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8dcc1f8311
This removes the deprecated 'true' and 'false' options, and uses a meson feature, requiring significantly less code. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20409>
49 lines
2.1 KiB
ReStructuredText
49 lines
2.1 KiB
ReStructuredText
Gallium Nine
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============
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The Gallium frontend, which implements Direct3D 9.
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Nine implements the full IDirect3DDevice9 COM interface and a custom COM interface called ID3DAdapter9, which is used to implement the final IDirect3D9Ex COM interface.
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ID3DAdapter9 is completely agnostic regarding the window system code, meaning this can be provided by wine, Xlib, Wayland, etc.
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Gallium Nine is commonly used in conjunction with `Wine <https://www.winehq.org/>`__.
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`Gallium Nine Standalone <https://github.com/iXit/wine-nine-standalone>`__ is the standalone version of the Wine parts of Gallium Nine which makes it possible to use it with any stock Wine version. It's simple to install through `Winetricks <https://github.com/Winetricks/winetricks>`__ with ``winetricks galliumnine``.
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Aside from Wine, Gallium Nine works well with `Box86 <https://ptitseb.github.io/box86/>`__.
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Can be used via `Zink <https://www.supergoodcode.com/to-the-nines/>`__ even on the `Vulkan API <https://en.wikipedia.org/wiki/Vulkan>`__.
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In the majority of cases this implementation has better performance than Wine doing the translation from D3D9 to OpenGL itself.
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It's also possible to use D3D9 directly from the Linux environment. For tests, demos, and more details, you can see `this repository <https://github.com/iXit/nine-tests>`__.
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Build
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-----
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Beware: Most Direct3D games are 32-bit, and thus need a 32-bit version of Mesa.
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.. code-block:: console
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$ meson configure \
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-D gallium-nine=true \
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-D dri3=enabled \
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...
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Paths
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-----
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You need to point wine-nine-standalone to the location of ``d3dadapter9.so``.
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If you use distribution packaged Mesa, it should work out of the box.
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There are three options (sorted from permanent to temporary):
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- compile Wine Nine Standalone with ``D3D9NINE_MODULEPATH`` pointing to your local library
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- set ModulePath of Software\Wine\Direct3DNine in the wine registers
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- ``$ D3D_MODULE_PATH="$MESA_INSTALLDIR/lib/d3d/d3dadapter9.so" wine ...``
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Run
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---
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Before running your application in Wine, verify that everything works as expected by running:
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.. code-block:: console
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$ wine ninewinecfg
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