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3b69b67545
Add a new environment varible MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMICE_LIST that specifies a text file containing a list of RO fossilize caches to load. The list file is modifiable at runtime to allow for loading RO caches after initialization unlike MESA_DISK_CACHE_READ_ONLY_FOZ_DBS. The implementation spawns an updater thread that uses inotify to monitor the list file for modifications, attempting to load new foz dbs added to the list. Removing files from the list will not evict a loaded cache. MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST takes an absolute path. The file must exist at initialization for updating to occur. File names of foz dbs in the list file are new-line separated and take relative paths to the default cache directory like MESA_DISK_CACHE_READ_ONLY_FOZ_DBS. The maximum number of RO foz dbs is kept to 8 and is shared between MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST and MESA_DISK_CACHE_READ_ONLY_FOZ_DBS. The intended use case for this feature is to allow prebuilt caches to be downloaded and loaded asynchronously during app runtime. Prebuilt caches be large (several GB) and depending on network conditions would otherwise present extended wait time for caches to be availible before app launch. This will be used in Chrome OS. Signed-off-by: Juston Li <justonli@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19328>
1542 lines
47 KiB
ReStructuredText
1542 lines
47 KiB
ReStructuredText
Environment Variables
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=====================
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Normally, no environment variables need to be set. Most of the
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environment variables used by Mesa/Gallium are for debugging purposes,
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but they can sometimes be useful for debugging end-user issues.
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LibGL environment variables
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---------------------------
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.. envvar:: LIBGL_DEBUG
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If defined debug information will be printed to stderr. If set to
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``verbose`` additional information will be printed.
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.. envvar:: LIBGL_DRIVERS_PATH
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colon-separated list of paths to search for DRI drivers
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.. envvar:: LIBGL_ALWAYS_INDIRECT
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if set to ``true``, forces an indirect rendering context/connection.
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.. envvar:: LIBGL_ALWAYS_SOFTWARE
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if set to ``true``, always use software rendering
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.. envvar:: LIBGL_NO_DRAWARRAYS
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if set to ``true``, do not use DrawArrays GLX protocol (for
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debugging)
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.. envvar:: LIBGL_DRI2_DISABLE
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disable DRI2 if set to ``true``.
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.. envvar:: LIBGL_DRI3_DISABLE
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disable DRI3 if set to ``true``.
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Core Mesa environment variables
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-------------------------------
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.. envvar:: MESA_NO_ASM
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if set, disables all assembly language optimizations
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.. envvar:: MESA_NO_MMX
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if set, disables Intel MMX optimizations
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.. envvar:: MESA_NO_3DNOW
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if set, disables AMD 3DNow! optimizations
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.. envvar:: MESA_NO_SSE
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if set, disables Intel SSE optimizations
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.. envvar:: MESA_NO_ERROR
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if set to 1, error checking is disabled as per :ext:`GL_KHR_no_error`.
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This will result in undefined behavior for invalid use of the API, but
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can reduce CPU use for apps that are known to be error free.
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.. envvar:: MESA_DEBUG
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if set, error messages are printed to stderr. For example, if the
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application generates a ``GL_INVALID_ENUM`` error, a corresponding
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error message indicating where the error occurred, and possibly why,
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will be printed to stderr. For release builds, :envvar:`MESA_DEBUG`
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defaults to off (no debug output). :envvar:`MESA_DEBUG` accepts the
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following comma-separated list of named flags, which adds extra
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behavior to just set :envvar:`MESA_DEBUG` to ``1``:
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``silent``
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turn off debug messages. Only useful for debug builds.
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``flush``
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flush after each drawing command
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``incomplete_tex``
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extra debug messages when a texture is incomplete
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``incomplete_fbo``
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extra debug messages when a FBO is incomplete
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``context``
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create a debug context (see ``GLX_CONTEXT_DEBUG_BIT_ARB``) and
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print error and performance messages to stderr (or
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``MESA_LOG_FILE``).
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.. envvar:: MESA_LOG_FILE
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specifies a file name for logging all errors, warnings, etc., rather
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than stderr
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.. envvar:: MESA_EXTENSION_OVERRIDE
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can be used to enable/disable extensions. A value such as
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``GL_EXT_foo -GL_EXT_bar`` will enable the ``GL_EXT_foo`` extension
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and disable the ``GL_EXT_bar`` extension. Note that this will override
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extensions override configured using driconf.
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.. envvar:: MESA_EXTENSION_MAX_YEAR
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The ``GL_EXTENSIONS`` string returned by Mesa is sorted by extension
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year. If this variable is set to year X, only extensions defined on
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or before year X will be reported. This is to work-around a bug in
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some games where the extension string is copied into a fixed-size
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buffer without truncating. If the extension string is too long, the
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buffer overrun can cause the game to crash. This is a work-around for
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that.
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.. envvar:: MESA_GL_VERSION_OVERRIDE
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changes the value returned by ``glGetString(GL_VERSION)`` and
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possibly the GL API type.
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- The format should be ``MAJOR.MINOR[FC|COMPAT]``
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- ``FC`` is an optional suffix that indicates a forward compatible
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context. This is only valid for versions >= 3.0.
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- ``COMPAT`` is an optional suffix that indicates a compatibility
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context or :ext:`GL_ARB_compatibility` support. This is only valid
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for versions >= 3.1.
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- GL versions <= 3.0 are set to a compatibility (non-Core) profile
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- GL versions = 3.1, depending on the driver, it may or may not have
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the :ext:`GL_ARB_compatibility` extension enabled.
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- GL versions >= 3.2 are set to a Core profile
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- Examples:
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``2.1``
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select a compatibility (non-Core) profile with GL version 2.1.
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``3.0``
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select a compatibility (non-Core) profile with GL version 3.0.
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``3.0FC``
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select a Core+Forward Compatible profile with GL version 3.0.
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``3.1``
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select GL version 3.1 with :ext:`GL_ARB_compatibility` enabled
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per the driver default.
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``3.1FC``
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select GL version 3.1 with forward compatibility and
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:ext:`GL_ARB_compatibility` disabled.
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``3.1COMPAT``
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select GL version 3.1 with :ext:`GL_ARB_compatibility` enabled.
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``X.Y``
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override GL version to X.Y without changing the profile.
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``X.YFC``
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select a Core+Forward Compatible profile with GL version X.Y.
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``X.YCOMPAT``
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select a Compatibility profile with GL version X.Y.
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- Mesa may not really implement all the features of the given
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version. (for developers only)
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.. envvar:: MESA_GLES_VERSION_OVERRIDE
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changes the value returned by ``glGetString(GL_VERSION)`` for OpenGL
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ES.
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- The format should be ``MAJOR.MINOR``
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- Examples: ``2.0``, ``3.0``, ``3.1``
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- Mesa may not really implement all the features of the given
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version. (for developers only)
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.. envvar:: MESA_GLSL_VERSION_OVERRIDE
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changes the value returned by
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``glGetString(GL_SHADING_LANGUAGE_VERSION)``. Valid values are
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integers, such as ``130``. Mesa will not really implement all the
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features of the given language version if it's higher than what's
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normally reported. (for developers only)
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.. envvar:: MESA_SHADER_CACHE_DISABLE
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if set to ``true``, disables the on-disk shader cache. If set to
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``false``, enables the on-disk shader cache when it is disabled by
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default.
