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77 lines
2.0 KiB
ReStructuredText
Mesa 10.1.5 Release Notes / (June 6, 2014)
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==========================================
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Mesa 10.1.5 is a bug fix release which fixes bugs found since the 10.1.4
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release.
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Mesa 10.1.5 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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b0aceaa75bc9a9b2d9215a113e2ad488b5cf85c99005a7624f8cf7c37c5d0eaa MesaLib-10.1.5.tar.gz
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bc6c5ec7836f254a49d055a29d9aa34c97c54c038f47ad3a00fa57a5fef15bbc MesaLib-10.1.5.tar.bz2
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78b7255cab0af7918945452a84de7989096ebcdd27e99b31c56c0589274cbc77 MesaLib-10.1.5.zip
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 79115 <https://bugs.freedesktop.org/show_bug.cgi?id=79115>`__ -
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- `Bug 79421 <https://bugs.freedesktop.org/show_bug.cgi?id=79421>`__ -
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Changes
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-------
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Brian Paul (1):
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- glsl: fix use-after free bug/crash in ast_declarator_list::hir()
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Carl Worth (5):
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- docs: Add md5sums for 10.1.4 release
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- Merge remote-tracking branch 'origin/10.1' into 10.1
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- cherry-ignore: Ignore two commits.
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- Ignore a patch that is not needed for the 10.1 branch.
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- Update version to 10.1.5
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Emil Velikov (1):
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- glx: do not leak dri3Display
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Ilia Mirkin (2):
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- nv50/ir: fix s32 x s32 -> high s32 multiply logic
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- nv50/ir: fix constant folding for OP_MUL subop HIGH
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James Legg (1):
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- mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT
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Jeremy Huddleston Sequoia (2):
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- glapi: Avoid heap corruption in \_glapi_table
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- darwin: Fix test for kCGLPFAOpenGLProfile support at runtime
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Pavel Popov (2):
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- i965: Properly return \*RESET\* status in glGetGraphicsResetStatusARB
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- i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.
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Roland Scheidegger (1):
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- llvmpipe: fix crash when not all attachments are populated in a fb
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