mesa/docs/relnotes/19.0.1.rst
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Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
2020-06-13 10:42:00 +00:00

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Mesa 19.0.1 Release Notes / March 27, 2019
==========================================
Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0
release.
Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.
SHA256 checksums
----------------
::
f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz
6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 100316 <https://bugs.freedesktop.org/show_bug.cgi?id=100316>`__
- Linking GLSL 1.30 shaders with invariant and deprecated variables
triggers an 'mismatching invariant qualifiers' error
- `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__
- [RADV] Broken rendering in Unity demos
- `Bug 109698 <https://bugs.freedesktop.org/show_bug.cgi?id=109698>`__
- dri.pc contents invalid when built with meson
- `Bug 109980 <https://bugs.freedesktop.org/show_bug.cgi?id=109980>`__
- [i915 CI][HSW]
spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
- fail
- `Bug 110211 <https://bugs.freedesktop.org/show_bug.cgi?id=110211>`__
- If DESTDIR is set to an empty string, the dri drivers are not
installed
- `Bug 110221 <https://bugs.freedesktop.org/show_bug.cgi?id=110221>`__
- build error with meson
Changes
-------
Andres Gomez (4):
- glsl: correctly validate component layout qualifier for dvec{3,4}
- glsl/linker: don't fail non static used inputs without matching
outputs
- glsl/linker: simplify xfb_offset vs xfb_stride overflow check
- Revert "glsl: relax input->output validation for SSO programs"
Bas Nieuwenhuizen (2):
- radv: Use correct image view comparison for fast clears.
- ac/nir: Return frag_coord as integer.
Danylo Piliaiev (2):
- anv: Treat zero size XFB buffer as disabled
- glsl: Cross validate variable's invariance by explicit invariance
only
Dave Airlie (1):
- softpipe: fix texture view crashes
Dylan Baker (5):
- docs: Add SHA256 sums for 19.0.0
- cherry-ignore: Add commit that doesn't apply
- bin/install_megadrivers.py: Correctly handle DESTDIR=''
- bin/install_megadrivers.py: Fix regression for set DESTDIR
- bump version for 19.0.1
Eric Anholt (1):
- v3d: Fix leak of the renderonly struct on screen destruction.
Jason Ekstrand (6):
- glsl/lower_vector_derefs: Don't use a temporary for TCS outputs
- glsl/list: Add a list variant of insert_after
- anv/pass: Flag the need for a RT flush for resolve attachments
- nir/builder: Add a vector extract helper
- nir: Add a new pass to lower array dereferences on vectors
- intel/nir: Lower array-deref-of-vector UBO and SSBO loads
Józef Kucia (2):
- radv: Fix driverUUID
- mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
Kenneth Graunke (1):
- intel/fs: Fix opt_peephole_csel to not throw away saturates.
Kevin Strasser (1):
- egl/dri: Avoid out of bounds array access
Mark Janes (1):
- mesa: properly report the length of truncated log messages
Plamena Manolova (1):
- i965: Disable ARB_fragment_shader_interlock for platforms prior to
GEN9
Samuel Pitoiset (3):
- radv: set the maximum number of IBs per submit to 192
- radv: always initialize HTILE when the src layout is UNDEFINED
- radv: fix binding transform feedback buffers
Sergii Romantsov (1):
- d3d: meson: do not prefix user provided d3d-drivers-path
Tapani Pälli (2):
- isl: fix automake build when sse41 is not supported
- anv/radv: release memory allocated by glsl types during spirv_to_nir