
|
|
- GL_EXT_packed_depth_stencil extension
|
|
- GL_EXT_timer_query extension
|
|
- GL_EXT_framebuffer_blit extension
|
|
- GL_ARB_half_float_pixel
|
|
- reflect demo improved to support multiple windows
|
|
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
|
|
- r200: enable GL_ARB_texture_env_crossbar, separate the texture
|
|
sampling unit bits from the texture env combine enable bits
|
|
- r200: add support for GL_ATI_fragment_shader
|
|
- added fast XOR-mode line drawing optimization
|
|
- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
|
|
and GL_EXT_fog_coord
|
|
- MESA_GLX_ALPHA_BITS env var for xlib driver
|
|
- many DRI driver updates (including screen rotation support
|
|
for the Intel DRI driver)
|
|
Changes:
|
|
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
|
|
- removed GL_SGIX/SGIS_pixel_texture extensions
|
|
Bug fixes:
|
|
- fixed glxcontextmodes.c datatype problem (bug 5835)
|
|
- fixed aix-gcc build/install bugs (bug 5874)
|
|
- fixed some bugs in texture env program generation
|
|
- glXCopyContext() didn't handle texture object bindings properly
|
|
- glXCopyContext() didn't copy all lighting state
|
|
- fixed FreeBSD config (Pedro Giffuni)
|
|
- fixed some minor framebuffer object bugs
|
|
- replaced dprintf() with _glu_printf() in GLU (bug 6244)
|
|
- fixed a number of thread safety bugs/regressions
|
|
- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
|
|
- paletted texturing was broken w/ floating point palettes (K. Schultz)
|
|
- lots of assorted framebuffer object bug fixes
|
|
|
|
6.5.1 August 31, 2006
|
|
New:
|
|
- Intel i965 DRI driver
|
|
- GL_APPLE_vertex_array_object extension (Ian Romanick)
|
|
- GL_EXT_texture_sRGB extension
|
|
- GL_EXT_gpu_program_parameters (Ian Romanick)
|
|
- "engine" demo
|
|
- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
|
|
- many updates to the DRI drivers
|
|
Changes:
|
|
- The glVertexAttribARB functions no longer alias the conventional
|
|
vertex attributes.
|
|
- glxinfo program prints more info with -l option
|
|
- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
|
|
compatible, in terms of glBindProgramARB()
|
|
Bug fixes:
|
|
- fixed broken texture border handling for depth textures (bug 6498)
|
|
- removed the test for duplicated framebuffer attachments, per
|
|
version 117 of the GL_EXT_framebuffer_object specification
|
|
- fixed a few render-to-texture bugs, including render to depth texture
|
|
- clipping of lines against user-defined clip planes was broken (6512)
|
|
- assembly language dispatch for SPARC was broken (bug 6484)
|
|
- assorted compilation fixes on various Unix platforms (Dan Schikore)
|
|
- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
|
|
- assorted minor fixes for 16 and 32 bit/channel modes
|
|
- fixed assorted bugs in texture compression paths
|
|
- fixed indirect rendering vertex array crashes (bug 6863)
|
|
- glDrawPixels GL_INDEX_OFFSET didn't always work
|
|
- fixed convolution memory leak (bug 7077)
|
|
- rectangular depth textures didn't work
|
|
- invalid mode to glBegin didn't generate an error (bug 7142)
|
|
- 'normalized' parameter to glVertexAttribPointerARB didn't work
|
|
- disable bogus GLX_SGI_video_sync extension in xlib driver
|
|
- fixed R128 driver locking bug (Martijn van Oosterhout)
|
|
- using evaluators with vertex programs caused crashes (bug 7564)
|
|
- fragment.position wasn't set correctly for point/line primitives
|
|
- fixed parser bug for scalar sources for GL_NV_fragment_program
|
|
- max fragment program length was incorrectly 128, now 1024
|
|
- writes to result.depth in fragment programs weren't clamped to [0,1]
|
|
- fixed potential dangling pointer bug in glBindProgram()
|
|
- fixed some memory leaks (and potential crashes) in Xlib driver
|