mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2024-11-27 20:24:30 +08:00
e2cdbb25c7
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9599>
777 lines
26 KiB
ReStructuredText
777 lines
26 KiB
ReStructuredText
Environment Variables
|
|
=====================
|
|
|
|
Normally, no environment variables need to be set. Most of the
|
|
environment variables used by Mesa/Gallium are for debugging purposes,
|
|
but they can sometimes be useful for debugging end-user issues.
|
|
|
|
LibGL environment variables
|
|
---------------------------
|
|
|
|
``LIBGL_DEBUG``
|
|
If defined debug information will be printed to stderr. If set to
|
|
``verbose`` additional information will be printed.
|
|
``LIBGL_DRIVERS_PATH``
|
|
colon-separated list of paths to search for DRI drivers
|
|
``LIBGL_ALWAYS_INDIRECT``
|
|
if set to ``true``, forces an indirect rendering context/connection.
|
|
``LIBGL_ALWAYS_SOFTWARE``
|
|
if set to ``true``, always use software rendering
|
|
``LIBGL_NO_DRAWARRAYS``
|
|
if set to ``true``, do not use DrawArrays GLX protocol (for
|
|
debugging)
|
|
``LIBGL_SHOW_FPS``
|
|
print framerate to stdout based on the number of ``glXSwapBuffers``
|
|
calls per second.
|
|
``LIBGL_DRI2_DISABLE``
|
|
disable DRI2 if set to ``true``.
|
|
``LIBGL_DRI3_DISABLE``
|
|
disable DRI3 if set to ``true``.
|
|
|
|
Core Mesa environment variables
|
|
-------------------------------
|
|
|
|
``MESA_NO_ASM``
|
|
if set, disables all assembly language optimizations
|
|
``MESA_NO_MMX``
|
|
if set, disables Intel MMX optimizations
|
|
``MESA_NO_3DNOW``
|
|
if set, disables AMD 3DNow! optimizations
|
|
``MESA_NO_SSE``
|
|
if set, disables Intel SSE optimizations
|
|
``MESA_NO_ERROR``
|
|
if set to 1, error checking is disabled as per ``KHR_no_error``. This
|
|
will result in undefined behavior for invalid use of the API, but
|
|
can reduce CPU use for apps that are known to be error free.
|
|
``MESA_DEBUG``
|
|
if set, error messages are printed to stderr. For example, if the
|
|
application generates a ``GL_INVALID_ENUM`` error, a corresponding
|
|
error message indicating where the error occurred, and possibly why,
|
|
will be printed to stderr. For release builds, ``MESA_DEBUG``
|
|
defaults to off (no debug output). ``MESA_DEBUG`` accepts the
|
|
following comma-separated list of named flags, which adds extra
|
|
behavior to just set ``MESA_DEBUG=1``:
|
|
|
|
``silent``
|
|
turn off debug messages. Only useful for debug builds.
|
|
``flush``
|
|
flush after each drawing command
|
|
``incomplete_tex``
|
|
extra debug messages when a texture is incomplete
|
|
``incomplete_fbo``
|
|
extra debug messages when a FBO is incomplete
|
|
``context``
|
|
create a debug context (see ``GLX_CONTEXT_DEBUG_BIT_ARB``) and
|
|
print error and performance messages to stderr (or
|
|
``MESA_LOG_FILE``).
|
|
|
|
``MESA_LOG_FILE``
|
|
specifies a file name for logging all errors, warnings, etc., rather
|
|
than stderr
|
|
``MESA_TEX_PROG``
|
|
if set, implement conventional texture env modes with fragment
|
|
programs (intended for developers only)
|
|
``MESA_TNL_PROG``
|
|
if set, implement conventional vertex transformation operations with
|
|
vertex programs (intended for developers only). Setting this variable
|
|
automatically sets the ``MESA_TEX_PROG`` variable as well.
|
|
``MESA_EXTENSION_OVERRIDE``
|
|
can be used to enable/disable extensions. A value such as
|
|
``GL_EXT_foo -GL_EXT_bar`` will enable the ``GL_EXT_foo`` extension
|
|
and disable the ``GL_EXT_bar`` extension.