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.. envvar:: MESA_SHADER_CACHE_MAX_SIZE
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if set, determines the maximum size of the on-disk cache of compiled
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shader programs. Should be set to a number optionally followed by
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``K``, ``M``, or ``G`` to specify a size in kilobytes, megabytes, or
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gigabytes. By default, gigabytes will be assumed. And if unset, a
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maximum size of 1GB will be used.
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.. note::
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A separate cache might be created for each architecture that Mesa is
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installed for on your system. For example under the default settings
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you may end up with a 1GB cache for x86_64 and another 1GB cache for
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i386.
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.. envvar:: MESA_SHADER_CACHE_DIR
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if set, determines the directory to be used for the on-disk cache of
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compiled shader programs. If this variable is not set, then the cache
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will be stored in ``$XDG_CACHE_HOME/mesa_shader_cache`` (if that
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variable is set), or else within ``.cache/mesa_shader_cache`` within
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the user's home directory.
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.. envvar:: MESA_SHADER_CACHE_SHOW_STATS
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if set to ``true``, keeps hit/miss statistics for the shader cache.
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These statistics are printed when the app terminates.
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.. envvar:: MESA_DISK_CACHE_SINGLE_FILE
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if set to 1, enables the single file Fossilize DB on-disk shader
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cache implementation instead of the default multi-file cache
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implementation. This implementation reduces the overall disk usage by
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the shader cache and also allows for loading of precompiled cache
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DBs via :envvar:`MESA_DISK_CACHE_READ_ONLY_FOZ_DBS` or
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:envvar:`MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST`. This
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implementation does not support cache size limits via
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:envvar:`MESA_SHADER_CACHE_MAX_SIZE`. If
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:envvar:`MESA_SHADER_CACHE_DIR` is not set, the cache will be stored
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in ``$XDG_CACHE_HOME/mesa_shader_cache_sf`` (if that variable is set)
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or else within ``.cache/mesa_shader_cache_sf`` within the user's home
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directory.
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.. envvar:: MESA_DISK_CACHE_READ_ONLY_FOZ_DBS
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if set with envvar:`MESA_DISK_CACHE_SINGLE_FILE` enabled, references
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a string of comma separated file paths to read only Fossilize DB
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shader caches for loading at initialization. The file paths are
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relative to the cache directory and do not include suffixes,
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referencing both the cache DB and its index file. E.g.
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MESA_DISK_CACHE_SINGLE_FILE=filename1 refers to filename1.foz and
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filename1_idx.foz. A limit of 8 DBs can be loaded and this limit is
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shared with :envvar:`MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST.`
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.. envvar:: MESA_DISK_CACHE_DATABASE
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if set to 1, enables the Mesa-DB single file on-disk shader cache
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implementation instead of the default multi-file cache implementation.
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Like :envvar:`MESA_DISK_CACHE_SINGLE_FILE`, Mesa-DB reduces overall
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disk usage but Mesa-DB supports cache size limits via
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:envvar:`MESA_SHADER_CACHE_MAX_SIZE`. If
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:envvar:`MESA_SHADER_CACHE_DIR` is not set, the cache will be stored
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in ``$XDG_CACHE_HOME/mesa_shader_cache_db`` (if that variable is set)
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or else within ``.cache/mesa_shader_cache_db`` within the user's home
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directory.
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.. envvar:: MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST
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if set with :envvar:`MESA_DISK_CACHE_SINGLE_FILE` enabled, references
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a text file that contains a new-line separated list of read only
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Fossilize DB shader caches to load. The list file is modifiable at
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runtime to allow for loading read only caches after initialization
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unlike :envvar:`MESA_DISK_CACHE_READ_ONLY_FOZ_DBS`. This variable
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takes an absolute path to the list file. The list file must exist at
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initialization for updating to occur. Cache files in the list take
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relative paths to the current cache directory like
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:envvar:`MESA_DISK_CACHE_READ_ONLY_FOZ_DBS`. A limit of 8 DBs can be
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loaded and this limit is shared with
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:envvar:`MESA_DISK_CACHE_READ_ONLY_FOZ_DBS`.
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.. envvar:: MESA_DISK_CACHE_COMBINE_RW_WITH_RO_FOZ
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if set to 1, enables simultaneous use of :abbr:`RW (read-write)` and
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:abbr:`RW (read-write)` Fossilize DB caches. At first, data will be
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retrieved from the RO Fossilize cache. If data isn't found in the RO
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cache, then it will be retrieved from the RW cache.
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.. envvar:: MESA_GLSL
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:ref:`shading language compiler options <envvars>`
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.. envvar:: MESA_NO_MINMAX_CACHE
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when set, the minmax index cache is globally disabled.
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.. envvar:: MESA_SHADER_CAPTURE_PATH
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see :ref:`Capturing Shaders <capture>`
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.. envvar:: MESA_SHADER_DUMP_PATH
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see :ref:`Experimenting with Shader Replacements <replacement>`
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.. envvar:: MESA_SHADER_READ_PATH
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see :ref:`Experimenting with Shader Replacements <replacement>`
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.. envvar:: MESA_VK_VERSION_OVERRIDE
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changes the Vulkan physical device version as returned in
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``VkPhysicalDeviceProperties::apiVersion``.
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- The format should be ``MAJOR.MINOR[.PATCH]``
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- This will not let you force a version higher than the driver's
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instance version as advertised by ``vkEnumerateInstanceVersion``
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- This can be very useful for debugging but some features may not be
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implemented correctly. (For developers only)
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.. envvar:: MESA_VK_WSI_PRESENT_MODE
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overrides the WSI present mode clients specify in
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``VkSwapchainCreateInfoKHR::presentMode``. Values can be ``fifo``,
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``relaxed``, ``mailbox`` or ``immediate``.
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.. envvar:: MESA_VK_ABORT_ON_DEVICE_LOSS
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causes the Vulkan driver to call abort() immediately after detecting a
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lost device. This is extremely useful when testing as it prevents the
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test suite from continuing on with a lost device.
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.. envvar:: MESA_VK_ENABLE_SUBMIT_THREAD
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for Vulkan drivers which support real timeline semaphores, this forces
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them to use a submit thread from the beginning, regardless of whether or
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not they ever see a wait-before-signal condition.
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.. envvar:: MESA_LOADER_DRIVER_OVERRIDE
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chooses a different driver binary such as ``etnaviv`` or ``zink``.
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.. envvar:: DRI_PRIME
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the default GPU is the one used by Wayland/Xorg or the one connected to a
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display. This variable allows to select a different GPU. It applies to OpenGL
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and Vulkan (in this case "select" means the GPU will be first in the reported
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physical devices list). The supported syntaxes are:
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- ``DRI_PRIME=1``: selects the first non-default GPU.
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- ``DRI_PRIME=pci-0000_02_00_0``: selects the GPU connected to this PCIe bus
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- ``DRI_PRIME=vendor_id:device_id``: selects the first GPU matching these ids
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.. note::
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``lspci -nn | grep VGA`` can be used to know the PCIe bus or ids to use.
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NIR passes environment variables
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--------------------------------
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The following are only applicable for drivers that uses NIR, as they
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modify the behavior for the common ``NIR_PASS`` and ``NIR_PASS_V`` macros,
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that wrap calls to NIR lowering/optimizations.
