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205 lines
6.1 KiB
ReStructuredText
205 lines
6.1 KiB
ReStructuredText
Mesa 19.0.4 Release Notes / May 9, 2019
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=======================================
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Mesa 19.0.4 is a bug fix release which fixes bugs found since the 19.0.3
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release.
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Mesa 19.0.4 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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SHA256 checksums
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----------------
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::
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de361c76bf7aae09219f571b9ae77a34864a1cd9f6ba24c845b18b3cd5e4b9a2 mesa-19.0.4.tar.gz
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39f9f32f448d77388ef817c6098d50eb0c1595815ce7e895dec09dd68774ce47 mesa-19.0.4.tar.xz
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New features
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------------
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N/A
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Bug fixes
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---------
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- `Bug 99781 <https://bugs.freedesktop.org/show_bug.cgi?id=99781>`__ -
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Some Unity games fail assertion on startup in
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glXCreateContextAttribsARB
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- `Bug 100239 <https://bugs.freedesktop.org/show_bug.cgi?id=100239>`__
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- Incorrect rendering in CS:GO
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- `Bug 108540 <https://bugs.freedesktop.org/show_bug.cgi?id=108540>`__
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- vkAcquireNextImageKHR blocks when timeout=0 in Wayland
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- `Bug 110143 <https://bugs.freedesktop.org/show_bug.cgi?id=110143>`__
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- Doom 3: BFG Edition - Steam and GOG.com - white flickering screen
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- `Bug 110291 <https://bugs.freedesktop.org/show_bug.cgi?id=110291>`__
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- Vega 64 GPU hang running Space Engineers
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- `Bug 110355 <https://bugs.freedesktop.org/show_bug.cgi?id=110355>`__
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- radeonsi: GTK elements become invisible in some applications (GIMP,
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LibreOffice)
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- `Bug 110573 <https://bugs.freedesktop.org/show_bug.cgi?id=110573>`__
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- Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV)
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- `Bug 110590 <https://bugs.freedesktop.org/show_bug.cgi?id=110590>`__
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- [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig
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- `Bug 110632 <https://bugs.freedesktop.org/show_bug.cgi?id=110632>`__
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- "glx: Fix synthetic error generation in \__glXSendError" broke wine
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games on 32-bit
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Changes
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-------
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Alejandro Piñeiro (1):
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- docs: document MESA_GLSL=errors keyword
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Andrii Simiklit (1):
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- egl: return correct error code for a case req ver < 3 with
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forward-compatible
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Axel Davy (1):
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- st/nine: Fix D3DWindowBuffer_release for old wine nine support
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Bas Nieuwenhuizen (1):
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- radv: Disable VK_EXT_descriptor_indexing.
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Brian Paul (1):
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- svga: add SVGA_NO_LOGGING env var (v2)
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Caio Marcelo de Oliveira Filho (1):
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- spirv: Handle SpvOpDecorateId
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Charmaine Lee (1):
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- svga: move host logging to winsys
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Chuck Atkins (1):
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- meson: Fix missing glproto dependency for gallium-glx
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Daniel Stone (1):
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- vulkan/wsi/wayland: Respect non-blocking AcquireNextImage
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Dave Airlie (2):
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- r600: reset tex array override even when no view bound
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- util/bitset: fix bitset range mask calculations.
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Dylan Baker (7):
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- docs: Add SHA256 sums for mesa 19.0.3
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- cherry-ignore: Add a patch that was manually backported
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- cherry-ignore: Add more backported patches
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- cherry-ignore: Add another patch
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- cherry-ignore: Add more patches
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- meson: Force the use of config-tool for llvm
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- VERSION: bump for 19.0.4 release
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Emil Velikov (3):
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- vulkan/wsi: check if the display_fd given is master
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- vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles
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- configure.ac: check for libdrm when using VL with X11
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Erik Faye-Lund (2):
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- softpipe: setup pixel_offset for all primitive types
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- draw: flush when setting stream-out targets
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Francisco Jerez (2):
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- intel/fs: Lower integer multiply correctly when destination stride
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equals 4.
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- intel/fs: Cap dst-aligned region stride to maximum representable
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hstride value.
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Hal Gentz (1):
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- glx: Fix synthetic error generation in \__glXSendError
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Ian Romanick (2):
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- glsl: Silence may unused parameter warnings in glsl/ir.h
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- mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE
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Jason Ekstrand (1):
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- anv/descriptor_set: Destroy sets before pool finalization
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Jon Turney (1):
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- meson: Force '.so' extension for DRI drivers
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Juan A. Suarez Romero (2):
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- spirv: add missing SPV_EXT_descriptor_indexing capabilities
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- radv: enable descriptor indexing capabilities
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Kenneth Graunke (6):
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- glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program
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- glsl: Don't look at sampler uniform storage for internal vars
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- i965: Ignore uniform storage for samplers or images, use binding info
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- i965: Fix BRW_MEMZONE_LOW_4G heap size.
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- i965: Force VMA alignment to be a multiple of the page size.
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- i965: leave the top 4Gb of the high heap VMA unused
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Lionel Landwerlin (4):
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- anv: store heap address bounds when initializing physical device
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- anv: leave the top 4Gb of the high heap VMA unused
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- anv: fix argument name for vkCmdEndQuery
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- anv: rework queries writes to ensure ordering memory writes
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Marek Olšák (2):
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- radeonsi/gfx9: set that window_rectangles always roll the context
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- radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)
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Nicolai Hähnle (1):
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- radeonsi: add si_debug_options for convenient adding/removing of
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options
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Rhys Perry (1):
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- radv: fix set_output_usage_mask() with composite and 64-bit types
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Ross Burton (1):
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- Revert "meson: drop GLESv1 .so version back to 1.0.0"
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Samuel Pitoiset (8):
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- radv: add missing VEGA20 chip in radv_get_device_name()
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- radv: do not need to force emit the TCS regs on Vega20
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- radv: fix color conversions for normalized uint/sint formats
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- radv: implement a workaround for VK_EXT_conditional_rendering
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- radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream
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output buffer
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- radv: only need to force emit the TCS regs on Vega10 and Raven1
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- radv: apply the indexing workaround for atomic buffer operations on
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GFX9
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- radv: fix setting the number of rectangles when it's dyanmic
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Tapani Pälli (1):
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- anv: expose VK_EXT_queue_family_foreign on Android
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Timothy Arceri (4):
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- nir: fix nir_remove_unused_varyings()
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- util/drirc: add workarounds for bugs in Doom 3: BFG
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- radeonsi: add config entry for Counter-Strike Global Offensive
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- Revert "glx: Fix synthetic error generation in \__glXSendError"
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