|
|
``MESA_EXTENSION_MAX_YEAR``
|
|
The ``GL_EXTENSIONS`` string returned by Mesa is sorted by extension
|
|
year. If this variable is set to year X, only extensions defined on
|
|
or before year X will be reported. This is to work-around a bug in
|
|
some games where the extension string is copied into a fixed-size
|
|
buffer without truncating. If the extension string is too long, the
|
|
buffer overrun can cause the game to crash. This is a work-around for
|
|
that.
|
|
``MESA_GL_VERSION_OVERRIDE``
|
|
changes the value returned by ``glGetString(GL_VERSION)`` and
|
|
possibly the GL API type.
|
|
|
|
- The format should be ``MAJOR.MINOR[FC|COMPAT]``
|
|
- ``FC`` is an optional suffix that indicates a forward compatible
|
|
context. This is only valid for versions >= 3.0.
|
|
- ``COMPAT`` is an optional suffix that indicates a compatibility
|
|
context or ``GL_ARB_compatibility`` support. This is only valid
|
|
for versions >= 3.1.
|
|
- GL versions <= 3.0 are set to a compatibility (non-Core) profile
|
|
- GL versions = 3.1, depending on the driver, it may or may not have
|
|
the ``ARB_compatibility`` extension enabled.
|
|
- GL versions >= 3.2 are set to a Core profile
|
|
- Examples:
|
|
|
|
``2.1``
|
|
select a compatibility (non-Core) profile with GL version 2.1.
|
|
``3.0``
|
|
select a compatibility (non-Core) profile with GL version 3.0.
|
|
``3.0FC``
|
|
select a Core+Forward Compatible profile with GL version 3.0.
|
|
``3.1``
|
|
select GL version 3.1 with ``GL_ARB_compatibility`` enabled per
|
|
the driver default.
|
|
``3.1FC``
|
|
select GL version 3.1 with forward compatibility and
|
|
``GL_ARB_compatibility`` disabled.
|
|
``3.1COMPAT``
|
|
select GL version 3.1 with ``GL_ARB_compatibility`` enabled.
|
|
``X.Y``
|
|
override GL version to X.Y without changing the profile.
|
|
``X.YFC``
|
|
select a Core+Forward Compatible profile with GL version X.Y.
|
|
``X.YCOMPAT``
|
|
select a Compatibility profile with GL version X.Y.
|
|
|
|
- Mesa may not really implement all the features of the given
|
|
version. (for developers only)
|
|
|
|
``MESA_GLES_VERSION_OVERRIDE``
|
|
changes the value returned by ``glGetString(GL_VERSION)`` for OpenGL
|
|
ES.
|
|
|
|
- The format should be ``MAJOR.MINOR``
|
|
- Examples: ``2.0``, ``3.0``, ``3.1``
|
|
- Mesa may not really implement all the features of the given
|
|
version. (for developers only)
|
|
|
|
``MESA_GLSL_VERSION_OVERRIDE``
|
|
changes the value returned by
|
|
``glGetString(GL_SHADING_LANGUAGE_VERSION)``. Valid values are
|
|
integers, such as ``130``. Mesa will not really implement all the
|
|
features of the given language version if it's higher than what's
|
|
normally reported. (for developers only)
|
|
``MESA_GLSL_CACHE_DISABLE``
|
|
if set to ``true``, disables the GLSL shader cache. If set to
|
|
``false``, enables the GLSL shader cache when it is disabled by
|
|
default.
|
|
``MESA_GLSL_CACHE_MAX_SIZE``
|
|
if set, determines the maximum size of the on-disk cache of compiled
|
|
GLSL programs. Should be set to a number optionally followed by
|
|
``K``, ``M``, or ``G`` to specify a size in kilobytes, megabytes, or
|
|
gigabytes. By default, gigabytes will be assumed. And if unset, a
|
|
maximum size of 1GB will be used.
|
|
|
|
.. note::
|
|
|
|
A separate cache might be created for each architecture that Mesa is
|
|
installed for on your system. For example under the default settings
|
|
you may end up with a 1GB cache for x86_64 and another 1GB cache for
|
|
i386.
