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313 lines
17 KiB
ReStructuredText
313 lines
17 KiB
ReStructuredText
Mesa 11.2.0 Release Notes / 4 April 2016
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========================================
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Mesa 11.2.0 is a new development release. People who are concerned with
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stability and reliability should stick with a previous release or wait
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for Mesa 11.2.1.
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Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.1. OpenGL 4.1 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz
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1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz
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New features
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------------
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Note: some of the new features are only available with certain drivers.
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- GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30
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- GL_ARB_base_instance on freedreno/a4xx
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- GL_ARB_compute_shader on i965
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- GL_ARB_copy_image on r600
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- GL_ARB_indirect_parameters on nvc0
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- GL_ARB_query_buffer_object on nvc0
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- GL_ARB_shader_atomic_counters on nvc0
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- GL_ARB_shader_draw_parameters on i965, nvc0
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- GL_ARB_shader_storage_buffer_object on nvc0
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- GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)
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- GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx
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- GL_ARB_texture_buffer_range on freedreno/a4xx
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- GL_ARB_texture_query_lod on freedreno/a4xx
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- GL_ARB_texture_rgb10_a2ui on freedreno/a4xx
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- GL_ARB_texture_view on freedreno/a4xx
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- GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx
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- GL_KHR_texture_compression_astc_ldr on freedreno/a4xx
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- GL_AMD_performance_monitor on radeonsi (CIK+ only)
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- GL_ATI_meminfo on r600, radeonsi
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- GL_NVX_gpu_memory_info on r600, radeonsi
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- New OSMesaCreateContextAttribs() function (for creating core profile
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contexts)
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Bug fixes
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---------
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- `Bug 27512 <https://bugs.freedesktop.org/show_bug.cgi?id=27512>`__ -
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Illegal instruction \_mesa_x86_64_transform_points4_general
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- `Bug 75165 <https://bugs.freedesktop.org/show_bug.cgi?id=75165>`__ -
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compute.c:464:49: error: function definition is not allowed here
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- `Bug 79783 <https://bugs.freedesktop.org/show_bug.cgi?id=79783>`__ -
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Distorted output in obs-studio where other vendors "work"
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- `Bug 89330 <https://bugs.freedesktop.org/show_bug.cgi?id=89330>`__ -
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piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression
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- `Bug 89969 <https://bugs.freedesktop.org/show_bug.cgi?id=89969>`__ -
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nouveau: add support for chunk decoding in order to support vaapi
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(st/va)
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- `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ -
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Spilling failure of b96 merged value
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- `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
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World of Warcraft (on Wine) has UI corruption with nouveau
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- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
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EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
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- `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ -
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configure does not test whether assembler supports sse4.1
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- `Bug 91927 <https://bugs.freedesktop.org/show_bug.cgi?id=91927>`__ -
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[SKL] [regression] piglit compressed textures tests fail with kernel
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upgrade
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- `Bug 92193 <https://bugs.freedesktop.org/show_bug.cgi?id=92193>`__ -
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[SKL]
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ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture
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fails
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- `Bug 92229 <https://bugs.freedesktop.org/show_bug.cgi?id=92229>`__ -
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[APITRACE] SOMA have serious graphical errors
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- `Bug 92233 <https://bugs.freedesktop.org/show_bug.cgi?id=92233>`__ -
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Unigine Heaven 4.0 silhuette run
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- `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ -
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[BSW/BDW] ogles1conform Gets test fails
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- `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ -
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Segfault in pushbuf_kref when running the android emulator (qemu) on
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nv50
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- `Bug 92589 <https://bugs.freedesktop.org/show_bug.cgi?id=92589>`__ -
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[BDW BSW SKL CTS] ES31-CTS.texture_gather.\* GPU_HANG
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- `Bug 92595 <https://bugs.freedesktop.org/show_bug.cgi?id=92595>`__ -
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[HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the
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ES31-CTS.shader_bitfield_operation.\* tests
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- `Bug 92609 <https://bugs.freedesktop.org/show_bug.cgi?id=92609>`__ -
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[BDW, BSW] piglit sampling-2d-array-as-2d-layer fails
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- `Bug 92687 <https://bugs.freedesktop.org/show_bug.cgi?id=92687>`__ -
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Add support for ARB_internalformat_query2
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- `Bug 92706 <https://bugs.freedesktop.org/show_bug.cgi?id=92706>`__ -
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glBlitFramebuffer refuses to blit RGBA to RGB with MSAA
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- `Bug 92709 <https://bugs.freedesktop.org/show_bug.cgi?id=92709>`__ -
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"LLVM triggered Diagnostic Handler: unsupported call to function
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ldexpf in main" when starting race in stuntrally
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- `Bug 92743 <https://bugs.freedesktop.org/show_bug.cgi?id=92743>`__ -
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Centroid shouldn't have to match between the FS and the VS
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- `Bug 92759 <https://bugs.freedesktop.org/show_bug.cgi?id=92759>`__ -
