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If you have a repeating <display> substring you can replace this substring with a template and reference the template name instead. Saves from doing lot of copy&paste and makes general changes to the substring much easier. Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com> Reviewed-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25451>
355 lines
15 KiB
ReStructuredText
355 lines
15 KiB
ReStructuredText
ISASPEC - XML Based ISA Specification
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=====================================
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isaspec provides a mechanism to describe an instruction set in XML, and
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generate a disassembler and assembler. The intention is
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to describe the instruction set more formally than hand-coded assembler
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and disassembler, and better decouple the shader compiler from the
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underlying instruction encoding to simplify dealing with instruction
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encoding differences between generations of GPU.
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Benefits of a formal ISA description, compared to hand-coded assemblers
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and disassemblers, include easier detection of new bit combinations that
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were not seen before in previous generations due to more rigorous
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description of bits that are expect to be '0' or '1' or 'x' (dontcare)
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and verification that different encodings don't have conflicting bits
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(i.e. that the specification cannot result in more than one valid
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interpretation of any bit pattern).
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The isaspec tool and XML schema are intended to be generic (not specific
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to ir3), although there are currently a couple limitations due to short-
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cuts taken to get things up and running (which are mostly not inherent to
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the XML schema, and should not be too difficult to remove from the py and
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decode/disasm utility):
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* Maximum "field" size is 64b
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* Fixed instruction size
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Often times, especially when new functionality is added in later gens
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while retaining (or at least mostly retaining) backwards compatibility
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with encodings used in earlier generations, the actual encoding can be
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rather messy to describe. To support this, isaspec provides many flexible
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mechanism, such as conditional overrides and derived fields. This not
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only allows for describing an irregular instruction encoding, but also
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allows matching an existing disasm syntax (which might not have been
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design around the idea of disassembly based on a formal ISA description).
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Bitsets
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-------
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The fundamental concept of matching a bit-pattern to an instruction
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decoding/encoding is the concept of a hierarchical tree of bitsets.
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This is intended to match how the HW decodes instructions, where certain
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bits describe the instruction (and sub-encoding, and so on), and other
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bits describe various operands to the instruction.
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Bitsets can also be used recursively as the type of a field described
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in another bitset.
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The leaves of the tree of instruction bitsets represent every possible
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instruction. Deciding which instruction a bitpattern is amounts to:
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.. code-block:: c
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m = (val & bitsets[n]->mask) & ~bitsets[n]->dontcare;
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if (m == bitsets[n]->match) {
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/* we've found the instruction description */
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}
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For example, the starting point to decode an ir3 instruction is a 64b
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bitset:
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.. code-block:: xml
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<bitset name="#instruction" size="64">
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<doc>
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Encoding of an ir3 instruction. All instructions are 64b.
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</doc>
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</bitset>
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In the first level of instruction encoding hierarchy, the high three bits
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group things into instruction "categories":
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.. code-block:: xml
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<bitset name="#instruction-cat2" extends="#instruction">
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<field name="DST" low="32" high="39" type="#reg-gpr"/>
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<field name="REPEAT" low="40" high="41" type="#rptN"/>
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<field name="SAT" pos="42" type="bool" display="(sat)"/>
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<field name="SS" pos="44" type="bool" display="(ss)"/>
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<field name="UL" pos="45" type="bool" display="(ul)"/>
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<field name="DST_CONV" pos="46" type="bool">
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<doc>
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Destination register is opposite precision as source, i.e.
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if {FULL} is true then destination is half precision, and
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visa versa.
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</doc>
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</field>
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<derived name="DST_HALF" expr="#dest-half" type="bool" display="h"/>
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<field name="EI" pos="47" type="bool" display="(ei)"/>
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<field name="FULL" pos="52" type="bool">
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<doc>Full precision source registers</doc>
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</field>
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<field name="JP" pos="59" type="bool" display="(jp)"/>
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<field name="SY" pos="60" type="bool" display="(sy)"/>
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<pattern low="61" high="63">010</pattern> <!-- cat2 -->
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<!--
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NOTE, both SRC1_R and SRC2_R are defined at this level because
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SRC2_R is still a valid bit for (nopN) (REPEAT==0) for cat2
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instructions with only a single src
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-->
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<field name="SRC1_R" pos="43" type="bool" display="(r)"/>
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<field name="SRC2_R" pos="51" type="bool" display="(r)"/>
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<derived name="ZERO" expr="#zero" type="bool" display=""/>
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</bitset>
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The ``<pattern>`` elements are the part(s) that determine which leaf-node
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bitset matches against a given bit pattern. The leaf node's match/mask/
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dontcare bitmasks are a combination of those defined at the leaf node and
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recursively each parent bitclass.