|
|
|
|
``MESA_GLSL_CACHE_DIR``
|
|
if set, determines the directory to be used for the on-disk cache of
|
|
compiled GLSL programs. If this variable is not set, then the cache
|
|
will be stored in ``$XDG_CACHE_HOME/mesa_shader_cache`` (if that
|
|
variable is set), or else within ``.cache/mesa_shader_cache`` within
|
|
the user's home directory.
|
|
``MESA_GLSL``
|
|
:ref:`shading language compiler options <envvars>`
|
|
``MESA_NO_MINMAX_CACHE``
|
|
when set, the minmax index cache is globally disabled.
|
|
``MESA_SHADER_CAPTURE_PATH``
|
|
see :ref:`Capturing Shaders <capture>`
|
|
``MESA_SHADER_DUMP_PATH`` and ``MESA_SHADER_READ_PATH``
|
|
see :ref:`Experimenting with Shader
|
|
Replacements <replacement>`
|
|
``MESA_VK_VERSION_OVERRIDE``
|
|
changes the Vulkan physical device version as returned in
|
|
``VkPhysicalDeviceProperties::apiVersion``.
|
|
|
|
- The format should be ``MAJOR.MINOR[.PATCH]``
|
|
- This will not let you force a version higher than the driver's
|
|
instance version as advertised by ``vkEnumerateInstanceVersion``
|
|
- This can be very useful for debugging but some features may not be
|
|
implemented correctly. (For developers only)
|
|
``MESA_LOADER_DRIVER_OVERRIDE``
|
|
chooses a different driver binary such as ``etnaviv`` or ``zink``.
|
|
|
|
NIR passes environment variables
|
|
--------------------------------
|
|
|
|
The following are only applicable for drivers that uses NIR, as they
|
|
modify the behavior for the common NIR_PASS and NIR_PASS_V macros, that
|
|
wrap calls to NIR lowering/optimizations.
|
|
|
|
``NIR_PRINT``
|
|
If defined, the resulting NIR shader will be printed out at each
|
|
successful NIR lowering/optimization call.
|
|
``NIR_TEST_CLONE``
|
|
If defined, cloning a NIR shader would be tested at each successful
|
|
NIR lowering/optimization call.
|
|
``NIR_TEST_SERIALIZE``
|
|
If defined, serialize and deserialize a NIR shader would be tested at
|
|
each successful NIR lowering/optimization call.
|
|
|
|
Mesa Xlib driver environment variables
|
|
--------------------------------------
|
|
|
|
The following are only applicable to the Mesa Xlib software driver. See
|
|
the :doc:`Xlib software driver page <xlibdriver>` for details.
|
|
|
|
``MESA_RGB_VISUAL``
|
|
specifies the X visual and depth for RGB mode
|
|
``MESA_CI_VISUAL``
|
|
specifies the X visual and depth for CI mode
|
|
``MESA_BACK_BUFFER``
|
|
specifies how to implement the back color buffer, either ``pixmap``
|
|
or ``ximage``
|
|
``MESA_GAMMA``
|
|
gamma correction coefficients for red, green, blue channels
|
|
``MESA_XSYNC``
|
|
enable synchronous X behavior (for debugging only)
|
|
``MESA_GLX_FORCE_CI``
|
|
if set, force GLX to treat 8 BPP visuals as CI visuals
|
|
``MESA_GLX_FORCE_ALPHA``
|
|
if set, forces RGB windows to have an alpha channel.
|
|
``MESA_GLX_DEPTH_BITS``
|
|
specifies default number of bits for depth buffer.
|
|
``MESA_GLX_ALPHA_BITS``
|
|
specifies default number of bits for alpha channel.
|
|
|
|
i945/i965 driver environment variables (non-Gallium)
|
|
----------------------------------------------------
|
|
|
|
``INTEL_NO_HW``
|
|
if set to 1, prevents batches from being submitted to the hardware.
|
|
This is useful for debugging hangs, etc.