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[Regression, bisected] Visuals without alpha bits are not
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sRGB-capable
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- `Bug 92849 <https://bugs.freedesktop.org/show_bug.cgi?id=92849>`__ -
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[IVB HSW BDW] piglit image load/store
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load-from-cleared-image.shader_test fails
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- `Bug 92909 <https://bugs.freedesktop.org/show_bug.cgi?id=92909>`__ -
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Offset/alignment issue with layout std140 and vec3
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- `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ -
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Guild Wars 2 crash on nouveau DX11 cards
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- `Bug 93048 <https://bugs.freedesktop.org/show_bug.cgi?id=93048>`__ -
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[CTS regression] mesa af2723 breaks GL Conformance for debug
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extension
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- `Bug 93063 <https://bugs.freedesktop.org/show_bug.cgi?id=93063>`__ -
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drm_helper.h:227:1: error: static declaration of
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‘pipe_virgl_create_screen’ follows non-static declaration
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- `Bug 93091 <https://bugs.freedesktop.org/show_bug.cgi?id=93091>`__ -
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[opencl] segfault when running any opencl programs (like clinfo)
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- `Bug 93092 <https://bugs.freedesktop.org/show_bug.cgi?id=93092>`__ -
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lp_test_format regression
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- `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ -
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wrongly claim supporting GL_EXT_texture_rg
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- `Bug 93180 <https://bugs.freedesktop.org/show_bug.cgi?id=93180>`__ -
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[regression] arb_separate_shader_objects.active sampler conflict
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fails
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- `Bug 93189 <https://bugs.freedesktop.org/show_bug.cgi?id=93189>`__ -
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"./util/u_inlines.h", line 83: operands have incompatible types: void
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":" int
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- `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ -
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[Regression bisected] Ogles1conform Automatic mipmap generation test
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is fail
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- `Bug 93235 <https://bugs.freedesktop.org/show_bug.cgi?id=93235>`__ -
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[regression] dispatch sanity broken by GetPointerv
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- `Bug 93257 <https://bugs.freedesktop.org/show_bug.cgi?id=93257>`__ -
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[SKL, bisected] ASTC dEQP tests segfault
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- `Bug 93264 <https://bugs.freedesktop.org/show_bug.cgi?id=93264>`__ -
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Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph
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builder.
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- `Bug 93266 <https://bugs.freedesktop.org/show_bug.cgi?id=93266>`__ -
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gl_arb_shading_language_420pack does not allow binding of image
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variables
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- `Bug 93300 <https://bugs.freedesktop.org/show_bug.cgi?id=93300>`__ -
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Two Worlds 2 renders water incorrectly
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- `Bug 93312 <https://bugs.freedesktop.org/show_bug.cgi?id=93312>`__ -
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[SKL][GLES 3.1 CTS] ES31-CTS.layout_binding\* GPU_HANG
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- `Bug 93320 <https://bugs.freedesktop.org/show_bug.cgi?id=93320>`__ -
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[HSW,BDW,SKL][GLES 3.1 CTS]
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ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail
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- `Bug 93322 <https://bugs.freedesktop.org/show_bug.cgi?id=93322>`__ -
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[HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail
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- `Bug 93323 <https://bugs.freedesktop.org/show_bug.cgi?id=93323>`__ -
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[HSW,BDW,SKL][GLES 3.1
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CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail
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- `Bug 93325 <https://bugs.freedesktop.org/show_bug.cgi?id=93325>`__ -
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[HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-\* 2
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tests fail
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- `Bug 93339 <https://bugs.freedesktop.org/show_bug.cgi?id=93339>`__ -
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glLinkProgram() should fail when a varying is never written to in a
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previous stage
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- `Bug 93348 <https://bugs.freedesktop.org/show_bug.cgi?id=93348>`__ -
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[HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.\* segfault
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- `Bug 93358 <https://bugs.freedesktop.org/show_bug.cgi?id=93358>`__ -
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[HSW] Unreal Elemental demo - assertion error in
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copy_image_with_blitter
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- `Bug 93387 <https://bugs.freedesktop.org/show_bug.cgi?id=93387>`__ -
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inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
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- `Bug 93388 <https://bugs.freedesktop.org/show_bug.cgi?id=93388>`__ -
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[i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break
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kwin
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- `Bug 93407 <https://bugs.freedesktop.org/show_bug.cgi?id=93407>`__ -
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[SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail
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- `Bug 93410 <https://bugs.freedesktop.org/show_bug.cgi?id=93410>`__ -
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[BDW,SKL][GLES 3.1
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CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail
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- `Bug 93418 <https://bugs.freedesktop.org/show_bug.cgi?id=93418>`__ -
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Geometry Shaders output wrong vertices on Sandy Bridge
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- `Bug 93426 <https://bugs.freedesktop.org/show_bug.cgi?id=93426>`__ -
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[SKL,BDW,BSW,BXT] CTS regression:
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es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s
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- `Bug 93524 <https://bugs.freedesktop.org/show_bug.cgi?id=93524>`__ -
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Clover doesn't build
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- `Bug 93526 <https://bugs.freedesktop.org/show_bug.cgi?id=93526>`__ -
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GfxBench 4 tessellation demos misrender
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- `Bug 93532 <https://bugs.freedesktop.org/show_bug.cgi?id=93532>`__ -
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[HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression,
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bisected.