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For example, cat2 instructions (ALU instructions with up to two src
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registers) can have either one or two source registers:
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.. code-block:: xml
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<bitset name="#instruction-cat2-1src" extends="#instruction-cat2">
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<override expr="#cat2-cat3-nop-encoding">
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<display>
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{SY}{SS}{JP}{SAT}(nop{NOP}) {UL}{NAME} {EI}{DST_HALF}{DST}, {SRC1}
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</display>
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<derived name="NOP" expr="#cat2-cat3-nop-value" type="uint"/>
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<field name="SRC1" low="0" high="15" type="#multisrc">
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<param name="ZERO" as="SRC_R"/>
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<param name="FULL"/>
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</field>
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</override>
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<display>
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{SY}{SS}{JP}{SAT}{REPEAT}{UL}{NAME} {EI}{DST_HALF}{DST}, {SRC1}
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</display>
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<pattern low="16" high="31">xxxxxxxxxxxxxxxx</pattern>
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<pattern low="48" high="50">xxx</pattern> <!-- COND -->
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<field name="SRC1" low="0" high="15" type="#multisrc">
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<param name="SRC1_R" as="SRC_R"/>
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<param name="FULL"/>
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</field>
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</bitset>
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<bitset name="absneg.f" extends="#instruction-cat2-1src">
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<pattern low="53" high="58">000110</pattern>
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</bitset>
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In this example, ``absneg.f`` is a concrete cat2 instruction (leaf node of
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the bitset inheritance tree) which has a single src register. At the
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``#instruction-cat2-1src`` level, bits that are used for the 2nd src arg
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and condition code (for cat2 instructions which use a condition code) are
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defined as 'x' (dontcare), which matches our understanding of the hardware
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(but also lets the disassembler flag cases where '1' bits show up in places
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we don't expect, which may signal a new instruction (sub)encoding).
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You'll notice that ``SRC1`` refers back to a different bitset hierarchy
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that describes various different src register encoding (used for cat2 and
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cat4 instructions), i.e. GPR vs CONST vs relative GPR/CONST. For fields
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which have bitset types, parameters can be "passed" in via ``<param>``
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elements, which can be referred to by the display template string, and/or
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expressions. For example, this helps to deal with cases where other fields
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outside of that bitset control the encoding/decoding, such as in the
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``#multisrc`` example:
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.. code-block:: xml
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<bitset name="#multisrc" size="16">
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<doc>
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Encoding for instruction source which can be GPR/CONST/IMMED
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or relative GPR/CONST.
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</doc>
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</bitset>
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...
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<bitset name="#multisrc-gpr" extends="#multisrc">
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<display>
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{ABSNEG}{SRC_R}{HALF}{SRC}
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</display>
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<derived name="HALF" expr="#multisrc-half" type="bool" display="h"/>
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<field name="SRC" low="0" high="7" type="#reg-gpr"/>
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<pattern low="8" high="13">000000</pattern>
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<field name="ABSNEG" low="14" high="15" type="#absneg"/>
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</bitset>
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At some level in the bitset inheritance hierarchy, there is expected to be a
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``<display>`` element specifying a template string used during bitset
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decoding. The display template consists of references to fields (which may
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be derived fields) specified as ``{FIELDNAME}`` and other characters
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which are just echoed through to the resulting decoded bitset.
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The special field reference ``{NAME}`` prints the name of the bitset. This is
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often useful when the ``<display>`` element is at a higher level than the
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leaves of the hierarchy, for example a whole class of similar instructions that
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only differ in opcode.
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Sometimes there may be multiple variants of an instruction that must be
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different bitsets, for example because they are so different that they must
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derive from different bitsets, but they have the same name. Because bitset
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names must be unique in the encoder, this can be a problem, but this can worked
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around with the ``displayname`` attribute on the ``bitset`` which changes how
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``{NAME}`` is displayed but not the name used in the encoder. ``displayname``
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is only useful for leaf bitsets.
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It is possible to define a line column alignment value per field to influence
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the visual output. It needs to be specified as ``{FIELDNAME:align=xx}``.
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The ``<override>`` element will be described in the next section, but it
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provides for both different decoded instruction syntax/mnemonics (when
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simply providing a different display template string) as well as instruction
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encoding where different ranges of bits have a different meaning based on
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some other bitfield (or combination of bitfields). In this example it is
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used to cover the cases where ``SRCn_R`` has a different meaning and a
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different disassembly syntax depending on whether ``REPEAT`` equals zero.
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The ``<template>`` element can be used to represent a placeholder for a more
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complex ``<display>`` substring.
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Overrides
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---------
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In many cases, a bitset is not convenient for describing the expected
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disasm syntax, and/or interpretation of some range of bits differs based
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on some other field or combination of fields. These *could* be modeled
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as different derived bitsets, at the expense of a combinatorial explosion
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of the size of the bitset inheritance tree. For example, *every* cat2
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(and cat3) instruction has both a ``(nopN)`` interpretation in addition to
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the ``(rptN`)`` interpretation.
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An ``<override>`` in a bitset allows to redefine the display string, and/or
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field definitions from the default case. If the override's expr(ession)
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evaluates to non-zero, ``<display>``, ``<field>``, and ``<derived>``
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elements take precedence over what is defined in the top-level of the
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bitset (i.e. the default case).
