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119 lines
3.7 KiB
ReStructuredText
119 lines
3.7 KiB
ReStructuredText
Mesa 17.3.3 Release Notes / January 18, 2018
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============================================
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Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2
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release.
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Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz
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41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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- `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__
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- Dota crashes when switching from game to desktop
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- `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__
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- Compute Shader: Wrong alignment when assigning struct value to
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structured SSBO
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- `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__
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- Check if Mako templates for Python are installed
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Changes
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-------
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Alex Smith (3):
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- anv: Add missing unlock in anv_scratch_pool_alloc
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- anv: Take write mask into account in has_color_buffer_write_enabled
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- anv: Make sure state on primary is correct after CmdExecuteCommands
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Andres Gomez (1):
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- anv: Import mako templates only during execution of anv_extensions
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Bas Nieuwenhuizen (11):
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- radv: Invert condition for all samples identical during resolve.
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- radv: Flush caches before subpass resolve.
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- radv: Fix fragment resolve destination offset.
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- radv: Use correct framebuffer size for partial FS resolves.
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- radv: Always use fragment resolve if dest uses DCC.
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- Revert "radv/gfx9: fix block compression texture views."
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- radv: Use correct HTILE expanded words.
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- radv: Allow writing 0 scissors.
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- ac/nir: Handle loading data from compact arrays.
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- radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.
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- ac/nir: Sanitize location_frac for local variables.
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Dave Airlie (8):
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- radv: fix events on compute queues.
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- radv: fix pipeline statistics end query on compute queue
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- radv/gfx9: fix 3d image to image transfers on compute queues.
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- radv/gfx9: fix 3d image clears on compute queues
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- radv/gfx9: fix buffer to image for 3d images on compute queues
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- radv/gfx9: fix block compression texture views.
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- radv/gfx9: use a bigger hammer to flush cb/db caches.
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- radv/gfx9: use correct swizzle parameter to work out border swizzle.
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Emil Velikov (1):
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- docs: add sha256 checksums for 17.3.2
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Florian Will (1):
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- glsl: Respect std430 layout in lower_buffer_access
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Juan A. Suarez Romero (6):
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- cherry-ignore: intel/fs: Use the original destination region for int
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MUL lowering
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- cherry-ignore: i965/fs: Use UW types when using V immediates
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- cherry-ignore: main: Clear shader program data whenever ProgramBinary
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is called
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- cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions
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- cherry-ignore: vulkan/wsi: free cmd pools
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- Update version to 17.3.3
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Józef Kucia (1):
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- radeonsi: fix alpha-to-coverage if color writes are disabled
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Kenneth Graunke (2):
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- i965: Require space for MI_BATCHBUFFER_END.
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- i965: Torch public intel_batchbuffer_emit_dword/float helpers.
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Lucas Stach (1):
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- etnaviv: disable in-place resolve for non-supertiled surfaces
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Samuel Iglesias Gonsálvez (1):
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- anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0
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Thomas Hellstrom (1):
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- loader/dri3: Avoid freeing renderbuffers in use
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Tim Rowley (1):
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- swr/rast: fix invalid sign masks in avx512 simdlib code
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