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- `Bug 93540 <https://bugs.freedesktop.org/show_bug.cgi?id=93540>`__ -
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[BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)
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- `Bug 93560 <https://bugs.freedesktop.org/show_bug.cgi?id=93560>`__ -
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opt_combine_constants failing fabsf(reg->f) == table.imm[i].val
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assertion
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- `Bug 93599 <https://bugs.freedesktop.org/show_bug.cgi?id=93599>`__ -
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Strange green flashes with "Metro: Last Light Redux" + "Metro 2033
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Redux" with Intel Mesa driver
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- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
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Random lines being rendered when playing Dolphin (geometry shaders
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related, w/ apitrace)
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- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
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GL_ARB_separate_shader_objects is buggy (PCSX2)
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- `Bug 93667 <https://bugs.freedesktop.org/show_bug.cgi?id=93667>`__ -
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Crash in eglCreateImageKHR with huge texture size
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- `Bug 93696 <https://bugs.freedesktop.org/show_bug.cgi?id=93696>`__ -
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[HSW,BDW;SKL][GLES 3.1
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CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-\*
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fail
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- `Bug 93700 <https://bugs.freedesktop.org/show_bug.cgi?id=93700>`__ -
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[SKL, regression] deqp-gles2.functional.texture.completeness
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- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
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Meta mipmap generation can corrupt texture state
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- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
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Segfault when compiling shader with a subroutine that takes a
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parameter
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- `Bug 93725 <https://bugs.freedesktop.org/show_bug.cgi?id=93725>`__ -
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[HSW, regression, bisected] ES31-CTS.texture_gather.*depth\*
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- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
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glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
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a specific location
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- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
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A conditional discard in a fragment shader causes no depth writing at
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all
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- `Bug 93790 <https://bugs.freedesktop.org/show_bug.cgi?id=93790>`__ -
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[HSW] Use after free with compute programs
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- `Bug 93792 <https://bugs.freedesktop.org/show_bug.cgi?id=93792>`__ -
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[HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion
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\`src_mt->format == dst_mt->format
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- `Bug 93813 <https://bugs.freedesktop.org/show_bug.cgi?id=93813>`__ -
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Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT
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- `Bug 93840 <https://bugs.freedesktop.org/show_bug.cgi?id=93840>`__ -
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[i965] Alien: Isolation fails with GL_ARB_compute_shader enabled
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- `Bug 93862 <https://bugs.freedesktop.org/show_bug.cgi?id=93862>`__ -
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[Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2"
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is bad
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- `Bug 93878 <https://bugs.freedesktop.org/show_bug.cgi?id=93878>`__ -
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[llvmpipe][softpipe] piglit
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arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression
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- `Bug 93957 <https://bugs.freedesktop.org/show_bug.cgi?id=93957>`__ -
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[HSW] Mishandling of sample count when using an attachment-less
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framebuffer (assertion error)
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- `Bug 93961 <https://bugs.freedesktop.org/show_bug.cgi?id=93961>`__ -
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virgl build failure after 2016-02-01 changes - no previous prototype
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for 'virgl_drm_winsys_create'
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- `Bug 93962 <https://bugs.freedesktop.org/show_bug.cgi?id=93962>`__ -
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[HSW, regression, bisected, CTS]
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ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts
