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307 lines
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ReStructuredText
Mesa 18.2.0 Release Notes / September 7, 2018
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=============================================
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Mesa 18.2.0 is a new development release. People who are concerned with
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stability and reliability should stick with a previous release or wait
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for Mesa 18.2.1.
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Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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libwayland-egl is now distributed by Wayland (since 1.15, `see
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announcement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__),
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and has been removed from Mesa in this release. Make sure you're using
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an up-to-date version of Wayland to keep the functionality.
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SHA256 checksums
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----------------
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::
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b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz
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22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz
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New features
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------------
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Note: some of the new features are only available with certain drivers.
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- OpenGL 4.3 on virgl
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- OpenGL 4.4 Compatibility profile on radeonsi
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- OpenGL ES 3.2 on radeonsi and virgl
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- GL_ARB_ES3_2_compatibility on radeonsi
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- GL_ARB_fragment_shader_interlock on i965
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- GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)
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- GL_ANDROID_extension_pack_es31a on radeonsi.
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- GL_KHR_texture_compression_astc_ldr on radeonsi
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- GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on
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nvc0 (GM200+)
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- GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)
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- multisampled images on nvc0 (GM107+) (now supported on GF100+)
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Bug fixes
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---------
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- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ -
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[G965] Some objects in Neverwinter Nights Linux version not displayed
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correctly
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- `Bug 61761 <https://bugs.freedesktop.org/show_bug.cgi?id=61761>`__ -
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glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number
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- `Bug 65422 <https://bugs.freedesktop.org/show_bug.cgi?id=65422>`__ -
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Rename api_validate.[ch] to draw_validate.[ch]
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- `Bug 78097 <https://bugs.freedesktop.org/show_bug.cgi?id=78097>`__ -
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glUniform1ui and friends not supported by display lists
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- `Bug 91808 <https://bugs.freedesktop.org/show_bug.cgi?id=91808>`__ -
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trine1 misrender r600g
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- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
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[BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
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- `Bug 95009 <https://bugs.freedesktop.org/show_bug.cgi?id=95009>`__ -
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[SNB]
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amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2
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intermittent
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- `Bug 95012 <https://bugs.freedesktop.org/show_bug.cgi?id=95012>`__ -
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[SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent
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- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ -
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"float[a+++4 ? 1:1] f;" crashes glsl_compiler
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- `Bug 99116 <https://bugs.freedesktop.org/show_bug.cgi?id=99116>`__ -
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Wine DirectDraw programs showing only a blackscreen when using Mesa
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Gallium drivers
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- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ -
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Metro Redux game(s) needs override for midshader extension
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declaration
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- `Bug 100177 <https://bugs.freedesktop.org/show_bug.cgi?id=100177>`__
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- [GM206] Misrendering in XCOM Ennemy Within
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- `Bug 100430 <https://bugs.freedesktop.org/show_bug.cgi?id=100430>`__
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- [radv] graphical glitches on dolphin emulator
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- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
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- Mesa fails to link GLSL programs with unused output blocks
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- `Bug 102390 <https://bugs.freedesktop.org/show_bug.cgi?id=102390>`__
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- centroid interpolation causes broken attribute values
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- `Bug 102678 <https://bugs.freedesktop.org/show_bug.cgi?id=102678>`__
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- gl_BaseVertex should always be zero when the draw command has no
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<basevertex> parameter
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- `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__
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- BRW allocates too much heap memory
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- `Bug 104388 <https://bugs.freedesktop.org/show_bug.cgi?id=104388>`__
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- [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs
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- `Bug 104626 <https://bugs.freedesktop.org/show_bug.cgi?id=104626>`__
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- broadcom/vc5: double compare
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- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
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- anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
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having depthBoundsTest
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- `Bug 105351 <https://bugs.freedesktop.org/show_bug.cgi?id=105351>`__
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- [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails
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with a glGetTexSubImage fallback path
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- `Bug 105374 <https://bugs.freedesktop.org/show_bug.cgi?id=105374>`__
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- texture3d, a SaschaWillems demo, assert fails
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- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__
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- tc compatible htile sets depth of htiles of discarded fragments to
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1.0
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- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__
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- [snb] GPU hang: after geometry shader emits no geometry, the
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program hangs
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- `Bug 105497 <https://bugs.freedesktop.org/show_bug.cgi?id=105497>`__
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- shader-db crashes on 72 core system after ast_type_qualifier bitset
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change
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- `Bug 105613 <https://bugs.freedesktop.org/show_bug.cgi?id=105613>`__
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- Compute shader locks up within nested "for" loop
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- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__
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- linker error "fragment shader input ... has no matching output in
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the previous stage" when previous stage's output declaration in a
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separate shader object
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- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
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- Needed to delete mesa shader cache after driver upgrade for 32 bit
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wine vulkan programs to work.