|
|
``INTEL_DEBUG``
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``ann``
|
|
annotate IR in assembly dumps
|
|
``aub``
|
|
dump batches into an AUB trace for use with simulation tools
|
|
``bat``
|
|
emit batch information
|
|
``blit``
|
|
emit messages about blit operations
|
|
``blorp``
|
|
emit messages about the blorp operations (blits & clears)
|
|
``buf``
|
|
emit messages about buffer objects
|
|
``clip``
|
|
emit messages about the clip unit (for old gens, includes the CLIP
|
|
program)
|
|
``color``
|
|
use color in output
|
|
``cs``
|
|
dump shader assembly for compute shaders
|
|
``do32``
|
|
generate compute shader SIMD32 programs even if workgroup size
|
|
doesn't exceed the SIMD16 limit
|
|
``dri``
|
|
emit messages about the DRI interface
|
|
``fbo``
|
|
emit messages about framebuffers
|
|
``fs``
|
|
dump shader assembly for fragment shaders
|
|
``gs``
|
|
dump shader assembly for geometry shaders
|
|
``hex``
|
|
print instruction hex dump with the disassembly
|
|
``l3``
|
|
emit messages about the new L3 state during transitions
|
|
``miptree``
|
|
emit messages about miptrees
|
|
``no8``
|
|
don't generate SIMD8 fragment shader
|
|
``no16``
|
|
suppress generation of 16-wide fragment shaders. useful for
|
|
debugging broken shaders
|
|
``nocompact``
|
|
disable instruction compaction
|
|
``nodualobj``
|
|
suppress generation of dual-object geometry shader code
|
|
``nofc``
|
|
disable fast clears
|
|
``norbc``
|
|
disable single sampled render buffer compression
|
|
``optimizer``
|
|
dump shader assembly to files at each optimization pass and
|
|
iteration that make progress
|
|
``perf``
|
|
emit messages about performance issues
|
|
``perfmon``
|
|
emit messages about ``AMD_performance_monitor``
|
|
``pix``
|
|
emit messages about pixel operations
|
|
``prim``
|
|
emit messages about drawing primitives
|
|
``reemit``
|
|
mark all state dirty on each draw call
|
|
``sf``
|
|
emit messages about the strips & fans unit (for old gens, includes
|
|
the SF program)
|
|
``shader_time``
|
|
record how much GPU time is spent in each shader
|
|
``spill_fs``
|
|
force spilling of all registers in the scalar backend (useful to
|
|
debug spilling code)
|
|
``spill_vec4``
|
|
force spilling of all registers in the vec4 backend (useful to
|
|
debug spilling code)
|
|
``state``
|
|
emit messages about state flag tracking
|
|
``submit``
|
|
emit batchbuffer usage statistics
|
|
``sync``
|
|
after sending each batch, emit a message and wait for that batch
|
|
to finish rendering
|
|
``tcs``
|
|
dump shader assembly for tessellation control shaders
|
|
``tes``
|
|
dump shader assembly for tessellation evaluation shaders
|
|
``tex``
|
|
emit messages about textures.
|
|
``urb``
|
|
emit messages about URB setup
|
|
``vert``
|
|
emit messages about vertex assembly
|
|
``vs``
|
|
dump shader assembly for vertex shaders
|
|
|
|
``INTEL_SCALAR_VS`` (or ``TCS``, ``TES``, ``GS``)
|
|
force scalar/vec4 mode for a shader stage (Gen8-9 only)
|
|
``INTEL_PRECISE_TRIG``
|
|
if set to 1, true or yes, then the driver prefers accuracy over
|
|
performance in trig functions.
|
|
``INTEL_SHADER_ASM_READ_PATH``
|
|
if set, determines the directory to be used for overriding shader
|
|
assembly. The binaries with custom assembly should be placed in
|
|
this folder and have a name formatted as ``sha1_of_assembly.bin``.
|
|
The sha1 of a shader assembly is printed when assembly is dumped via
|
|
corresponding ``INTEL_DEBUG`` flag (e.g. ``vs`` for vertex shader).
|
|
A binary could be generated from a dumped assembly by ``i965_asm``.