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.. envvar:: NIR_DEBUG
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a comma-separated list of debug options to apply to NIR
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shaders. Use ``NIR_DEBUG=help`` to print a list of available options.
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.. envvar:: NIR_SKIP
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a comma-separated list of optimization/lowering passes to skip.
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Mesa Xlib driver environment variables
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--------------------------------------
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The following are only applicable to the Mesa Xlib software driver. See
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the :doc:`Xlib software driver page <xlibdriver>` for details.
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.. envvar:: MESA_RGB_VISUAL
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specifies the X visual and depth for RGB mode
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.. envvar:: MESA_BACK_BUFFER
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specifies how to implement the back color buffer, either ``pixmap``
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or ``ximage``
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.. envvar:: MESA_XSYNC
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enable synchronous X behavior (for debugging only)
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.. envvar:: MESA_GLX_FORCE_ALPHA
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if set, forces RGB windows to have an alpha channel.
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.. envvar:: MESA_GLX_DEPTH_BITS
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specifies default number of bits for depth buffer.
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.. envvar:: MESA_GLX_ALPHA_BITS
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specifies default number of bits for alpha channel.
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Mesa WGL driver environment variables
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-------------------------------------
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The following are only applicable to the Mesa WGL driver, which is in use
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on Windows.
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.. envvar:: WGL_FORCE_MSAA
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if set to a positive value, specifies the number of MSAA samples to
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force when choosing the display configuration.
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.. envvar:: WGL_DISABLE_ERROR_DIALOGS
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if set to 1, true or yes, disables Win32 error dialogs. Useful for
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automated test-runs.
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Intel driver environment variables
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----------------------------------------------------
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.. envvar:: INTEL_BLACKHOLE_DEFAULT
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if set to 1, true or yes, then the OpenGL implementation will
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default ``GL_BLACKHOLE_RENDER_INTEL`` to true, thus disabling any
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rendering.
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.. envvar:: INTEL_COMPUTE_CLASS
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If set to 1, true or yes, then I915_ENGINE_CLASS_COMPUTE will be
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supported. For OpenGL, iris will attempt to use a compute engine
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for compute dispatches if one is detected. For Vulkan, anvil will
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advertise support for a compute queue if a compute engine is
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detected.
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.. envvar:: INTEL_DEBUG
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a comma-separated list of named flags, which do various things:
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``ann``
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annotate IR in assembly dumps
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``bat``
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emit batch information
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``blit``
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emit messages about blit operations
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``blorp``
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emit messages about the blorp operations (blits & clears)
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``buf``
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emit messages about buffer objects
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``bt``
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emit messages binding tables
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``capture-all``
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flag all buffers to be captured by the kernel driver when
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generating an error stage after a GPU hang
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``clip``
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emit messages about the clip unit (for old gens, includes the CLIP
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program)
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``color``
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use color in output
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``cs``
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dump shader assembly for compute shaders
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``do32``
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generate compute shader SIMD32 programs even if workgroup size
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doesn't exceed the SIMD16 limit
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``fall``
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emit messages about performance issues (same as ``perf``)
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``fs``
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dump shader assembly for fragment shaders
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``gs``
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dump shader assembly for geometry shaders
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``hex``
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print instruction hex dump with the disassembly
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``l3``
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emit messages about the new L3 state during transitions
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``mesh``
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dump shader assembly for mesh shaders
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``no8``
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don't generate SIMD8 fragment shader
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``no16``
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suppress generation of 16-wide fragment shaders. useful for
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debugging broken shaders
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``no32``
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suppress generation of 32-wide fragment shaders. useful for
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debugging broken shaders
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``no-oaconfig``
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disable HW performance metric configuration, and anything
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related to i915-perf (useful when running on simulation)
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``nocompact``
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disable instruction compaction
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``nodualobj``
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suppress generation of dual-object geometry shader code
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``nofc``
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disable fast clears
|
|
``noccs``
|
|
disable lossless color compression
|
|
``optimizer``
|
|
dump shader assembly to files at each optimization pass and
|
|
iteration that make progress
|
|
``pc``
|
|
emit messages about PIPE_CONTROL instruction usage
|
|
``perf``
|
|
emit messages about performance issues
|
|
``perfmon``
|
|
emit messages about :ext:`GL_AMD_performance_monitor`
|
|
``reemit``
|
|
mark all state dirty on each draw call
|
|
``rt``
|
|
dump shader assembly for ray tracing shaders
|
|
``sf``
|
|
emit messages about the strips & fans unit (for old gens, includes
|
|
the SF program)
|
|
``soft64``
|
|
enable implementation of software 64bit floating point support
|
|
``spill_fs``
|
|
force spilling of all registers in the scalar backend (useful to
|
|
debug spilling code)
|
|
``spill_vec4``
|
|
force spilling of all registers in the vec4 backend (useful to
|
|
debug spilling code)
|
|
``stall``
|
|
inserts a stall on the GPU after each draw/dispatch command to
|
|
wait for it to finish before starting any new work.
|
|
``submit``
|
|
emit batchbuffer usage statistics
|
|
``sync``
|
|
after sending each batch, wait on the CPU for that batch to
|
|
finish rendering
|
|
``task``
|
|
dump shader assembly for task shaders
|
|
``tcs``
|
|
dump shader assembly for tessellation control shaders
|
|
``tcs8``
|
|
force usage of 8-patches tessellation control shaders (only
|
|
for gfx 9-11)
|
|
``tes``
|
|
dump shader assembly for tessellation evaluation shaders
|
|
``tex``
|
|
emit messages about textures.
|
|
``urb``
|
|
emit messages about URB setup
|
|
``vs``
|
|
dump shader assembly for vertex shaders
|
|
``wm``
|
|
dump shader assembly for fragment shaders (same as ``fs``)
|
|
|
|
.. envvar:: INTEL_MEASURE
|
|
|
|
Collects GPU timestamps over common intervals, and generates a CSV report
|
|
to show how long rendering took. The overhead of collection is limited to
|
|
the flushing that is required at the interval boundaries for accurate
|
|
timestamps. By default, timing data is sent to ``stderr``. To direct output
|
|
to a file:
|
|
|
|
``INTEL_MEASURE=file=/tmp/measure.csv {workload}``
|
|
|
|
To begin capturing timestamps at a particular frame:
|
|
|
|
``INTEL_MEASURE=file=/tmp/measure.csv,start=15 {workload}``
|
|
|
|
To capture only 23 frames:
|
|
|
|
``INTEL_MEASURE=count=23 {workload}``
|
|
|
|
To capture frames 15-37, stopping before frame 38:
|
|
|
|
``INTEL_MEASURE=start=15,count=23 {workload}``
|
|
|
|
Designate an asynchronous control file with:
|
|
|
|
``INTEL_MEASURE=control=path/to/control.fifo {workload}``
|
|
|
|
As the workload runs, enable capture for 5 frames with:
|
|
|
|
``$ echo 5 > path/to/control.fifo``
|
|
|
|
Enable unbounded capture:
|
|
|
|
``$ echo -1 > path/to/control.fifo``
|
|
|
|
and disable with:
|
|
|
|
``$ echo 0 > path/to/control.fifo``
|
|
|
|
Select the boundaries of each snapshot with:
|
|
|
|
``INTEL_MEASURE=draw``
|
|
Collects timings for every render (DEFAULT)
|
|
|
|
``INTEL_MEASURE=rt``
|
|
Collects timings when the render target changes
|
|
|
|
``INTEL_MEASURE=batch``
|
|
Collects timings when batches are submitted
|
|
|
|
``INTEL_MEASURE=frame``
|
|
Collects timings at frame boundaries
|
|
|
|
With ``INTEL_MEASURE=interval=5``, the duration of 5 events will be
|
|
combined into a single record in the output. When possible, a single
|
|
start and end event will be submitted to the GPU to minimize
|
|
stalling. Combined events will not span batches, except in
|
|
the case of ``INTEL_MEASURE=frame``.
