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https://gitlab.freedesktop.org/mesa/mesa.git
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152 lines
4.3 KiB
ReStructuredText
152 lines
4.3 KiB
ReStructuredText
Mesa 23.0.3 Release Notes / 2023-04-20
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======================================
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Mesa 23.0.3 is a bug fix release which fixes bugs found since the 23.0.2 release.
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Mesa 23.0.3 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 23.0.3 implements the Vulkan 1.3 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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386362a5d80df3b096636b67f340e1ce67b705b44767d5bdd11d2ed1037192d5 mesa-23.0.3.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- overlay layer: unable to launch titles on steam
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- radv: possibly not setting state dirty bits correctly
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- RADV: VRS attachment not working in specific scenario
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- anv: zink ADL failures
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- Vulkan loader \`vk_common_GetPhysicalDeviceFormatProperties` fails to sanitize properties bits.
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- Loading a model in PrusaSlicer 2.6.0-alpha5 crashes GNOME on radeonsi
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Changes
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-------
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Alyssa Rosenzweig (4):
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- vulkan: Add common features2_to_features
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- tu: Use vk_features2_to_features
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- util/prim_convert: Don't set index_bounds_valid
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- mesa/st: Only set seamless for GLES3
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Andres Calderon Jaramillo (1):
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- r600: Report multi-plane formats as unsupported
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Bas Nieuwenhuizen (1):
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- radv: Reserve space in framebuffer emission.
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David (Ming Qiang) Wu (1):
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- radeonsi/vcn: add an exception of field case for h264 decoding
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Dylan Baker (3):
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- docs: Add sha256 sum for 23.0.2
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- .pick_status.json: Update to d6b30d42b05a93aa80c93c7fcc1782f9c59a6f1a
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- .pick_status.json: Update to d99211b22c0b419e2ad414f2e09bfe43f656db4b
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Jesse Natalie (3):
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- dzn: Fix SRV barrier state on compute command lists
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- dzn: Ensure pipeline variants are used for dynamic stencil masks
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- dzn: Don't use write-combine memory for cache-coherent UMA
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Juan A. Suarez Romero (1):
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- v3d: set depth compare function correctly
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Karol Herbst (1):
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- rusticl/event: drop work item before updating status
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Kenneth Graunke (1):
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- intel/compiler: Use nir_dest_bit_size() for ballot bit size check
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Lionel Landwerlin (3):
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- anv: fixup streamout write barriers
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- intel/fs: use nomask for setting cr0 for float controls
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- vulkan/overlay: deal with unknown pNext structures
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Luc Ma (1):
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- meson: keep Mako version checking in accord with build msg
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Mike Blumenkrantz (9):
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- llvmpipe: fix LP_PERF=no_depth to ignore depth format
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- aux/tc: flag late zs clears as partial clears
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- zink: try to prune resources from barrier jit on fb unbind
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- zink: free GPL input/output libs on context destroy to avoid leaking
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- lavapipe: fix dynamic depth clamping
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- lavapipe: set render_condition_enabled=false for vkCmdClearDepthStencilImage
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- mesa/st/program: don't init xfb info if there are no outputs
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- glthread: use id 0 for internal buffer objects
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- lavapipe: don't double-inline ubo0
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Patrick Lerda (3):
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- egl: fix memory leak related to _eglRefreshDeviceList()
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- r600: fix refcnt imbalance related to r600_set_vertex_buffers()
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- r600: fix refcnt imbalance related to evergreen_set_shader_images()
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Qiang Yu (3):
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- ac/nir/ngg: fix gs culling vertex liveness check for odd vertices
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- ac/nir/ngg: fix store shared alignment
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- radeonsi: fix max scrach lds size calculation when ngg
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Ruijing Dong (1):
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- frontends/va: disable skip_frame_enable in vaapi interface.
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Samuel Pitoiset (4):
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- vulkan: ignore rasterizationSamples when the state is dynamic
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- radv: try to keep HTILE compressed for READ_ONLY_OPTIMAL layout
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- radv: fix VS prologs with GPL and static binding stride
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- radv: re-emit the guardband state when related PSO are bound
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SoroushIMG (1):
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- zink: fix stale point sprite mode state
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Timur Kristóf (4):
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- ac/llvm: Cover runtime 0 in GFX10 gs_alloc_req workaround.
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- radv/amdgpu: Fix mismatching return type of radv_amdgpu_cs_submit.
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- radv/amdgpu: Only allow IB BOs on graphics and compute queues.
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- radv/amdgpu: Use correct alignment when creating CS BOs.
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Tomeu Vizoso (1):
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- etnaviv: don't read too much from uniform arrays
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xurui (1):
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- zink: bs->dd.push_pool[1].pool should be freed
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