|
|
For ``INTEL_SHADER_ASM_READ_PATH`` to work it is necessary to enable
|
|
dumping of corresponding shader stages via ``INTEL_DEBUG``.
|
|
It is advised to use ``nocompact`` flag of ``INTEL_DEBUG`` when
|
|
dumping and overriding shader assemblies.
|
|
The success of assembly override would be signified by "Successfully
|
|
overrode shader with sha1 <sha1>" in stderr replacing the original
|
|
assembly.
|
|
``INTEL_BLACKHOLE_DEFAULT``
|
|
if set to 1, true or yes, then the OpenGL implementation will
|
|
default ``GL_BLACKHOLE_RENDER_INTEL`` to true, thus disabling any
|
|
rendering.
|
|
|
|
|
|
Radeon driver environment variables (radeon, r200, and r300g)
|
|
-------------------------------------------------------------
|
|
|
|
``RADEON_NO_TCL``
|
|
if set, disable hardware-accelerated Transform/Clip/Lighting.
|
|
|
|
EGL environment variables
|
|
-------------------------
|
|
|
|
Mesa EGL supports different sets of environment variables. See the
|
|
:doc:`Mesa EGL <egl>` page for the details.
|
|
|
|
Gallium environment variables
|
|
-----------------------------
|
|
|
|
``GALLIUM_HUD``
|
|
draws various information on the screen, like framerate, CPU load,
|
|
driver statistics, performance counters, etc. Set
|
|
``GALLIUM_HUD=help`` and run e.g. ``glxgears`` for more info.
|
|
``GALLIUM_HUD_PERIOD``
|
|
sets the HUD update rate in seconds (float). Use zero to update every
|
|
frame. The default period is 1/2 second.
|
|
``GALLIUM_HUD_VISIBLE``
|
|
control default visibility, defaults to true.
|
|
``GALLIUM_HUD_TOGGLE_SIGNAL``
|
|
toggle visibility via user specified signal. Especially useful to
|
|
toggle HUD at specific points of application and disable for
|
|
unencumbered viewing the rest of the time. For example, set
|
|
``GALLIUM_HUD_VISIBLE`` to ``false`` and
|
|
``GALLIUM_HUD_TOGGLE_SIGNAL`` to ``10`` (``SIGUSR1``). Use
|
|
``kill -10 <pid>`` to toggle the HUD as desired.
|
|
``GALLIUM_HUD_SCALE``
|
|
Scale HUD by an integer factor, for high DPI displays. Default is 1.
|
|
``GALLIUM_HUD_DUMP_DIR``
|
|
specifies a directory for writing the displayed HUD values into
|
|
files.
|
|
``GALLIUM_DRIVER``
|
|
useful in combination with ``LIBGL_ALWAYS_SOFTWARE=true`` for
|
|
choosing one of the software renderers ``softpipe``, ``llvmpipe`` or
|
|
``swr``.
|
|
``GALLIUM_LOG_FILE``
|
|
specifies a file for logging all errors, warnings, etc. rather than
|
|
stderr.
|
|
``GALLIUM_PIPE_SEARCH_DIR``
|
|
specifies an alternate search directory for pipe-loader which overrides
|
|
the compile-time path based on the install location.
|
|
``GALLIUM_PRINT_OPTIONS``
|
|
if non-zero, print all the Gallium environment variables which are
|
|
used, and their current values.
|
|
``GALLIUM_DUMP_CPU``
|
|
if non-zero, print information about the CPU on start-up
|
|
``TGSI_PRINT_SANITY``
|
|
if set, do extra sanity checking on TGSI shaders and print any errors
|
|
to stderr.
|
|
``DRAW_FSE``
|
|
???
|
|
``DRAW_NO_FSE``
|
|
???
|
|
``DRAW_USE_LLVM``
|
|
if set to zero, the draw module will not use LLVM to execute shaders,
|
|
vertex fetch, etc.
|
|
``ST_DEBUG``
|
|
controls debug output from the Mesa/Gallium state tracker. Setting to
|
|
``tgsi``, for example, will print all the TGSI shaders. See
|
|
``src/mesa/state_tracker/st_debug.c`` for other options.
