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It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
155 lines
5.5 KiB
HTML
155 lines
5.5 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 11.0.7 Release Notes / December 9, 2015</h1>
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<p>
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Mesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6 release.
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</p>
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<p>
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Mesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.1. OpenGL
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4.1 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f mesa-11.0.7.tar.gz
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e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb mesa-11.0.7.tar.xz
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93110">Bug 93110</a> - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
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</ul>
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<h2>Changes</h2>
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<p>Chris Wilson (1):</p>
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<ul>
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<li>meta: Compute correct buffer size with SkipRows/SkipPixels</li>
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</ul>
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<p>Daniel Stone (1):</p>
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<ul>
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<li>egl/wayland: Ignore rects from SwapBuffersWithDamage</li>
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</ul>
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<p>Dave Airlie (4):</p>
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<ul>
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<li>texgetimage: consolidate 1D array handling code.</li>
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<li>r600: geometry shader gsvs itemsize workaround</li>
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<li>r600: rv670 use at least 16es/gs threads</li>
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<li>r600: workaround empty geom shader.</li>
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</ul>
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<p>Emil Velikov (4):</p>
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<ul>
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<li>docs: add sha256 checksums for 11.0.6</li>
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<li>get-pick-list.sh: Require explicit "11.0" for nominating stable patches</li>
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<li>mesa; add get-extra-pick-list.sh script into bin/</li>
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<li>Update version to 11.0.7</li>
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</ul>
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<p>François Tigeot (1):</p>
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<ul>
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<li>xmlconfig: Add support for DragonFly</li>
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</ul>
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<p>Ian Romanick (22):</p>
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<ul>
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<li>mesa: Make bind_vertex_buffer avilable outside varray.c</li>
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<li>mesa: Refactor update_array_format to make _mesa_update_array_format_public</li>
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<li>mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib</li>
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<li>i965: Pass brw_context instead of gl_context to brw_draw_rectlist</li>
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<li>i965: Use DSA functions for VBOs in brw_meta_fast_clear</li>
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<li>i965: Use internal functions for buffer object access</li>
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<li>i965: Don't pollute the buffer object namespace in brw_meta_fast_clear</li>
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<li>meta: Use DSA functions for PBO in create_texture_for_pbo</li>
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<li>meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
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<li>i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
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<li>meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects</li>
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<li>meta: Track VBO using gl_buffer_object instead of GL API object handle</li>
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<li>meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects</li>
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<li>meta: Use internal functions for buffer object and VAO access</li>
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<li>meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects</li>
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<li>meta: Partially convert _mesa_meta_DrawTex to DSA</li>
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<li>meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex</li>
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<li>meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex</li>
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<li>meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex</li>
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<li>meta/TexSubImage: Don't pollute the buffer object namespace</li>
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<li>meta/generate_mipmap: Don't leak the framebuffer object</li>
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<li>glsl: Fix off-by-one error in array size check assertion</li>
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</ul>
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<p>Ilia Mirkin (7):</p>
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<ul>
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<li>nvc0/ir: actually emit AFETCH on kepler</li>
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<li>nir: fix typo in idiv lowering, causing large-udiv-udiv failures</li>
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<li>nouveau: use the buffer usage to determine placement when no binding</li>
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<li>nv50,nvc0: properly handle buffer storage invalidation on dsa buffer</li>
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<li>nv50/ir: fix (un)spilling of 3-wide results</li>
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<li>mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists</li>
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<li>nvc0/ir: start offset at texBindBase for txq, like regular texturing</li>
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</ul>
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<p>Jonathan Gray (1):</p>
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<ul>
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<li>automake: fix some occurrences of hardcoded -ldl and -lpthread</li>
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</ul>
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<p>Leo Liu (1):</p>
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<ul>
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<li>radeon/vce: disable Stoney VCE for 11.0</li>
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</ul>
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<p>Marta Lofstedt (1):</p>
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<ul>
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<li>gles2: Update gl2ext.h to revision: 32120</li>
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</ul>
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<p>Oded Gabbay (1):</p>
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<ul>
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<li>llvmpipe: disable VSX in ppc due to LLVM PPC bug</li>
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</ul>
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</div>
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</body>
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</html>
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