mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2024-11-23 18:24:13 +08:00
c09482b293
This extra indentation caused these to be inside <blockquote>-tags, which obviously isn't what we want. Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21927>
179 lines
7.8 KiB
ReStructuredText
179 lines
7.8 KiB
ReStructuredText
Source Code Tree
|
|
================
|
|
|
|
This is a brief summary of Mesa's directory tree and what's contained in
|
|
each directory.
|
|
|
|
- **docs** - Documentation
|
|
- **include** - Public OpenGL header files
|
|
- **src**
|
|
|
|
- **amd** - AMD-specific sources
|
|
|
|
- **addrlib** - common sources for creating images
|
|
- **common** - common code between RADV, RadeonSI and ACO
|
|
- **compiler** - ACO shader compiler
|
|
- **llvm** - common code between RADV and RadeonSI for compiling
|
|
shaders using LLVM
|
|
- **registers** - register definitions
|
|
- **vulkan** - RADV Vulkan implementation for AMD Southern Island
|
|
and newer
|
|
|
|
- **compiler** - Common utility sources for different compilers.
|
|
|
|
- **glsl** - the GLSL IR and compiler
|
|
- **nir** - the NIR IR and compiler
|
|
- **spirv** - the SPIR-V compiler
|
|
|
|
- **egl** - EGL library sources
|
|
|
|
- **drivers** - EGL drivers
|
|
- **main** - main EGL library implementation. This is where all
|
|
the EGL API functions are implemented, like eglCreateContext().
|
|
|
|
- **freedreno** - Adreno-specific sources
|
|
|
|
- **fdl** - mipmap layout manager
|
|
- **vulkan** - Turnip is a Vulkan implementation for
|
|
Qualcomm Adreno
|
|
|
|
- **gbm** - Generic Buffer Manager is a memory allocator for
|
|
device buffers
|
|
|
|
- **intel** - Intel-specific sources
|
|
|
|
- **blorp** - BLit Or Resolve Pass is a blit and HiZ resolve framework
|
|
- **vulkan** - Anvil is a Vulkan implementation for Intel gen 7
|
|
(Ivy Bridge) and newer
|
|
|
|
- **mapi** - Mesa APIs
|
|
|
|
- **glapi** - OpenGL API dispatch layer. This is where all the GL
|
|
entrypoints like glClear, glBegin, etc. are generated, as well as
|
|
the GL dispatch table. All GL function calls jump through the
|
|
dispatch table to functions found in main/.
|
|
|
|
- **mesa** - Main Mesa sources
|
|
|
|
- **main** - The core Mesa code (mainly state management)
|
|
- **math** - vertex array translation and transformation code
|
|
(not used with Gallium)
|
|
- **program** - Vertex/fragment shader and GLSL compiler code
|
|
- **state_tracker** - Translator from Mesa to Gallium. This is
|
|
basically a Mesa device driver that speaks to Gallium.
|
|
- **vbo** - Vertex Buffer Object code. All drawing with
|
|
glBegin/glEnd, glDrawArrays, display lists, etc. goes through
|
|
this module. The results is a well-defined set of vertex arrays
|
|
which are passed to the device driver (or transform and lighting
|
|
module) for rendering.
|
|
- **x86** - Assembly code/optimizations for 32-bit x86 systems
|
|
(not used with Gallium)
|
|
- **x86-64** - Assembly code/optimizations for 64-bit x86 systems
|
|
(not used with Gallium)
|
|
|
|
- **gallium** - Gallium3D source code
|
|
|
|
- **include** - Gallium3D header files which define the Gallium3D
|
|
interfaces
|
|
- **drivers** - Gallium3D device drivers
|
|
|
|
- **etnaviv** - Driver for Vivante.
|
|
- **freedreno** - Driver for Qualcomm Adreno.
|
|
- **i915** - Driver for Intel i915/i945.
|
|
- **iris** - Driver for Intel gen 8 (Broadwell) and newer.
|
|
- **lima** - Driver for ARM Mali-400 (Utgard) series.
|
|
- **llvmpipe** - Software driver using LLVM for runtime code
|
|
generation.
|
|
- **nouveau** - Driver for NVIDIA GPUs.
|
|
- **panfrost** - Driver for ARM Mali Txxx (Midgard) and
|
|
Gxx (Bifrost) GPUs.
|
|
- **r300** - Driver for ATI R300 - R500.
|
|
- **r600** - Driver for ATI/AMD R600 - Northern Island (Terascale).
|
|
- **radeonsi** - Driver for AMD Southern Island and newer (GCN, RDNA).
