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This time, let's use proper Sphinx roles for the referenes, so we can reference documents and inline refs. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5471>
293 lines
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ReStructuredText
293 lines
10 KiB
ReStructuredText
Mesa 8.0.3 Release Notes / May 18, 2012
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=======================================
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Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2
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release.
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Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
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glGetString(GL_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.0.
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See the :doc:`Compiling/Installing page <../install>` for
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prerequisites for DRI hardware acceleration.
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MD5 checksums
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-------------
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::
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b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz
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cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
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32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip
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New features
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------------
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None.
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ -
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[G45] Regnum Online, sparkling in in-game rendering
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- `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ -
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glean depthStencil test fails BadLength with indirect non-swrast
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rendering
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- `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ -
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Glitches on X3100 after upgrade to 7.11
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- `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ -
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[glsl] Shader backend in Regnum Online does not work
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- `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ -
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[bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
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- `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ -
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i830_state.c PBO crash
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- `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ -
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i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
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- `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ -
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Regnum online textures flickering
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- `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ -
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[bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
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- `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ -
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[i965]oglc max_values(negative.textureSize.textureCube) segfaults
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- `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ -
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Textures disappearing or missing in RegnumOnline OpenGL game
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- `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ -
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cannot render on a drawable of size equal the max framebuffer size
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- `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ -
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[r300g, bisected] Multiple piglit regressions after glsl_to_tgsi
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changes
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- `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ -
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[SNB] segfault in intel_miptree_release()
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- `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ -
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[snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
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- `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ -
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small performance when playing flightgear (swrast fallback through
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GTT mapping)
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- `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ -
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tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError()
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== 0' failed.
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- `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ -
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brw_fs_schedule_instructions.cpp segfault due to accessing not
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allocated last_mrf_write[16]
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- `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ -
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LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
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- `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ -
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swrast/s_texfetch.c:1156: set_fetch_functions: Assertion
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\`texImage->FetchTexel' failed.
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Changes
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-------
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The full set of changes can be viewed by using the following GIT
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command:
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::
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git log mesa-8.0.2..mesa-8.0.3
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Alban Browaeys (1):
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- dri/i915: Fix off-by-one in i830 clip region size.
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Alex Deucher (2):
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- r200: fix fog coordinate emit
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- radeon: fix fog coordinate emit
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Alexander von Gluck (4):
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- llvmpipe: fix symbol conflict on Haiku
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- svga: fix typedef conflicts on Haiku
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- mesa: Don't use newlocale on Haiku
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- glsl: Don't use newlocale on Haiku
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Anuj Phogat (4):
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- mesa: fix issues with texture border and array textures
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- mesa: Fix valid texture target test in
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\_mesa_GetTexLevelParameteriv()
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- mesa: Fix the cause of piglit test fbo-array failure
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- intel: Fix a case when mapping large texture fails
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Brian Paul (17):
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- mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
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- mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
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- mesa/gdi: remove clear_color() function
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- mesa: bump version to 8.0.2 in configs/default
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- swrast: include s_fragprog.h to silence warnings
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- mesa: remove LSB-first pixel packing check in glReadPixels
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- mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888
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- mesa: add BGR888 code in \_mesa_format_matches_format_and_type()
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- vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
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- mesa: add missing texture integer test in glTexSubImage()
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- mesa: add missing return after \_mesa_error() in update_array()
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- glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
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- st/mesa: set MaxUnrollIterations = 255
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- st/mesa: no-op glCopyPixels if source region is out of bounds
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- mesa: do more teximage error checking for generic compressed formats
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- mesa: fix/add error check in \_mesa_ColorMaterial()
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- mesa: fix glMaterial / dlist bug
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Chad Versace (3):
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- glsl: Fix Android build
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- main: Fix memory leak in \_mesa_make_extension_string()
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- intel: Disable ARB_framebuffer_object in ES contexts
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Chris Wilson (1):
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- i830: Compute initial number of vertices from remaining batch space
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Dave Airlie (4):
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- mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
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- glx/drisw: avoid segfaults when we fail to get visual
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- drisw: fix image stride calculation for 16-bit.
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- intel: fix TFP at 16-bpp
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Dylan Noblesmith (7):
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- intel: fix null dereference processing HiZ buffer
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- util: fix undefined behavior
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- util: fix uninitialized table
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- egl: fix uninitialized values
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- st/vega: fix uninitialized values
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- egl-static: fix printf warning
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- i965: fix typo
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Eric Anholt (19):
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- i965/fs: Jump from discard statements to the end of the program when
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done.