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- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__
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- i965 always reports 0 viewport subpixel bits
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- `Bug 106090 <https://bugs.freedesktop.org/show_bug.cgi?id=106090>`__
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- Compiling compute shader crashes RADV
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- `Bug 106133 <https://bugs.freedesktop.org/show_bug.cgi?id=106133>`__
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- make check "OSError: [Errno 24] Too many open files"
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- `Bug 106163 <https://bugs.freedesktop.org/show_bug.cgi?id=106163>`__
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- r600/sb: optimizer tries to schedule access to different array
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elements in one instruction group
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- `Bug 106174 <https://bugs.freedesktop.org/show_bug.cgi?id=106174>`__
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- vulkan dota2 broken (segfaulting), found bug commit
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- `Bug 106180 <https://bugs.freedesktop.org/show_bug.cgi?id=106180>`__
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- [bisected] radv vulkan smoke test black screen (Add support for
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DRI3 v1.2)
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- `Bug 106232 <https://bugs.freedesktop.org/show_bug.cgi?id=106232>`__
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- LLVM unit tests have error in random number handling
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- `Bug 106243 <https://bugs.freedesktop.org/show_bug.cgi?id=106243>`__
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- [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon
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- `Bug 106315 <https://bugs.freedesktop.org/show_bug.cgi?id=106315>`__
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- The witness + dxvk suffers flickering garbage
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- `Bug 106331 <https://bugs.freedesktop.org/show_bug.cgi?id=106331>`__
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- radv doesnt support VK_FORMAT_R32G32B32_SFLOAT
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- `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__
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- Shader cache breaks INTEL_DEBUG=shader_time
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- `Bug 106393 <https://bugs.freedesktop.org/show_bug.cgi?id=106393>`__
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- glsl-fs-shader-stencil-export hangs forever
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- `Bug 106450 <https://bugs.freedesktop.org/show_bug.cgi?id=106450>`__
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- glGetIntegerv return wrong value in some cases
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- `Bug 106462 <https://bugs.freedesktop.org/show_bug.cgi?id=106462>`__
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- piglit.spec.arb_vertex_array_bgra.get regression
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- `Bug 106479 <https://bugs.freedesktop.org/show_bug.cgi?id=106479>`__
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- NDEBUG not defined for libamdgpu_addrlib
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- `Bug 106480 <https://bugs.freedesktop.org/show_bug.cgi?id=106480>`__
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- A2B10G10R10_SNORM vertex attribute doesn't work.
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- `Bug 106499 <https://bugs.freedesktop.org/show_bug.cgi?id=106499>`__
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- [regression, bisected] Several games crash on start
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- `Bug 106504 <https://bugs.freedesktop.org/show_bug.cgi?id=106504>`__
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- vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381
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- `Bug 106511 <https://bugs.freedesktop.org/show_bug.cgi?id=106511>`__
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- radv: MSAA broken on SI (assertion failure in vkCreateImage)
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- `Bug 106587 <https://bugs.freedesktop.org/show_bug.cgi?id=106587>`__
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- Dota2 is very dark when using vulkan render on a Intel << AMD prime
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setup
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- `Bug 106594 <https://bugs.freedesktop.org/show_bug.cgi?id=106594>`__
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- [regression,apitrace,bisected] Prison Architect rendered unplayable
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by multicoloured flickering triangles and overlayed triangles when
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performing certain actions
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- `Bug 106619 <https://bugs.freedesktop.org/show_bug.cgi?id=106619>`__
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- [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate
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expects 6 arguments, 3 provided
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- `Bug 106629 <https://bugs.freedesktop.org/show_bug.cgi?id=106629>`__
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- [SNB,IVB,HSW,BDW]
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dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels
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- `Bug 106642 <https://bugs.freedesktop.org/show_bug.cgi?id=106642>`__
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- X server crashes in i965 on desktop startup when DRI3 v1.2 /
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modifier support is enabled
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- `Bug 106643 <https://bugs.freedesktop.org/show_bug.cgi?id=106643>`__
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- double free when exporting a temporarily imported semaphore
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- `Bug 106673 <https://bugs.freedesktop.org/show_bug.cgi?id=106673>`__
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- [bisected] Steam is unusable since commit 5c33e8c7
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- `Bug 106687 <https://bugs.freedesktop.org/show_bug.cgi?id=106687>`__
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- radv: Fast color clears use incorrect format
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- `Bug 106708 <https://bugs.freedesktop.org/show_bug.cgi?id=106708>`__
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- [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9%
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drop on SynMark Multithread
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- `Bug 106748 <https://bugs.freedesktop.org/show_bug.cgi?id=106748>`__
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- st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu
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-display sdl,gl=on
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- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__
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- Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on
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VEGA but works ON POLARIS
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- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__
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- GLSL IR copy propagates loads of SSBOs
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- `Bug 106776 <https://bugs.freedesktop.org/show_bug.cgi?id=106776>`__
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- vma_random unrecognized command line option "-std=c++11"
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- `Bug 106778 <https://bugs.freedesktop.org/show_bug.cgi?id=106778>`__
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- Files missing from tarball - intel_sanitize_gpu.\*
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- `Bug 106779 <https://bugs.freedesktop.org/show_bug.cgi?id=106779>`__
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- Files missing from tarball - u_debug_stack_android.cpp
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- `Bug 106784 <https://bugs.freedesktop.org/show_bug.cgi?id=106784>`__
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- 18.1.1 autotools build fail without mako
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- `Bug 106801 <https://bugs.freedesktop.org/show_bug.cgi?id=106801>`__
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- vma_random_test.cpp:239:18: error: non-constant-expression cannot
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be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka
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'unsigned int') in initializer list [-Wc++11-narrowing]
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- `Bug 106810 <https://bugs.freedesktop.org/show_bug.cgi?id=106810>`__
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- ProgramBinary does not switch program correctly when using
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transform feedback
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- `Bug 106823 <https://bugs.freedesktop.org/show_bug.cgi?id=106823>`__
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- Failed to recongnize keyword of shader code
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- `Bug 106830 <https://bugs.freedesktop.org/show_bug.cgi?id=106830>`__
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- [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing
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on all platforms
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- `Bug 106861 <https://bugs.freedesktop.org/show_bug.cgi?id=106861>`__
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- fatal error: wayland-egl-backend.h: No such file or directory
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compilation terminated.