|
|
- **softpipe** - Software reference driver.
|
|
- **svga** - Driver for VMware's SVGA virtual GPU.
|
|
- **tegra** - Driver for NVIDIA Tegra GPUs.
|
|
- **v3d** - Driver for Broadcom VideoCore 5 and newer.
|
|
- **vc4** - Driver for Broadcom VideoCore 4.
|
|
- **virgl** - Driver for Virtio virtual GPU of QEMU.
|
|
- **zink** - Driver that uses Vulkan for rendering.
|
|
|
|
- **auxiliary** - Gallium support code
|
|
|
|
- **cso_cache** - Constant State Objects Cache. Used to filter
|
|
out redundant state changes between frontends and drivers.
|
|
- **draw** - Software vertex processing and primitive assembly
|
|
module. This includes vertex program execution, clipping,
|
|
culling and optional stages for drawing wide lines, stippled
|
|
lines, polygon stippling, two-sided lighting, etc. Intended
|
|
for use by drivers for hardware that does not have vertex
|
|
shaders. Geometry shaders will also be implemented in this
|
|
module.
|
|
- **gallivm** - LLVM module for Gallium. For LLVM-based
|
|
compilation, optimization and code generation for TGSI
|
|
shaders. Incomplete.
|
|
- **hud** - Heads-Up Display, an overlay showing GPU statistics
|
|
- **pipebuffer** - utility module for managing buffers
|
|
- **rtasm** - run-time assembly/machine code generation.
|
|
Currently there's run-time code generation for x86/SSE,
|
|
PowerPC and Cell SPU.
|
|
- **tessellator**- used by software drivers to implement
|
|
tessellation shaders
|
|
- **tgsi** - TG Shader Infrastructure. Code for encoding,
|
|
manipulating and interpreting GPU programs.
|
|
- **translate** - module for translating vertex data from one
|
|
format to another.
|
|
- **util** - assorted utilities for arithmetic, hashing,
|
|
surface creation, memory management, 2D blitting, simple
|
|
rendering, etc.
|
|
- **vl** - utility code for video decode/encode
|
|
- XXX more
|
|
|
|
- **frontends** - These implement various libraries using the
|
|
device drivers
|
|
|
|
- **clover** - OpenCL frontend
|
|
- **d3d10umd** - D3D10 frontend for Windows only. It's similar to Microsoft WARP, but using LLVMpipe/Softpipe.
|
|
- **dri** - Meta frontend for DRI drivers, see mesa/state_tracker
|
|
- **glx** - Meta frontend for GLX
|
|
- **hgl** - Haiku OpenGL
|
|
- **lavapipe** - Vulkan frontend, software Vulkan rasterizer using LLVMpipe.
|
|
- **nine** - D3D9 frontend, see targets/d3dadapter9
|
|
- **omx** - OpenMAX Bellagio frontend
|
|
- **osmesa** - Off-screen OpenGL rendering library
|
|
- **va** - VA-API frontend
|
|
- **vdpau** - VDPAU frontend
|
|
- **wgl** - Windows WGL frontend
|
|
- **xa** - XA frontend
|
|
|
|
- **winsys** - The device drivers are platform-independent, the
|
|
winsys connects them to various platforms. There is usually one winsys
|
|
per device family, and within the winsys directory there can be
|
|
multiple flavors connecting to different platforms.
|
|
|
|
- **drm** - Direct Rendering Manager on Linux
|
|
- **gdi** - Windows
|
|
- **xlib** - indirect rendering on X Window System
|
|
- XXX more
|
|
|
|
- **targets** - These control how the Gallium code is compiled into
|
|
different libraries. Each of these roughly corresponds to one frontend.
|
|
|
|
- **d3dadapter9** - d3dadapter9.so for Wine
|
|
- **dri** - libgallium_dri.so loaded by libGL.so
|
|
- XXX more
|
|
|
|
- **glx** - The GLX library code for building libGL.so using DRI
|
|
drivers.
|
|
- **loader** - Used by libGL.so to find and load the appropriate DRI driver.
|
|
- **panfrost** - Panfrost-specific sources
|
|
|
|
- **compiler** - shader compiler for Bifrost and newer GPUs
|
|
- **lib** - GPU data structures (command stream) support code
|
|
- **midgard** - shader compiler for the Midgard generation GPUs
|
|
- **shared** - shared Mali code between Lima and Panfrost
|
|
- **util** - shared code between Midgard and Bifrost shader compilers
|
|
|
|
- **util** - Various utility codes
|
|
- **vulkan** - Common code for Vulkan drivers
|