mesa/docs/relnotes/7.0.3.rst
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Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
2020-06-13 10:42:00 +00:00

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Mesa 7.0.3 Release Notes / April 4, 2008
========================================
Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.
MD5 checksums
-------------
::
3fd1cb76531b2515ef7db92d9a93dbf8 MesaLib-7.0.3.tar.gz
e6e6379d7793af40a6bc3ce1bace572e MesaLib-7.0.3.tar.bz2
97882bac195229ee0b78cab82e0e3be1 MesaLib-7.0.3.zip
8abf6bbcb1661e7dd4ce73b3fbb85898 MesaDemos-7.0.3.tar.gz
47fd6863621d3c9c7dbb870ab7f0c303 MesaDemos-7.0.3.tar.bz2
99e442e14da1928f76a7297bb421a3af MesaDemos-7.0.3.zip
2b50fe9fadc4709b57c52adef09fce3c MesaGLUT-7.0.3.tar.gz
0ff23c4e91b238abae63a5fc9fa003e7 MesaGLUT-7.0.3.tar.bz2
70e83554a4462dad28e0d6e20f79aada MesaGLUT-7.0.3.zip
Bug fixes
---------
- Added missing glw.pc.in file to release tarball
- Fix GLUT/Fortran issues
- GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
- Fix crash upon GLSL variable array indexes (not yet supported)
- Two-sided stencil test didn't work in software rendering
- Fix two-sided lighting bugs/crashes (bug 13368)
- GLSL gl_FrontFacing didn't work properly
- glGetActiveUniform returned incorrect sizes (bug 13751)
- Fix several bugs relating to uniforms and attributes in GLSL API
(Bruce Merry, bug 13753)
- glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
- Fixed GLX indirect vertex array rendering bug (14197)
- Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
- User-defined clip planes enabled for R300 (bug 9871)
- Fixed glBindTexture() crash upon bad target (bug 14514)
- Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
- Bad strings given to glProgramStringARB() didn't generate
GL_INVALID_OPERATION
- Fixed minor point rasterization regression (bug 11016)
- state.texenv.color state var didn't work in GL_ARB_fragment_program
(bug 14931)
- glBitmap from a PBO didn't always work
- glGetTexImage into a PBO didn't always work
- Comments at the end of ARB vertex/fragment programs crashed the
parser
Changes
-------
- Updated glext.h to version 40
Driver Status
-------------
::
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 2.1
OSMesa (off-screen) implements OpenGL 2.1
Windows/Win32 implements OpenGL 2.1
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA unsupported
Wind River UGL unsupported
DJGPP unsupported
GGI unsupported
BeOS unsupported
Allegro unsupported
D3D unsupported