|
|
|
|
Clover environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``CLOVER_EXTRA_BUILD_OPTIONS``
|
|
allows specifying additional compiler and linker options. Specified
|
|
options are appended after the options set by the OpenCL program in
|
|
``clBuildProgram``.
|
|
``CLOVER_EXTRA_COMPILE_OPTIONS``
|
|
allows specifying additional compiler options. Specified options are
|
|
appended after the options set by the OpenCL program in
|
|
``clCompileProgram``.
|
|
``CLOVER_EXTRA_LINK_OPTIONS``
|
|
allows specifying additional linker options. Specified options are
|
|
appended after the options set by the OpenCL program in
|
|
``clLinkProgram``.
|
|
|
|
Softpipe driver environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``SOFTPIPE_DEBUG``
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``vs``
|
|
Dump vertex shader assembly to stderr
|
|
``fs``
|
|
Dump fragment shader assembly to stderr
|
|
``gs``
|
|
Dump geometry shader assembly to stderr
|
|
``cs``
|
|
Dump compute shader assembly to stderr
|
|
``no_rast``
|
|
rasterization is no-op'd. For profiling purposes.
|
|
``use_llvm``
|
|
the softpipe driver will try to use LLVM JIT for vertex
|
|
shading processing.
|
|
``use_tgsi``
|
|
if set, the softpipe driver will ask to directly consume TGSI, instead
|
|
of NIR.
|
|
|
|
LLVMpipe driver environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``LP_NO_RAST``
|
|
if set LLVMpipe will no-op rasterization
|
|
``LP_DEBUG``
|
|
a comma-separated list of debug options is accepted. See the source
|
|
code for details.
|
|
``LP_PERF``
|
|
a comma-separated list of options to selectively no-op various parts
|
|
of the driver. See the source code for details.
|
|
``LP_NUM_THREADS``
|
|
an integer indicating how many threads to use for rendering. Zero
|
|
turns off threading completely. The default value is the number of
|
|
CPU cores present.
|
|
|
|
VMware SVGA driver environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``SVGA_FORCE_SWTNL``
|
|
force use of software vertex transformation
|
|
``SVGA_NO_SWTNL``
|
|
don't allow software vertex transformation fallbacks (will often
|
|
result in incorrect rendering).
|
|
``SVGA_DEBUG``
|
|
for dumping shaders, constant buffers, etc. See the code for details.
|
|
``SVGA_EXTRA_LOGGING``
|
|
if set, enables extra logging to the ``vmware.log`` file, such as the
|
|
OpenGL program's name and command line arguments.
|
|
``SVGA_NO_LOGGING``
|
|
if set, disables logging to the ``vmware.log`` file. This is useful
|
|
when using Valgrind because it otherwise crashes when initializing
|
|
the host log feature.
|
|
|
|
See the driver code for other, lesser-used variables.
|
|
|
|
WGL environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``WGL_SWAP_INTERVAL``
|
|
to set a swap interval, equivalent to calling
|
|
``wglSwapIntervalEXT()`` in an application. If this environment
|
|
variable is set, application calls to ``wglSwapIntervalEXT()`` will
|
|
have no effect.
|
|
|
|
VA-API environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``VAAPI_MPEG4_ENABLED``
|
|
enable MPEG4 for VA-API, disabled by default.
|
|
|
|
VC4 driver environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``VC4_DEBUG``
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``cl``
|
|
dump command list during creation
|
|
``qpu``
|
|
dump generated QPU instructions
|
|
``qir``
|
|
dump QPU IR during program compile
|
|
``nir``
|
|
dump NIR during program compile
|
|
``tgsi``
|
|
dump TGSI during program compile
|
|
``shaderdb``
|
|
dump program compile information for shader-db analysis
|
|
``perf``
|
|
print during performance-related events
|
|
``norast``
|
|
skip actual hardware execution of commands
|
|
``always_flush``
|
|
flush after each draw call
|
|
``always_sync``
|
|
wait for finish after each flush
|
|
``dump``
|
|
write a GPU command stream trace file (VC4 simulator only)
|
|
|
|
RADV driver environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``RADV_DEBUG``
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``llvm``
|
|
enable LLVM compiler backend
|
|
``allbos``
|
|
force all allocated buffers to be referenced in submissions
|
|
``checkir``
|
|
validate the LLVM IR before LLVM compiles the shader
|
|
``errors``
|
|
display more info about errors
|
|
``forcecompress``
|
|
Enables DCC,FMASK,CMASK,HTILE in situations where the driver supports it
|
|
but normally does not deem it beneficial.