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- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
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- [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
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tests fail
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- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__
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- radv: Fragment shader output goes to wrong attachments when render
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targets are sparse
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- `Bug 106906 <https://bugs.freedesktop.org/show_bug.cgi?id=106906>`__
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- Failed to recongnize keyword “sampler2DRect” and
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"sampler2DRectShadow"
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- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__
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- Correct Transform Feedback Varyings information is expected after
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using ProgramBinary
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- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__
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- radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2
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- `Bug 106928 <https://bugs.freedesktop.org/show_bug.cgi?id=106928>`__
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- When starting a match Rocket League crashes on "Go"
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- `Bug 106941 <https://bugs.freedesktop.org/show_bug.cgi?id=106941>`__
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- Intel ANV vulkan driver exposing version 1.1.0 which is incorrect
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- `Bug 106986 <https://bugs.freedesktop.org/show_bug.cgi?id=106986>`__
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- glGetQueryiv error when querying number of result bits for
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GL_ANY_SAMPLES_PASSED_CONSERVATIVE
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- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__
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- [Regression]. Dying light game is crashing on latest mesa
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- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__
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- Segfault after munmap(kms_sw_dt->ro_mapped)
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- `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__
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- mesa-18.1: regression with TFP on intel with modesettings and
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glamor acceleration
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- `Bug 107190 <https://bugs.freedesktop.org/show_bug.cgi?id=107190>`__
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- Got seg fault on snb when use INTEL_DEBUG=bat
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- `Bug 107193 <https://bugs.freedesktop.org/show_bug.cgi?id=107193>`__
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- piglit.spec.arb_compute_shader.linker.bug-93840 fails
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- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__
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- Dual-Core CPU E5500 / G45: RetroArch with reicast core results in
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corrupted graphics
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- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__
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- [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets
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disabled?)
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- `Bug 107248 <https://bugs.freedesktop.org/show_bug.cgi?id=107248>`__
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- [G45 ILK G965] Texture handling broken
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- `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__
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- NIR segfaults after spirv-opt
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- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__
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- radv: OpBitfieldUExtract returns incorrect result when count is
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zero
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- `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__
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- Access violation on glDrawArrays with count >= 2048
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- `Bug 107305 <https://bugs.freedesktop.org/show_bug.cgi?id=107305>`__
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- glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating
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constructors are permitted only in C++11
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- `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__
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- Mesa-git RPM build fails after commit
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8cacf38f527d42e41441ef8c25d95d4b2f4e8602
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- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
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- [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
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KHR-GL46.texture_barrier*-texels,
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GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
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GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
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fail with some configuration
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- `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__
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- NIR verification crashes on piglit tests
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- `Bug 107423 <https://bugs.freedesktop.org/show_bug.cgi?id=107423>`__
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- vc4 build failure: "v3d_decoder.c:893: undefined reference to
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\`clif_lookup_bo'"
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- `Bug 107443 <https://bugs.freedesktop.org/show_bug.cgi?id=107443>`__
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- Build error on arm64: v3d_decoder.c:837:17: error: format not a
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string literal and no format arguments [-Werror=format-security]
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- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__
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- radv: OpControlBarrier does not always work correctly (bisected)
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- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
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- [DXVK] Setting high shader quality in GTA V results in LLVM error
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- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__
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- [GEN8+] up to 10% perf drop on several 3D benchmarks
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- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__
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- intel/decoder: out of bounds group_iter
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- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__
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- "0[2]" as function parameter hits assert
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- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
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- [SNB] The graphic corruption when we reuse the GS compiled and used
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for TFB when statebuffer contain magic trash in the unused space
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- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
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- Rise of the Tomb Raider Segmentation Fault when the game starts
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- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__
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- Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
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Changes
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-------
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- Removed GL_EXT_polygon_offset applications should use glPolygonOffset
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instead.
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- Removed libwayland-egl, now part of Wayland
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