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Expressions
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-----------
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Both ``<override>`` and ``<derived>`` fields make use of ``<expr>`` elements,
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either defined inline, or defined and named at the top level and referred to
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by name in multiple other places. An expression is a simple 'C' expression
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which can reference fields (including other derived fields) with the same
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``{FIELDNAME}`` syntax as display template strings. For example:
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.. code-block:: xml
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<expr name="#cat2-cat3-nop-encoding">
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(({SRC1_R} != 0) || ({SRC2_R} != 0)) && ({REPEAT} == 0)
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</expr>
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In the case of ``<override>`` elements, the override applies if the expression
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evaluates to non-zero. In the case of ``<derived>`` fields, the expression
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evaluates to the value of the derived field.
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Branching
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---------
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isaspec supports a few special field types for printing branch destinations. If
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``isaspec_decode_options::branch_labels`` is true, a pre-pass over the program
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to be disassembled determines which instructions are branch destinations and
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then they are printed when disassembling, in addition to printing the name of
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the destination when printing the field itself.
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There are two different types, which affect how the destination is computed. If
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the field type is ``branch``, then the field is interpreted as a signed offset
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from the current instruction. If the type is ``absbranch``, then it is
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interpreted as an offset from the first instruction to be disassembled. In
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either case, the offset is multiplied by the instruction size.
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For example, here is what a signed-offset unconditional jump instruction might
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look like:
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.. code-block:: xml
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<bitset name="jump" extends="#instruction">
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<display>
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jump #{OFFSET}
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</display>
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<pattern low="26" high="31">110010</pattern> <!-- opcode goes here -->
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<field name="OFFSET" low="0" high="25" type="branch"/>
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</bitset>
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This would produce a disassembly like ``jump #l42`` if the destination is 42
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instructions after the start of the disassembly. The destination would be
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preceded by a line with just ``l42:``.
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``branch`` and ``absbranch`` fields can additionally have a ``call="true"``
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attribute. For now, this just changes the disassembly. In particular the label
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prefix is changed to ``fxn`` and an extra empty line before the destination is
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added to visually seperate the disassembly into functions. So, for example, a
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call instruction defined like this:
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.. code-block:: xml
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<bitset name="call" extends="#instruction">
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<display>
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call #{OFFSET}
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</display>
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<pattern low="26" high="31">110010</pattern> <!-- opcode goes here -->
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<field name="OFFSET" low="0" high="25" type="branch" call="true"/>
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</bitset>
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will disassemble to ``call #fxn42``.
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Finally, users with special knowledge about where execution may start can define
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"entrypoints" when disassembling which are printed like function call
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destinations, with an extra empty line, but with an arbitrary user-defined
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name. Names that are ``fxn`` or ``l`` followed by a number are discouraged
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because they may clash with automatically-generated names.
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Encoding
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--------
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To facilitate instruction encoding, ``<encode>`` elements can be provided
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to teach the generated instruction packing code how to map from data structures
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representing the IR to fields. For example:
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.. code-block:: xml
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<bitset name="#instruction" size="64">
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<doc>
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Encoding of an ir3 instruction. All instructions are 64b.
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</doc>
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<gen min="300"/>
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<encode type="struct ir3_instruction *" case-prefix="OPC_">
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<!--
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Define mapping from encode src to individual fields,
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which are common across all instruction categories
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at the root instruction level
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Not all of these apply to all instructions, but we
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can define mappings here for anything that is used
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in more than one instruction category. For things
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that are specific to a single instruction category,
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mappings should be defined at that level instead.
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-->
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<map name="DST">src->regs[0]</map>
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<map name="SRC1">src->regs[1]</map>
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<map name="SRC2">src->regs[2]</map>
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<map name="SRC3">src->regs[3]</map>
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<map name="REPEAT">src->repeat</map>
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<map name="SS">!!(src->flags & IR3_INSTR_SS)</map>
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<map name="JP">!!(src->flags & IR3_INSTR_JP)</map>
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<map name="SY">!!(src->flags & IR3_INSTR_SY)</map>
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<map name="UL">!!(src->flags & IR3_INSTR_UL)</map>
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<map name="EQ">0</map> <!-- We don't use this (yet) -->
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<map name="SAT">!!(src->flags & IR3_INSTR_SAT)</map>
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</encode>
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</bitset>
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The ``type`` attribute specifies that the input to encoding an instruction
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is a ``struct ir3_instruction *``. In the case of bitset hierarchies with
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multiple possible leaf nodes, a ``case-prefix`` attribute should be supplied
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along with a function that maps the bitset encode source to an enum value
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with the specified prefix prepended to uppercase'd leaf node name. I.e. in
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this case, "add.f" becomes ``OPC_ADD_F``.
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Individual ``<map>`` elements teach the encoder how to map from the encode
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source to fields in the encoded instruction.
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