|
|
|
|
.. envvar:: INTEL_NO_HW
|
|
|
|
if set to 1, true or yes, prevents batches from being submitted to the
|
|
hardware. This is useful for debugging hangs, etc.
|
|
|
|
.. envvar:: INTEL_PRECISE_TRIG
|
|
|
|
if set to 1, true or yes, then the driver prefers accuracy over
|
|
performance in trig functions.
|
|
|
|
.. envvar:: INTEL_SHADER_ASM_READ_PATH
|
|
|
|
if set, determines the directory to be used for overriding shader
|
|
assembly. The binaries with custom assembly should be placed in
|
|
this folder and have a name formatted as ``sha1_of_assembly.bin``.
|
|
The SHA-1 of a shader assembly is printed when assembly is dumped via
|
|
corresponding :envvar:`INTEL_DEBUG` flag (e.g. ``vs`` for vertex shader).
|
|
A binary could be generated from a dumped assembly by ``i965_asm``.
|
|
For :envvar:`INTEL_SHADER_ASM_READ_PATH` to work it is necessary to enable
|
|
dumping of corresponding shader stages via :envvar:`INTEL_DEBUG`.
|
|
It is advised to use ``nocompact`` flag of :envvar:`INTEL_DEBUG` when
|
|
dumping and overriding shader assemblies.
|
|
The success of assembly override would be signified by "Successfully
|
|
overrode shader with sha1 <SHA-1>" in stderr replacing the original
|
|
assembly.
|
|
|
|
|
|
DRI environment variables
|
|
-------------------------
|
|
|
|
.. envvar:: DRI_NO_MSAA
|
|
|
|
disable MSAA for GLX/EGL MSAA visuals
|
|
|
|
|
|
Vulkan mesa device select layer environment variables
|
|
-----------------------------------------------------
|
|
|
|
.. envvar:: MESA_VK_DEVICE_SELECT
|
|
|
|
when set to "list" prints the list of devices.
|
|
when set to "vid:did" number from PCI device. That PCI device is
|
|
selected as default. The default device is returned as the first
|
|
device in vkEnumeratePhysicalDevices API.
|
|
|
|
.. envvar:: MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE
|
|
|
|
when set to 1, the device identified as default will be the only
|
|
one returned in vkEnumeratePhysicalDevices API.
|
|
|
|
|
|
EGL environment variables
|
|
-------------------------
|
|
|
|
Mesa EGL supports different sets of environment variables. See the
|
|
:doc:`Mesa EGL <egl>` page for the details.
|
|
|
|
Gallium environment variables
|
|
-----------------------------
|
|
|
|
.. envvar:: GALLIUM_HUD
|
|
|
|
draws various information on the screen, like framerate, CPU load,
|
|
driver statistics, performance counters, etc. Set
|
|
:envvar:`GALLIUM_HUD` to ``help`` and run e.g. ``glxgears`` for more info.
|
|
|
|
.. envvar:: GALLIUM_HUD_PERIOD
|
|
|
|
sets the HUD update rate in seconds (float). Use zero to update every
|
|
frame. The default period is 1/2 second.
|
|
|
|
.. envvar:: GALLIUM_HUD_VISIBLE
|
|
|
|
control default visibility, defaults to true.
|
|
|
|
.. envvar:: GALLIUM_HUD_TOGGLE_SIGNAL
|
|
|
|
toggle visibility via user specified signal. Especially useful to
|
|
toggle HUD at specific points of application and disable for
|
|
unencumbered viewing the rest of the time. For example, set
|
|
:envvar:`GALLIUM_HUD_VISIBLE` to ``false`` and
|
|
:envvar:`GALLIUM_HUD_TOGGLE_SIGNAL` to ``10`` (``SIGUSR1``). Use
|
|
``kill -10 <pid>`` to toggle the HUD as desired.
|
|
|
|
.. envvar:: GALLIUM_HUD_SCALE
|
|
|
|
Scale HUD by an integer factor, for high DPI displays. Default is 1.
|
|
|
|
.. envvar:: GALLIUM_HUD_ROTATION
|
|
|
|
Rotate the HUD by an integer number of degrees, the specified value must be
|
|
a multiple of 90. Default is 0.
|
|
|
|
.. envvar:: GALLIUM_HUD_DUMP_DIR
|
|
|
|
specifies a directory for writing the displayed HUD values into
|
|
files.
|
|
|
|
.. envvar:: GALLIUM_DRIVER
|
|
|
|
useful in combination with :envvar:`LIBGL_ALWAYS_SOFTWARE` = ``true`` for
|
|
choosing one of the software renderers ``softpipe`` or ``llvmpipe``.
|
|
|
|
.. envvar:: GALLIUM_LOG_FILE
|
|
|
|
specifies a file for logging all errors, warnings, etc. rather than
|
|
stderr.
|
|
|
|
.. envvar:: GALLIUM_PIPE_SEARCH_DIR
|
|
|
|
specifies an alternate search directory for pipe-loader which overrides
|
|
the compile-time path based on the install location.
|
|
|
|
.. envvar:: GALLIUM_PRINT_OPTIONS
|
|
|
|
if non-zero, print all the Gallium environment variables which are
|
|
used, and their current values.
|
|
|
|
.. envvar:: GALLIUM_TRACE
|
|
|
|
If set, this variable will cause the :ref:`trace` output to be written to the
|
|
specified file. Paths may be relative or absolute; relative paths are relative
|
|
to the working directory. For example, setting it to "trace.xml" will cause
|
|
the trace to be written to a file of the same name in the working directory.
|
|
|
|
.. envvar:: GALLIUM_TRACE_TC
|
|
|
|
If enabled while :ref:`trace` is active, this variable specifies that the threaded context
|
|
should be traced for drivers which implement it. By default, the driver thread is traced,
|
|
which will include any reordering of the command stream from threaded context.
|
|
|
|
.. envvar:: GALLIUM_TRACE_TRIGGER
|
|
|
|
If set while :ref:`trace` is active, this variable specifies a filename to monitor.
|
|
Once the file exists (e.g., from the user running 'touch /path/to/file'), a single
|
|
frame will be recorded into the trace output.
|
|
Paths may be relative or absolute; relative paths are relative to the working directory.
|
|
|
|
.. envvar:: GALLIUM_DUMP_CPU
|
|
|
|
if non-zero, print information about the CPU on start-up
|
|
|
|
.. envvar:: TGSI_PRINT_SANITY
|
|
|
|
if set, do extra sanity checking on TGSI shaders and print any errors
|
|
to stderr.
|
|
|
|
.. envvar:: DRAW_FSE
|
|
|
|
Enable fetch-shade-emit middle-end even though its not correct (e.g.