|
|
``hang``
|
|
enable GPU hangs detection and dump a report to
|
|
$HOME/radv_dumps_<pid>_<time> if a GPU hang is detected
|
|
``img``
|
|
Print image info
|
|
``info``
|
|
show GPU-related information
|
|
``invariantgeom``
|
|
Mark geometry-affecting outputs as invariant. This works around a common
|
|
class of application bugs appearing as flickering.
|
|
``metashaders``
|
|
dump internal meta shaders
|
|
``nobinning``
|
|
disable primitive binning
|
|
``nocache``
|
|
disable shaders cache
|
|
``nocompute``
|
|
disable compute queue
|
|
``nodcc``
|
|
disable Delta Color Compression (DCC) on images
|
|
``nodisplaydcc``
|
|
disable Delta Color Compression (DCC) on displayable images
|
|
``nodynamicbounds``
|
|
do not check OOB access for dynamic descriptors
|
|
``nofastclears``
|
|
disable fast color/depthstencil clears
|
|
``nohiz``
|
|
disable HIZ for depthstencil images
|
|
``noibs``
|
|
disable directly recording command buffers in GPU-visible memory
|
|
``nomemorycache``
|
|
disable memory shaders cache
|
|
``nongg``
|
|
disable NGG for GFX10+
|
|
``nooutoforder``
|
|
disable out-of-order rasterization
|
|
``notccompatcmask``
|
|
disable TC-compat CMASK for MSAA surfaces
|
|
``nothreadllvm``
|
|
disable LLVM threaded compilation
|
|
``noumr``
|
|
disable UMR dumps during GPU hang detection (only with RADV_DEBUG=hang)
|
|
``preoptir``
|
|
dump LLVM IR before any optimizations
|
|
``shaders``
|
|
dump shaders
|
|
``shaderstats``
|
|
dump shader statistics
|
|
``spirv``
|
|
dump SPIR-V
|
|
``startup``
|
|
display info at startup
|
|
``syncshaders``
|
|
synchronize shaders after all draws/dispatches
|
|
``vmfaults``
|
|
check for VM memory faults via dmesg
|
|
``zerovram``
|
|
initialize all memory allocated in VRAM as zero
|
|
|
|
``RADV_FORCE_FAMILY``
|
|
create a null device to compile shaders without a AMD GPU (e.g.
|
|
gfx900)
|
|
``RADV_PERFTEST``
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``bolist``
|
|
enable the global BO list
|
|
``cswave32``
|
|
enable wave32 for compute shaders (GFX10+)
|
|
``dccmsaa``
|
|
enable DCC for MSAA images
|
|
``dfsm``
|
|
enable dfsm
|
|
``gewave32``
|
|
enable wave32 for vertex/tess/geometry shaders (GFX10+)
|
|
``localbos``
|
|
enable local BOs
|
|
``nosam``
|
|
disable optimizations that get enabled when all VRAM is CPU visible.
|
|
``pswave32``
|
|
enable wave32 for pixel shaders (GFX10+)
|
|
``sam``
|
|
enable optimizations to move more driver internal objects to VRAM.
