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116 lines
3.1 KiB
ReStructuredText
116 lines
3.1 KiB
ReStructuredText
Mesa 22.3.2 Release Notes / 2022-12-29
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======================================
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Mesa 22.3.2 is a bug fix release which fixes bugs found since the 22.3.1 release.
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Mesa 22.3.2 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 22.3.2 implements the Vulkan 1.3 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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c15df758a8795f53e57f2a228eb4593c22b16dffd9b38f83901f76cd9533140b mesa-22.3.2.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- Mesa 22.3.0 SEGFAULT in nir shader creation for r600 cards on FreeBSD
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- radv: Doom Eternal randomly hangs GPU with RT on
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- etnaviv: mesa-22.3.0 regression on i.MX8M Mini
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- Static linking LLVM 15 fails with unresolved symbols if not building CLC
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- Microsoft CLC/clover: Fails to link against Clang 15 libraries
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Changes
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-------
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Alyssa Rosenzweig (1):
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- panfrost: Align WSI strides for tiled AFBC
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Emma Anholt (1):
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- zink: Fix reversed cap declarations for ImageBuffer
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Eric Engestrom (3):
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- docs/relnotes: add sha256sum for 22.3.1
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- docs/relnotes: add 22.3.1 to index
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- .pick_status.json: Update to def474e916b69b86ed49c895c7418ba54a0e8252
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Friedrich Vock (3):
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- radv/rt: PLOC fixes for active_leaf_count
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- radv/rt: Execute memory barrier before updating the phase end count
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- radv/rt: Refactor exiting PLOC
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Gert Wollny (1):
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- r600/sfn: Don't try to re-use the iterator when uses is updated
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Iago Toral Quiroga (6):
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- v3dv: always store/restore attachment state during meta operations
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- v3dv: don't resolve by averaging samples on depth/stencil resolves
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- v3dv: handle depth/stencil resolves we can't implement via TLB
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- v3dv: honor render area in subpass resolve fallback
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- v3dv: pipeline creation feedback may not request all stages
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- v3dv: be more careful when restoring dirty state after meta operations
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Konstantin Seurer (1):
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- radv/rra: Emit leaf node ids for leaf nodes instead of internal nodes
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Lionel Landwerlin (2):
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- anv: fixup another dirty issue with gpu_memcpy
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- anv: handle null push descriptors in deferred optimization
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Liviu Prodea (1):
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- OpenCL/draw module: Support linking with LLVM and clang 15 static libraries
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Lucas Stach (1):
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- etnaviv: disable linear PE by default
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Marek Vasut (1):
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- etnaviv: Do expose 2D texture support on pre-halti GPUs
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Pavel Ondračka (1):
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- r300: be more careful with presubtract and non-native swizzles
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Rhys Perry (2):
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- aco/gfx11: export mrtz in discard early exit for non-color shaders
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- radv/gfx11: disable mesh shaders
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Rohan Garg (1):
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- anv: Ensure we clear ANV_PIPE_PSS_STALL_SYNC_BIT on flush
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Timur Kristóf (3):
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- aco: Don't accept constants on p_bpermute.
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- radv: Destroy mesh shader scratch ring in radv_queue_state_finish.
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- radv: Include view index SET_SH_REG in ace_predication_size.
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