|
|
for Softpipe)
|
|
|
|
.. envvar:: DRAW_NO_FSE
|
|
|
|
Disable fetch-shade-emit middle-end even when it is correct
|
|
|
|
.. envvar:: DRAW_USE_LLVM
|
|
|
|
if set to zero, the draw module will not use LLVM to execute shaders,
|
|
vertex fetch, etc.
|
|
|
|
.. envvar:: ST_DEBUG
|
|
|
|
controls debug output from the Mesa/Gallium state tracker. Setting to
|
|
``tgsi``, for example, will print all the TGSI shaders. See
|
|
:file:`src/mesa/state_tracker/st_debug.c` for other options.
|
|
|
|
.. envvar:: GALLIUM_OVERRIDE_CPU_CAPS
|
|
|
|
Override CPU capabilities for LLVMpipe and Softpipe, possible values for x86:
|
|
``nosse``
|
|
``sse``
|
|
``sse2``
|
|
``sse3``
|
|
``ssse3``
|
|
``sse4.1``
|
|
``avx``
|
|
|
|
Clover environment variables
|
|
----------------------------
|
|
|
|
.. envvar:: CLOVER_EXTRA_BUILD_OPTIONS
|
|
|
|
allows specifying additional compiler and linker options. Specified
|
|
options are appended after the options set by the OpenCL program in
|
|
``clBuildProgram``.
|
|
|
|
.. envvar:: CLOVER_EXTRA_COMPILE_OPTIONS
|
|
|
|
allows specifying additional compiler options. Specified options are
|
|
appended after the options set by the OpenCL program in
|
|
``clCompileProgram``.
|
|
|
|
.. envvar:: CLOVER_EXTRA_LINK_OPTIONS
|
|
|
|
allows specifying additional linker options. Specified options are
|
|
appended after the options set by the OpenCL program in
|
|
``clLinkProgram``.
|
|
|
|
Rusticl environment variables
|
|
-----------------------------
|
|
|
|
.. envvar:: RUSTICL_DEVICE_TYPE
|
|
|
|
allows to overwrite the device type of devices. Possible values are
|
|
``accelerator``, ``cpu``, ``custom`` and ``gpu``
|
|
|
|
.. envvar:: RUSTICL_CL_VERSION
|
|
|
|
overwrites the auto detected OpenCL version of all devices. Specified as
|
|
``major.minor``.
|
|
|
|
.. envvar:: RUSTICL_ENABLE
|
|
|
|
a comma-separated list of drivers to enable CL on. An optional list of
|
|
comma-separated integers can be passed per driver to specify which devices
|
|
to enable. Examples:
|
|
|
|
- ``RUSTICL_ENABLE=iris`` (enables all iris devices)
|
|
- ``RUSTICL_ENABLE=iris:1,radeonsi:0,2`` (enables second iris and first
|
|
and third radeonsi device)
|
|
|
|
Nine frontend environment variables
|
|
-----------------------------------
|
|
|
|
.. envvar:: D3D_ALWAYS_SOFTWARE
|
|
|
|
an integer, which forces Nine to use the CPU instead of GPU acceleration.
|
|
|
|
.. envvar:: NINE_DEBUG
|
|
|
|
a comma-separated list of named flags that do debugging things.
|
|
Use ``NINE_DEBUG=help`` to print a list of available options.
|
|
|
|
.. envvar:: NINE_FF_DUMP
|
|
|
|
a boolean, which dumps shaders generated by a fixed function (FF).
|
|
|
|
.. envvar:: NINE_SHADER
|
|
|
|
a comma-separated list of named flags, which do alternate shader handling.
|
|
Use ``NINE_SHADER=help`` to print a list of available options.
|
|
|
|
.. envvar:: NINE_QUIRKS
|
|
|
|
a comma-separated list of named flags that do various things.
|
|
Use ``NINE_DEBUG=help`` to print a list of available options.
|
|
|
|
Softpipe driver environment variables
|
|
-------------------------------------
|
|
|
|
.. envvar:: SOFTPIPE_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``vs``
|
|
Dump vertex shader assembly to stderr
|
|
``fs``
|
|
Dump fragment shader assembly to stderr
|
|
``gs``
|
|
Dump geometry shader assembly to stderr
|
|
``cs``
|
|
Dump compute shader assembly to stderr
|
|
``no_rast``
|
|
rasterization is disabled. For profiling purposes.
|
|
``use_llvm``
|
|
the Softpipe driver will try to use LLVM JIT for vertex
|
|
shading processing.
|
|
``use_tgsi``
|
|
if set, the Softpipe driver will ask to directly consume TGSI, instead
|
|
of NIR.
|
|
|
|
LLVMpipe driver environment variables
|
|
-------------------------------------
|
|
|
|
.. envvar:: LP_NO_RAST
|
|
|
|
if set LLVMpipe will no-op rasterization
|
|
|
|
.. envvar:: LP_DEBUG
|
|
|
|
a comma-separated list of debug options is accepted. See the source
|
|
code for details.
|
|
|
|
.. envvar:: LP_PERF
|
|
|
|
a comma-separated list of options to selectively no-op various parts
|
|
of the driver. See the source code for details.
|
|
|
|
.. envvar:: LP_NUM_THREADS
|
|
|
|
an integer indicating how many threads to use for rendering. Zero
|
|
turns off threading completely. The default value is the number of
|
|
CPU cores present.
|
|
|
|
VMware SVGA driver environment variables
|
|
----------------------------------------
|
|
|
|
.. envvar:: SVGA_FORCE_SWTNL
|
|
|
|
force use of software vertex transformation
|
|
|
|
.. envvar:: SVGA_NO_SWTNL
|
|
|
|
don't allow software vertex transformation fallbacks (will often
|
|
result in incorrect rendering).
|
|
|
|
.. envvar:: SVGA_DEBUG
|
|
|
|
for dumping shaders, constant buffers, etc. See the code for details.
|
|
|
|
.. envvar:: SVGA_EXTRA_LOGGING
|
|
|
|
if set, enables extra logging to the ``vmware.log`` file, such as the
|
|
OpenGL program's name and command line arguments.
|
|
|
|
.. envvar:: SVGA_NO_LOGGING
|
|
|
|
if set, disables logging to the ``vmware.log`` file. This is useful
|
|
when using Valgrind because it otherwise crashes when initializing
|
|
the host log feature.
|
|
|
|
See the driver code for other, lesser-used variables.
|
|
|
|
WGL environment variables
|
|
-------------------------
|
|
|
|
.. envvar:: WGL_SWAP_INTERVAL
|
|
|
|
to set a swap interval, equivalent to calling
|
|
``wglSwapIntervalEXT()`` in an application. If this environment
|
|
variable is set, application calls to ``wglSwapIntervalEXT()`` will
|
|
have no effect.
|
|
|
|
VA-API environment variables
|
|
----------------------------
|
|
|
|
.. envvar:: VAAPI_MPEG4_ENABLED
|
|
|
|
enable MPEG4 for VA-API, disabled by default.
|
|
|
|
VC4 driver environment variables
|
|
--------------------------------
|
|
|
|
.. envvar:: VC4_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things. Use
|
|
``VC4_DEBUG=help`` to print a list of available options.