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- intel: Fix rendering from textures after RenderTexture().
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- mesa: Fix handling of glCopyBufferSubData() for src == dst.
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- i965/fs: Move GL_CLAMP handling to coordinate setup.
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- i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
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- mesa: Fix push/pop of multisample coverage invert.
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- mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib
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as well.
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- mesa: Fix display list handling for GL_ARB_draw_instanced.
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- mesa: Fix display lists for draw_elements_base_vertex with
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draw_instanced.
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- mesa: Add missing error check for first < 0 in
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glDrawArraysInstanced().
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- i915: Fix piglit fbo-nodepth-test on i830.
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- intel: Return success when asked to allocate a 0-width/height
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renderbuffer.
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- mesa: Throw error on glGetActiveUniform inside Begin/End.
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- i965/vs: Fix up swizzle for dereference_array of matrices.
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- glsl: Fix indentation of switch code.
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- glsl: Let the constructor figure out the types of switch-related
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expressions.
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- glsl: Reject non-scalar switch expressions.
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- glsl: Fix assertion failure on handling switch on uint expressions.
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- mesa: Check for framebuffer completeness before looking at the rb.
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Eugeni Dodonov (1):
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- intel: add PCI IDs for Ivy Bridge GT2 server variant
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Han Shen(沈涵) (1):
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- bin/mklib: remove '-m32' for arm linux
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Ian Romanick (1):
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- mesa: Bump version number to 8.0.3
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Jakob Bornecrantz (1):
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- docs: Add 8.0.2 md5sums
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Jeremy Huddleston (7):
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- darwin: Eliminate a pthread mutex leak
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- darwin: Fix an error message
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- darwin: Make reported errors more user-friendly
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- darwin: Use ASL for logging
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- darwin: Unlock our mutex before destroying it
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- darwin: Eliminate a possible race condition while destroying a
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surface
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- darwin: Address a build failure on Leopard and earlier OS versions
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Jon TURNEY (1):
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- Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as
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the server does
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Jonas Maebe (2):
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- glapi: Correct size of allocated \_glapi_table struct
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- apple: Fix a use after free
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Jordan Justen (1):
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- mesa: Add primitive restart support to glArrayElement
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Kenneth Graunke (12):
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- i965: Actually upload sampler state pointers for the VS unit on Gen6.
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- i965/fs: Fix FB writes that tried to use the non-existent m16
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register.
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- vbo: Remove pedantic warning about 'end' beind out of bounds.
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- vbo: Ignore invalid element ranges which are outside VBO bounds.
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- vbo: Rework checking of 'end' against \_MaxElement.
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- vbo: Eliminate short-circuiting in invalid-start case.
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- i965: Fix GPU hangs in the dummy fragment shader.
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- i965: Make the dummy fragment shader work in SIMD16 mode.
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- drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
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- i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
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- intel: Remove pointless software fallback for glBitmap on Gen6.
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- glsl: Fix broken constant expression handling for <, <=, >, and >=.
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Kurt Roeckx (2):
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- i915: Compute maximum number of verts using the actual batchbuffer
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size.
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- i915: Fix i830 polygon stipple from PBOs.
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Marek Olšák (5):
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- r300g/swtcl: don't print an error when getting ClipVertex
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- r300g/swtcl: don't enter u_vbuf_mgr
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- r300g/swtcl: don't expose shader subroutine support
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- r300g/swtcl: fix polygon offset
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- r300g/swtcl: fix crash when back color is present in vertex shader
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Mathias Fröhlich (1):
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- glsl: Avoid excessive loop unrolling.
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Matt Turner (1):
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- Remove -ffast-math from default CFLAGS
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Paul Berry (1):
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- i915: Initialize swrast_texture_image structure fields.
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Roland Scheidegger (1):
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- mesa: check_index_bounds off-by-one fix
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Tom Stellard (2):
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- r300/compiler: Clear loop registers in vertex shaders w/o loops
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- r300/compiler: Copy all instruction attributes during local transfoms
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Vinson Lee (5):
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- mesa: Fix memory leak in \_mesa_get_uniform_location.
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- linker: Fix memory leak in count_uniform_size::visit_field.
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- swrast: Fix memory leaks in blit_linear.
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- ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
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- mesa: Fix memory leak in generate_mipmap_compressed.
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Yuanhan Liu (2):
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- i915: set SPRITE_POINT_ENABLE bit correctly
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- i965: fix wrong cube/3D texture layout
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