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This uses the previously added scripts to convert the documentation to reStructuredText, which is both easier to read offline, and can be used to generate modern HTML for online documentation. No modification to the generated results have been done. Acked-by: Eric Engestrom <eric@engestrom.ch> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
108 lines
4.7 KiB
ReStructuredText
108 lines
4.7 KiB
ReStructuredText
Mesa 20.0.2 Release Notes / 2020-03-18
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======================================
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Mesa 20.0.2 is a bug fix release which fixes bugs found since the 20.0.1
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release.
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Mesa 20.0.2 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.6. OpenGL 4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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Mesa 20.0.2 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct depends
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on the particular driver being used.
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SHA256 checksum
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---------------
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::
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aa54f1cb669550606aab8ceb475105d15aeb814fca5a778ce70d0fd10e98e86f mesa-20.0.2.tar.xz
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New features
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------------
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Bug fixes
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---------
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- RPCS3 / Persona 5 - Performance regression [RADV / Navi]
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- [CTS] dEQP-VK.descriptor_indexing.\* fails on RADV/LLVM
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- [RadeonSI][gfx10/navi] Kerbal Space Program crash: si_draw_vbo:
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Assertion \`0' failed
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- src/compiler/glsl/glcpp/glcpp-parse.y:1297: \_token_print: Assertion
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\`!"Error: Don't know how to print token."' failed.
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- Budget Cuts hits VK_AMD_shader_fragment_mask assert
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Changes
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-------
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- gitlab-ci: Add add a set of lima flakes
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- amd/llvm: Fix divergent descriptor indexing. (v3)
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- amd/llvm: Fix divergent descriptor regressions with radeonsi.
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- glsl: do not crash if string literal is used outside of
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#include/#line
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- st/mesa: Fix signed integer overflow when using
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util_throttle_memory_usage
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- gallium: fix build with latest meson and gcc10
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- docs: Add sha256sums for 20.0.1
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- .pick_status.json: Update to 07f1ef5656e0721282d01a8421eaca056348137d
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- .pick_status.json: Update to 70341d7746c177a4cd7377ef633e9f85afd11d54
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- .pick_status.json: Update to 625d8705f02e211e2733c3fe12845505725c37d4
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- .pick_status.json: Mark b83c9aca4a5fd02d920c90c1799137fed52dc1d9 as
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backported
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- .pick_status.json: Update to ee9e0d1ecae307fa48200d2604d3114070253299
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- .pick_status.json: Update to 3dd0d12aa5fefa94123269a541c94cdf57599e34
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- .pick_status.json: Update to 94e37859a96cc56cf0c5418a5af00a3e9f5a1bf5
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- glsl/tests: Fix waiting for disk_cache_put() to finish.
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- bin/gen_release_notes.py: fix commit list command
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- .pick_status.json: Update to 24db276d11976905b2e8a44965c684bb48c3d49f
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- gen_release_notes: fix vulkan version reported
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- docs/relnotes/20.0: fix vulkan version reported
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- .pick_status.json: Update to ba03e308b66b0b88f60b99d9d47851a5e1522e6e
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- vulkan/wsi: fix cleanup when dup() fails
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- gen_release_notes: fix version in "you should wait" message
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- intel/fs: Fix workaround for VxH indirect addressing bug under
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control flow.
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- isl: Set 3DSTATE_DEPTH_BUFFER::Depth correctly for 3D surfaces
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- iris: Don't skip fast depth clears if the color changed
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- anv: Parse VkPhysicalDeviceFeatures2 in CreateDevice
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- vulkan/wsi: Don't leak the FD when
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GetImageDrmFormatModifierProperties fails
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- vulkan/wsi: Return an error if dup() fails
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- anv: Use the PIPE_CONTROL instead of bits for the CS stall W/A
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- anv: Use a proper end-of-pipe sync instead of just CS stall
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- anv: Do end-of-pipe sync around MCS/CCS ops instead of CS stall
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- anv: Do an end-of-pipe sync before updating AUX table entries
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- meson: Avoid duplicate symbols.
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- Revert "glsl: Use a simpler formula for tanh"
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- Revert "spirv: Use a simpler and more correct implementaiton of
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tanh()"
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- Revert "mesa: check for z=0 in \_mesa_Vertex3dv()"
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- radeonsi: add a bug workaround for NGG - LATE_ALLOC_GS
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- ac: add a bug workaround for the 100% NGG culling case
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- gallium/cso_context: remove cso_delete_xxx_shader helpers to fix the
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live cache
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- freedreno: android: fix build failure on android due to python
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version
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- freedreno: android: add a6xx-pack.xml.h generation to android build
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- freedreno: android: fix build of perfcounters.
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- llvmpipe: Use uintptr_t for pointer values
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- anv: Wait for the GPU to be idle before invalidating the aux table.
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- iris: Split aux map initialization from invalidation.
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- iris: Wait for the GPU to be idle before invalidating the aux table.
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- freedreno: fix FD_MESA_DEBUG=inorder
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- aco: fix image load/store with lod and 1D images
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- nir/lower_input_attachments: remove bogus assert in
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try_lower_input_texop()
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- ac/llvm: add missing optimization barrier for 64-bit readlanes
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- radv: only inject implicit subpass dependencies if necessary
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- radv: fix random depth range unrestricted failures due to a cache
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issue
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- nir: Add ability to lower non-const quad broadcasts to const ones.
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- radv: Enable lowering dynamic quad broadcasts.
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- st/nine: Fix incompatible-pointer-types-discards-qualifiers errors.
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