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- `Bug 93989 <https://bugs.freedesktop.org/show_bug.cgi?id=93989>`__ -
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build: flex-2.5.39 seems to be failing for glsl_lexer.ll
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- `Bug 94016 <https://bugs.freedesktop.org/show_bug.cgi?id=94016>`__ -
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make check MesaExtensionsTest.AlphabeticallySorted regression
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- `Bug 94019 <https://bugs.freedesktop.org/show_bug.cgi?id=94019>`__ -
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[bisected] 3D acceleration broken with gallium/radeon: just get
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num_tile_pipes from the winsys
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- `Bug 94050 <https://bugs.freedesktop.org/show_bug.cgi?id=94050>`__ -
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test_vec4_register_coalesce regression
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- `Bug 94073 <https://bugs.freedesktop.org/show_bug.cgi?id=94073>`__ -
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Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance
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- `Bug 94081 <https://bugs.freedesktop.org/show_bug.cgi?id=94081>`__ -
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[HSW] compute shader shared var + atomic op = fail
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- `Bug 94088 <https://bugs.freedesktop.org/show_bug.cgi?id=94088>`__ -
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[llvmpipe] SIGFPE pthread_barrier_destroy.c:40
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- `Bug 94091 <https://bugs.freedesktop.org/show_bug.cgi?id=94091>`__ -
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Tonga unreal elemental segfault since radeonsi: put image, fmask, and
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sampler descriptors into one array
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- `Bug 94100 <https://bugs.freedesktop.org/show_bug.cgi?id=94100>`__ -
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[HSW] compute indirect dispatch with 0 work groups causes gpu hang
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- `Bug 94134 <https://bugs.freedesktop.org/show_bug.cgi?id=94134>`__ -
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[regression]
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piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion
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- `Bug 94139 <https://bugs.freedesktop.org/show_bug.cgi?id=94139>`__ -
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[regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax
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- `Bug 94150 <https://bugs.freedesktop.org/show_bug.cgi?id=94150>`__ -
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UE4 Suntemple rendering errors
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- `Bug 94186 <https://bugs.freedesktop.org/show_bug.cgi?id=94186>`__ -
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Crash when launching glxinfo and World of Warcraft with RV790
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- `Bug 94188 <https://bugs.freedesktop.org/show_bug.cgi?id=94188>`__ -
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define (or undef) defined behaves stupidly
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- `Bug 94193 <https://bugs.freedesktop.org/show_bug.cgi?id=94193>`__ -
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[llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is
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enabled with pattern 0xffff
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- `Bug 94199 <https://bugs.freedesktop.org/show_bug.cgi?id=94199>`__ -
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Shader abort/crash
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- `Bug 94253 <https://bugs.freedesktop.org/show_bug.cgi?id=94253>`__ -
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[llvmpipe] piglit gl-1.0-swapbuffers-behavior regression
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- `Bug 94254 <https://bugs.freedesktop.org/show_bug.cgi?id=94254>`__ -
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[llvmpipe] [softpipe] piglit read-front regression
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- `Bug 94257 <https://bugs.freedesktop.org/show_bug.cgi?id=94257>`__ -
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[softpipe] piglit glx-copy-sub-buffer regression
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- `Bug 94274 <https://bugs.freedesktop.org/show_bug.cgi?id=94274>`__ -
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[swrast] piglit arb_occlusion_query2-render regression
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- `Bug 94284 <https://bugs.freedesktop.org/show_bug.cgi?id=94284>`__ -
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[radeonsi] outlast segfault on start
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||
- `Bug 94388 <https://bugs.freedesktop.org/show_bug.cgi?id=94388>`__ -
|
||
r600_blit.c:281: r600_decompress_depth_textures: Assertion
|
||
\`tex->is_depth && !tex->is_flushing_texture' failed.
|
||
- `Bug 94412 <https://bugs.freedesktop.org/show_bug.cgi?id=94412>`__ -
|
||
Trine 3 misrender
|
||
- `Bug 94481 <https://bugs.freedesktop.org/show_bug.cgi?id=94481>`__ -
|
||
softpipe - access violation in img_filter_2d_nearest
|
||
- `Bug 94524 <https://bugs.freedesktop.org/show_bug.cgi?id=94524>`__ -
|
||
Wrong gl_TessLevelOuter interpretation for isolines
|
||
- `Bug 94595 <https://bugs.freedesktop.org/show_bug.cgi?id=94595>`__ -
|
||
[Mesa AMD&swrast] Texture views attached as framebuffers return their
|
||
viewed tecture's color encoding and render incorrectly
|
||
|
||
Changes
|
||
-------
|
||
|
||
Microsoft Visual Studio 2013 or later is now required for building on
|
||
Windows. Previously, Visual Studio 2008 and later were supported.
|