|
|
``tccompatcmask``
|
|
enable TC-compat cmask for MSAA images
|
|
|
|
``RADV_TEX_ANISO``
|
|
force anisotropy filter (up to 16)
|
|
``ACO_DEBUG``
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``validateir``
|
|
validate the ACO IR at various points of compilation (enabled by
|
|
default for debug/debugoptimized builds)
|
|
``validatera``
|
|
validate register assignment of ACO IR and catches many RA bugs
|
|
``perfwarn``
|
|
abort on some suboptimal code generation
|
|
``force-waitcnt``
|
|
force emitting waitcnt states if there is something to wait for
|
|
``novn``
|
|
disable value numbering
|
|
``noopt``
|
|
disable various optimizations
|
|
``noscheduling``
|
|
disable instructions scheduling
|
|
``perfinfo``
|
|
print information used to calculate some pipeline statistics
|
|
``liveinfo``
|
|
print liveness and register demand information before scheduling
|
|
|
|
radeonsi driver environment variables
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
``AMD_DEBUG``
|
|
a comma-separated list of named flags, which do various things:
|
|
``nodcc``
|
|
Disable DCC.
|
|
``nodccclear``
|
|
Disable DCC fast clear.
|
|
``nodccfb``
|
|
Disable separate DCC on the main framebuffer
|
|
``nodccmsaa``
|
|
Disable DCC for MSAA
|
|
``nodpbb``
|
|
Disable DPBB.
|
|
``nodfsm``
|
|
Disable DFSM.
|
|
``notiling``
|
|
Disable tiling
|
|
``nofmask``
|
|
Disable MSAA compression
|
|
``nohyperz``
|
|
Disable Hyper-Z
|
|
``no2d``
|
|
Disable 2D tiling
|
|
``info``
|
|
Print driver information
|
|
``tex``
|
|
Print texture info
|
|
``compute``
|
|
Print compute info
|
|
``vm``
|
|
Print virtual addresses when creating resources
|
|
``vs``
|
|
Print vertex shaders
|
|
``ps``
|
|
Print pixel shaders
|
|
``gs``
|
|
Print geometry shaders
|
|
``tcs``
|
|
Print tessellation control shaders
|
|
``tes``
|
|
Print tessellation evaluation shaders
|
|
``cs``
|
|
Print compute shaders
|
|
``noir``
|
|
Don't print the LLVM IR
|
|
``nonir``
|
|
Don't print NIR when printing shaders
|
|
``noasm``
|
|
Don't print disassembled shaders
|
|
``preoptir``
|
|
Print the LLVM IR before initial optimizations
|
|
``gisel``
|
|
Enable LLVM global instruction selector.
|
|
``w32ge``
|
|
Use Wave32 for vertex, tessellation, and geometry shaders.
|
|
``w32ps``
|
|
Use Wave32 for pixel shaders.
|
|
``w32cs``
|
|
Use Wave32 for computes shaders.
|
|
``w64ge``
|
|
Use Wave64 for vertex, tessellation, and geometry shaders.
|
|
``w64ps``
|
|
Use Wave64 for pixel shaders.
|
|
``w64cs``
|
|
Use Wave64 for computes shaders.
|
|
``checkir``
|
|
Enable additional sanity checks on shader IR
|
|
``mono``
|
|
Use old-style monolithic shaders compiled on demand
|
|
``nooptvariant``
|
|
Disable compiling optimized shader variants.
|
|
``nowc``
|
|
Disable GTT write combining
|
|
``check_vm``
|
|
Check VM faults and dump debug info.
|
|
``reserve_vmid``
|
|
Force VMID reservation per context.
|
|
``nogfx``
|
|
Disable graphics. Only multimedia compute paths can be used.
|
|
``nongg``
|
|
Disable NGG and use the legacy pipeline.
|
|
``nggc``
|
|
Always use NGG culling even when it can hurt.
|
|
``nonggc``
|
|
Disable NGG culling.
|
|
``alwayspd``
|
|
Always enable the primitive discard compute shader.
|
|
``pd``
|
|
Enable the primitive discard compute shader for large draw calls.
|
|
``nopd``
|
|
Disable the primitive discard compute shader.
|
|
``switch_on_eop``
|
|
Program WD/IA to switch on end-of-packet.
|
|
``nooutoforder``
|
|
Disable out-of-order rasterization
|
|
``dpbb``
|
|
Enable DPBB.
|
|
``dfsm``
|
|
Enable DFSM.
|
|
|
|
Other Gallium drivers have their own environment variables. These may
|
|
change frequently so the source code should be consulted for details.
|