mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-01-24 14:43:41 +08:00
0a24308384
Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19139>
62 lines
1.5 KiB
ReStructuredText
62 lines
1.5 KiB
ReStructuredText
D3D12
|
|
=====
|
|
|
|
Overview
|
|
--------
|
|
|
|
The D3D12 driver is a Gallium driver that emits API calls for Microsoft's
|
|
:abbr:`D3D12 (Direct3D 12)` API instead of targeting a specific GPU
|
|
architecture. This can be used to get full desktop OpenGL 3.3 support on
|
|
devices that only support D3D12.
|
|
|
|
Debugging
|
|
---------
|
|
|
|
There's a few tools that are useful for debugging D3D12, such as these
|
|
environment variables:
|
|
|
|
.. envvar:: D3D12_DEBUG <flags> ("")
|
|
|
|
``verbose``
|
|
Enable verbose output to stdout
|
|
``blit``
|
|
Trace blit and copy resource calls
|
|
``experimental``
|
|
Enable experimental shader models feature
|
|
``dxil``
|
|
Dump DXIL during program compile
|
|
``disass``
|
|
Dump disassambly of created DXIL shader
|
|
``res``
|
|
Debug resources
|
|
``debuglayer``
|
|
Enable `debug layer`_
|
|
``gpuvalidator``
|
|
Enable `GPU validator`_
|
|
|
|
.. envvar:: DXIL_DEBUG <flags> ("")
|
|
|
|
``verbose``
|
|
Enable verbose output to stdout
|
|
``dump_blob``
|
|
Write shader blobs
|
|
``trace``
|
|
Trace instruction conversion
|
|
``dump_module``
|
|
dump module tree to stderr
|
|
|
|
.. _debug layer: https://docs.microsoft.com/en-us/windows/win32/direct3d12/understanding-the-d3d12-debug-layer
|
|
.. _GPU validator: https://docs.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation
|
|
|
|
Utilities
|
|
---------
|
|
|
|
Environment variables that control the behavior of the D3D12 driver.
|
|
|
|
.. envvar:: MESA_D3D12_DEFAULT_ADAPTER_NAME <string> ("")
|
|
|
|
Specifies a substring to search for when choosing a default adapter to
|
|
run on. The first adapter matching the substring is chosen. The substring
|
|
is not case sensitive.
|
|
|