|
|
|
|
Shared Vulkan driver environment variables
|
|
------------------------------------------
|
|
|
|
.. envvar:: MESA_VK_MEMORY_TRACE
|
|
enable memory tracing and exporting RMV captures (requires the
|
|
``scripts/setup.sh`` script in the Radeon Developer Tools folder to be
|
|
run beforehand). ``MESA_VK_MEMORY_TRACE=n`` dumps data
|
|
after n frames. Currently, only RADV implements this.
|
|
.. envvar:: MESA_VK_MEMORY_TRACE_TRIGGER
|
|
enable trigger file-based memory tracing. (e.g.
|
|
``export MESA_VK_MEMORY_TRACE_TRIGGER=/tmp/memory_trigger`` and then
|
|
``touch /tmp/memory_trigger`` to capture a memory trace).
|
|
Running ``scripts/setup.sh`` beforehand is required.
|
|
|
|
V3D/V3DV driver environment variables
|
|
-------------------------------------
|
|
|
|
.. envvar:: V3D_DEBUG
|
|
|
|
a comma-separated list of debug options. Use ``V3D_DEBUG=help`` to
|
|
print a list of available options.
|
|
|
|
|
|
.. _radv env-vars:
|
|
|
|
RADV driver environment variables
|
|
---------------------------------
|
|
|
|
.. envvar:: RADV_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``llvm``
|
|
enable LLVM compiler backend
|
|
``allbos``
|
|
force all allocated buffers to be referenced in submissions
|
|
``checkir``
|
|
validate the LLVM IR before LLVM compiles the shader
|
|
``epilogs``
|
|
dump fragment shader epilogs
|
|
``forcecompress``
|
|
Enables DCC,FMASK,CMASK,HTILE in situations where the driver supports it
|
|
but normally does not deem it beneficial.
|
|
``hang``
|
|
enable GPU hangs detection and dump a report to
|
|
$HOME/radv_dumps_<pid>_<time> if a GPU hang is detected
|
|
``img``
|
|
Print image info
|
|
``info``
|
|
show GPU-related information
|
|
``invariantgeom``
|
|
Mark geometry-affecting outputs as invariant. This works around a common
|
|
class of application bugs appearing as flickering.
|
|
``metashaders``
|
|
dump internal meta shaders
|
|
``noatocdithering``
|
|
disable dithering for alpha to coverage
|
|
``nobinning``
|
|
disable primitive binning
|
|
``nocache``
|
|
disable shaders cache
|
|
``nocompute``
|
|
disable compute queue
|
|
``nodcc``
|
|
disable Delta Color Compression (DCC) on images
|
|
``nodisplaydcc``
|
|
disable Delta Color Compression (DCC) on displayable images
|
|
``nodynamicbounds``
|
|
do not check OOB access for dynamic descriptors
|
|
``nofastclears``
|
|
disable fast color/depthstencil clears
|
|
``nofmask``
|
|
disable FMASK compression on MSAA images (GFX6-GFX10.3)
|
|
``nohiz``
|
|
disable HIZ for depthstencil images
|
|
``noibs``
|
|
disable directly recording command buffers in GPU-visible memory
|
|
``nomemorycache``
|
|
disable memory shaders cache
|
|
``nongg``
|
|
disable NGG for GFX10 and GFX10.3
|
|
``nonggc``
|
|
disable NGG culling on GPUs where it's enabled by default (GFX10.3+ only).
|
|
``notccompatcmask``
|
|
disable TC-compat CMASK for MSAA surfaces
|
|
``noumr``
|
|
disable UMR dumps during GPU hang detection (only with
|
|
:envvar:`RADV_DEBUG` = ``hang``)
|
|
``novrsflatshading``
|
|
disable VRS for flat shading (only on GFX10.3+)
|
|
``preoptir``
|
|
dump LLVM IR before any optimizations
|
|
``prologs``
|
|
dump vertex shader prologs
|
|
``shaders``
|
|
dump shaders
|
|
``shaderstats``
|
|
dump shader statistics
|
|
``spirv``
|
|
dump SPIR-V
|
|
``splitfma``
|
|
split application-provided fused multiply-add in geometry stages
|
|
``startup``
|
|
display info at startup
|
|
``syncshaders``
|
|
synchronize shaders after all draws/dispatches
|
|
``vmfaults``
|
|
check for VM memory faults via dmesg
|
|
``zerovram``
|
|
initialize all memory allocated in VRAM as zero
|
|
|
|
.. envvar:: RADV_FORCE_FAMILY
|
|
|
|
create a null device to compile shaders without a AMD GPU (e.g. VEGA10)
|
|
|
|
.. envvar:: RADV_FORCE_VRS
|
|
|
|
allow to force per-pipeline vertex VRS rates on GFX10.3+. This is only
|
|
forced for pipelines that don't explicitly use VRS or flat shading.
|
|
The supported values are 2x2, 1x2, 2x1 and 1x1. Only for testing purposes.
|
|
|
|
.. envvar:: RADV_FORCE_VRS_CONFIG_FILE
|
|
|
|
similar to ``RADV_FORCE_VRS`` but allow to configure from a file. If present,
|
|
this supersedes ``RADV_FORCE_VRS``.
|
|
|
|
.. envvar:: RADV_PERFTEST
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``bolist``
|
|
enable the global BO list
|
|
``cswave32``
|
|
enable wave32 for compute shaders (GFX10+)
|
|
``dccmsaa``
|
|
enable DCC for MSAA images
|
|
``emulate_rt``
|
|
forces ray-tracing to be emulated in software on GFX10_3+ and enables
|
|
rt extensions with older hardware.
|
|
``gewave32``
|
|
enable wave32 for vertex/tess/geometry shaders (GFX10+)
|
|
``gpl``
|
|
enable experimental (and suboptimal) graphics pipeline library (still
|
|
under active development)
|
|
``localbos``
|
|
enable local BOs
|
|
``nosam``
|
|
disable optimizations that get enabled when all VRAM is CPU visible.
|
|
``nv_ms``
|
|
enable unofficial experimental support for :ext:`VK_NV_mesh_shader`.
|
|
``pswave32``
|
|
enable wave32 for pixel shaders (GFX10+)
|
|
``ngg_streamout``
|
|
enable NGG streamout
|
|
``nggc``
|
|
enable NGG culling on GPUs where it's not enabled by default (GFX10.1 only).
|
|
``rt``
|
|
enable rt pipelines whose implementation is still experimental.
|
|
``sam``
|
|
enable optimizations to move more driver internal objects to VRAM.
|
|
``rtwave64``
|
|
enable wave64 for ray tracing shaders (GFX10+)
|
|
|
|
.. envvar:: RADV_TEX_ANISO
|
|
|
|
force anisotropy filter (up to 16)
|
|
|
|
.. envvar:: RADV_THREAD_TRACE
|
|
|
|
enable frame based SQTT/RGP captures (e.g. ``export RADV_THREAD_TRACE=100``
|
|
will capture the frame #100)
|
|
|
|
.. envvar:: RADV_THREAD_TRACE_BUFFER_SIZE
|
|
|
|
set the SQTT/RGP buffer size in bytes (default value is 32MiB, the buffer is
|
|
automatically resized if too small)
|
|
|
|
.. envvar:: RADV_THREAD_TRACE_CACHE_COUNTERS
|
|
|
|
enable/disable SQTT/RGP cache counters on GFX10+ (disabled by default)
|
|
|
|
.. envvar:: RADV_THREAD_TRACE_INSTRUCTION_TIMING
|
|
|
|
enable/disable SQTT/RGP instruction timing (enabled by default)
|
|
|
|
.. envvar:: RADV_THREAD_TRACE_TRIGGER
|
|
|
|
enable trigger file based SQTT/RGP captures (e.g.
|
|
``export RADV_THREAD_TRACE_TRIGGER=/tmp/radv_sqtt_trigger`` and then
|
|
``touch /tmp/radv_sqtt_trigger`` to capture a frame)
|
|
|
|
.. envvar:: RADV_RRA_TRACE
|
|
|
|
enable frame based Radeon Raytracing Analyzer captures
|
|
(e.g. ``export RADV_RRA_TRACE=100`` will capture the frame #100)
|
|
|
|
.. envvar:: RADV_RRA_TRACE_TRIGGER
|
|
|
|
enable trigger file based RRA captures (e.g.
|
|
``export RADV_RRA_TRACE_TRIGGER=/tmp/radv_rra_trigger`` and then
|
|
``touch /tmp/radv_rra_trigger`` to capture a frame)
|
|
|
|
.. envvar:: RADV_RRA_TRACE_VALIDATE
|
|
|
|
enable validation of captured acceleration structures. Can be
|
|
useful if RRA crashes upon opening a trace.
|
|
|
|
.. envvar:: ACO_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``validateir``
|
|
validate the ACO IR at various points of compilation (enabled by
|
|
default for debug/debugoptimized builds)
|
|
``novalidateir``
|
|
disable ACO IR validation in debug/debugoptimized builds
|
|
``validatera``
|
|
validate register assignment of ACO IR and catches many RA bugs
|
|
``perfwarn``
|
|
abort on some suboptimal code generation
|
|
``force-waitcnt``
|
|
force emitting waitcnt states if there is something to wait for
|
|
``novn``
|
|
disable value numbering
|
|
``noopt``
|
|
disable various optimizations
|
|
``noscheduling``
|
|
disable instructions scheduling
|
|
``perfinfo``
|
|
print information used to calculate some pipeline statistics
|
|
``liveinfo``
|
|
print liveness and register demand information before scheduling
|
|
|
|
RadeonSI driver environment variables
|
|
-------------------------------------
|
|
|
|
.. envvar:: radeonsi_no_infinite_interp
|
|
|
|
Kill PS with infinite interp coeff (might fix hangs)
|
|
|
|
.. envvar:: radeonsi_clamp_div_by_zero
|
|
|
|
Clamp div by zero (x / 0 becomes FLT_MAX instead of NaN) (might fix rendering corruptions)
|
|
|
|
.. envvar:: radeonsi_zerovram
|
|
|
|
Clear all allocated memory to 0 before usage (might fix rendering corruptions)
|
|
|
|
.. envvar:: AMD_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``nodcc``
|
|
Disable DCC.
|
|
``nodccclear``
|
|
Disable DCC fast clear
|
|
``nodisplaydcc``
|
|
disable Delta Color Compression (DCC) on displayable images
|
|
``nodccmsaa``
|
|
Disable DCC for MSAA
|
|
``nodpbb``
|
|
Disable DPBB.
|
|
``nodfsm``
|
|
Disable DFSM.
|
|
``notiling``
|
|
Disable tiling
|
|
``nofmask``
|
|
Disable MSAA compression
|
|
``nohyperz``
|
|
Disable Hyper-Z
|
|
``no2d``
|
|
Disable 2D tiling
|
|
``info``
|
|
Print driver information
|
|
``tex``
|
|
Print texture info
|
|
``compute``
|
|
Print compute info
|
|
``vm``
|
|
Print virtual addresses when creating resources
|
|
``vs``
|
|
Print vertex shaders
|
|
``ps``
|
|
Print pixel shaders
|
|
``gs``
|
|
Print geometry shaders
|
|
``tcs``
|
|
Print tessellation control shaders
|
|
``tes``
|
|
Print tessellation evaluation shaders
|
|
``cs``
|
|
Print compute shaders
|
|
``noir``
|
|
Don't print the LLVM IR
|
|
``nonir``
|
|
Don't print NIR when printing shaders
|
|
``noasm``
|
|
Don't print disassembled shaders
|
|
``preoptir``
|
|
Print the LLVM IR before initial optimizations
|
|
``w32ge``
|
|
Use Wave32 for vertex, tessellation, and geometry shaders.
|
|
``w32ps``
|
|
Use Wave32 for pixel shaders.
|
|
``w32cs``
|
|
Use Wave32 for computes shaders.
|
|
``w64ge``
|
|
Use Wave64 for vertex, tessellation, and geometry shaders.
|
|
``w64ps``
|
|
Use Wave64 for pixel shaders.
|
|
``w64cs``
|
|
Use Wave64 for computes shaders.
|
|
``checkir``
|
|
Enable additional sanity checks on shader IR
|
|
``mono``
|
|
Use old-style monolithic shaders compiled on demand
|
|
``nooptvariant``
|
|
Disable compiling optimized shader variants.
|
|
``nowc``
|
|
Disable GTT write combining
|
|
``check_vm``
|
|
Check VM faults and dump debug info.
|
|
``reserve_vmid``
|
|
Force VMID reservation per context.
|
|
``nogfx``
|
|
Disable graphics. Only multimedia compute paths can be used.
|
|
``nongg``
|
|
Disable NGG and use the legacy pipeline.
|
|
``nggc``
|
|
Always use NGG culling even when it can hurt.
|
|
``nonggc``
|
|
Disable NGG culling.
|
|
``switch_on_eop``
|
|
Program WD/IA to switch on end-of-packet.
|
|
``nooutoforder``
|
|
Disable out-of-order rasterization
|
|
``dpbb``
|
|
Enable DPBB.
|
|
``dfsm``
|
|
Enable DFSM.
|
|
|
|
r600 driver environment variables
|
|
---------------------------------
|
|
|
|
.. envvar:: R600_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``nocpdma``
|
|
Disable CP DMA
|
|
``nosb``
|
|
Disable sb backend for graphics shaders
|
|
``sbcl``
|
|
Enable sb backend for compute shaders
|
|
``sbdry``
|
|
Don't use optimized bytecode (just print the dumps)
|
|
``sbstat``
|
|
Print optimization statistics for shaders
|
|
``sbdump``
|
|
Print IR dumps after some optimization passes
|
|
``sbnofallback``
|
|
Abort on errors instead of fallback
|
|
``sbdisasm``
|
|
Use sb disassembler for shader dumps
|
|
``sbsafemath``
|
|
Disable unsafe math optimizations
|
|
``nirsb``
|
|
Enable NIR with SB optimizer
|
|
``tex``
|
|
Print texture info
|
|
``nir``
|
|
Enable experimental NIR shaders
|
|
``compute``
|
|
Print compute info
|
|
``vm``
|
|
Print virtual addresses when creating resources
|
|
``info``
|
|
Print driver information
|
|
``fs``
|
|
Print fetch shaders
|
|
``vs``
|
|
Print vertex shaders
|
|
``gs``
|
|
Print geometry shaders
|
|
``ps``
|
|
Print pixel shaders
|
|
``cs``
|
|
Print compute shaders
|
|
``tcs``
|
|
Print tessellation control shaders
|
|
``tes``
|
|
Print tessellation evaluation shaders
|
|
``noir``
|
|
Don't print the LLVM IR
|
|
``notgsi``
|
|
Don't print the TGSI
|
|
``noasm``
|
|
Don't print disassembled shaders
|
|
``preoptir``
|
|
Print the LLVM IR before initial optimizations
|
|
``checkir``
|
|
Enable additional sanity checks on shader IR
|
|
``nooptvariant``
|
|
Disable compiling optimized shader variants.
|
|
``testdma``
|
|
Invoke SDMA tests and exit.
|
|
``testvmfaultcp``
|
|
Invoke a CP VM fault test and exit.
|
|
``testvmfaultsdma``
|
|
Invoke a SDMA VM fault test and exit.
|
|
``testvmfaultshader``
|
|
Invoke a shader VM fault test and exit.
|
|
``nodma``
|
|
Disable asynchronous DMA
|
|
``nohyperz``
|
|
Disable Hyper-Z
|
|
``noinvalrange``
|
|
Disable handling of INVALIDATE_RANGE map flags
|
|
``no2d``
|
|
Disable 2D tiling
|
|
``notiling``
|
|
Disable tiling
|
|
``switch_on_eop``
|
|
Program WD/IA to switch on end-of-packet.
|
|
``forcedma``
|
|
Use asynchronous DMA for all operations when possible.
|
|
``precompile``
|
|
Compile one shader variant at shader creation.
|
|
``nowc``
|
|
Disable GTT write combining
|
|
``check_vm``
|
|
Check VM faults and dump debug info.
|
|
``unsafemath``
|
|
Enable unsafe math shader optimizations
|
|
|
|
.. envvar:: R600_DEBUG_COMPUTE
|
|
|
|
if set to ``true``, various compute-related debug information will
|
|
be printed to stderr. Defaults to ``false``.
|
|
|
|
.. envvar:: R600_DUMP_SHADERS
|
|
|
|
if set to ``true``, NIR shaders will be printed to stderr. Defaults
|
|
to ``false``.
|
|
|
|
.. envvar:: R600_HYPERZ
|
|
|
|
If set to ``false``, disables HyperZ optimizations. Defaults to ``true``.
|
|
|
|
.. envvar:: R600_NIR_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``instr``
|
|
Log all consumed nir instructions
|
|
``ir``
|
|
Log created R600 IR
|
|
``cc``
|
|
Log R600 IR to assembly code creation
|
|
``noerr``
|
|
Don't log shader conversion errors
|
|
``si``
|
|
Log shader info (non-zero values)
|
|
``reg``
|
|
Log register allocation and lookup
|
|
``io``
|
|
Log shader in and output
|
|
``ass``
|
|
Log IR to assembly conversion
|
|
``flow``
|
|
Log control flow instructions
|
|
``merge``
|
|
Log register merge operations
|
|
``nomerge``
|
|
Skip register merge step
|
|
``tex``
|
|
Log texture ops
|
|
``trans``
|
|
Log generic translation messages
|
|
|
|
r300 driver environment variables
|
|
---------------------------------
|
|
|
|
.. envvar:: RADEON_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``info``
|
|
Print hardware info (printed by default on debug builds
|
|
``fp``
|
|
Log fragment program compilation
|
|
``vp``
|
|
Log vertex program compilation
|
|
``draw``
|
|
Log draw calls
|
|
``swtcl``
|
|
Log SWTCL-specific info
|
|
``rsblock``
|
|
Log rasterizer registers
|
|
``psc``
|
|
Log vertex stream registers
|
|
``tex``
|
|
Log basic info about textures
|
|
``texalloc``
|
|
Log texture mipmap tree info
|
|
``rs``
|
|
Log rasterizer
|
|
``fb``
|
|
Log framebuffer
|
|
``cbzb``
|
|
Log fast color clear info
|
|
``hyperz``
|
|
Log HyperZ info
|
|
``scissor``
|
|
Log scissor info
|
|
``msaa``
|
|
Log MSAA resources
|
|
``anisohq``
|
|
Use high quality anisotropic filtering
|
|
``notiling``
|
|
Disable tiling
|
|
``noimmd``
|
|
Disable immediate mode
|
|
``noopt``
|
|
Disable shader optimizations
|
|
``nocbzb``
|
|
Disable fast color clear
|
|
``nozmask``
|
|
Disable zbuffer compression
|
|
``nohiz``
|
|
Disable hierarchical zbuffer
|
|
``nocmask``
|
|
Disable AA compression and fast AA clear
|
|
``use_tgsi``
|
|
Request TGSI shaders from the state tracker
|
|
``notcl``
|
|
Disable hardware accelerated Transform/Clip/Lighting
|
|
|
|
Asahi driver environment variables
|
|
----------------------------------
|
|
|
|
.. envvar:: ASAHI_MESA_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``trace``
|
|
Trace work submitted to the GPU to files, using the agxdecode
|
|
infrastructure. This produces a large volume of data, so should be used
|
|
with caution. The traces are written to ``agxdecode.dump``,
|
|
but this can be overridden using ``AGXDECODE_DUMP_FILE``.
|
|
``no16``
|
|
Disable 16-bit floating point support. This may workaround application
|
|
bugs in certain OpenGL ES applications originally written for desktops. If
|
|
such applications are found in the wild, they should be fixed upstream (if
|
|
possible) or added in the Mesa-wide driconf (if closed source).
|
|
``dirty``
|
|
In debug builds only: disable dirty tracking optimizations.
|
|
|
|
.. envvar:: AGX_MESA_DEBUG
|
|
|
|
a comma-separated list of named flags, which do various things:
|
|
|
|
``shaders``
|
|
Print shaders being compiled at various stages in the pipeline.
|
|
``shaderdb``
|
|
Print statistics about compiled shaders.
|
|
``verbose``
|
|
Disassemble in verbose mode, including additional information that may be
|
|
useful for debugging.
|
|
``internal``
|
|
Include even internal shaders (as produced for clears, blits, and such)
|
|
when printing shaders. Without this flag, internal shaders are ignored by
|
|
the shaders and shaderdb flags.
|
|
``novalidate``
|
|
In debug builds only: skip internal intermediate representation validation.
|
|
``noopt``
|
|
Disable various backend optimizations.
|
|
|
|
.. _imagination env-vars:
|
|
|
|
PowerVR driver environment variables
|
|
------------------------------------------------
|
|
|
|
.. envvar:: PVR_DEBUG
|
|
|
|
A comma-separated list of debug options. Use `PVR_DEBUG=help` to
|
|
print a list of available options.
|
|
|
|
i915 driver environment variables
|
|
---------------------------------
|
|
|
|
.. envvar:: I915_DEBUG
|
|
|
|
Debug flags for the i915 driver.
|
|
|
|
.. envvar:: I915_NO_HW
|
|
|
|
Stop the i915 driver from submitting commands to the hardware.
|
|
|
|
.. envvar:: I915_DUMP_CMD
|
|
|
|
Dump all commands going to the hardware.
|
|
|
|
Freedreno driver environment variables
|
|
--------------------------------------
|
|
|
|
.. envvar:: FD_MESA_DEBUG
|
|
|
|
Debug flags for the Freedreno driver.
|
|
|
|
----
|
|
|
|
Other Gallium drivers have their own environment variables. These may
|
|
change frequently so the source code should be consulted for details.
|