mesa/docs/relnotes/7.10.2.rst
Erik Faye-Lund 429ff05491 docs/relnotes: update internal references
This time, let's use proper Sphinx roles for the referenes, so we can
reference documents and inline refs.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5471>
2020-06-16 20:36:38 +00:00

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Mesa 7.10.2 Release Notes / April 6, 2011
=========================================
Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10
release.
Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
See the :doc:`Compiling/Installing page <../install>` for
prerequisites for DRI hardware acceleration.
MD5 checksums
-------------
::
2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
New features
------------
None.
Bug fixes
---------
This list is likely incomplete.
- `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ -
Arrandale - Pill Popper Pops Pills
- `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ -
shadow problem in 0ad game
- `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ -
[RADEON:KMS:R300G] some games have a wireframe or outline visible
- `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ -
[glsl wine] Need for Speed renders incorrectly with GLSL enabled
- `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ -
[GLSL] fail to call long chains across shaders
- `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ -
[GLSL] allowing assignment to unsized array
- The commit message incorrectly lists `bug
34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__.
- `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ -
[GLSL] "i<5 && i<4" in for loop fails
- `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ -
[GLSL] fail to redeclare an array using initializer
- `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ -
[GM45] Alpha test is broken when rendering to FBO with no color
attachment
- `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ -
util_blit_pixels_writemask: crash in line 322 of
src/gallium/auxiliary/util/u_blit.c
Changes
-------
The full set of changes can be viewed by using the following GIT
command:
::
git log mesa-7.10.1..mesa-7.10.2
.. note:: Reverted commits and the reverts are not included in this list.
Alex Deucher (2):
- r600c: add new ontario pci ids
- r600g: add some additional ontario pci ids
Benjamin Franzke (1):
- st/dri: Fix surfaceless gl using contexts with previous bound
surfaces
Brian Paul (9):
- docs: pull 7.9.2 release notes into 7.10 branch
- docs: update news.html with 7.10.1 and 7.9.2 releases
- docs: fill in 7.10.1 release data
- docs: add, fix release notes links
- docs: update info about Mesa packaging/contents
- docs: update prerequisites, remove old demo info
- mesa: Guard against null pointer deref in fbo validation
- st/mesa: Apply LOD bias from correct texture unit
- glsl: silence warning in printf() with a cast
Chad Versace (1):
- i965: Fix tex_swizzle when depth mode is GL_RED
Dave Airlie (1):
- r600: don't close fd on failed load
Eric Anholt (2):
- i965: Apply a workaround for the Ironlake "vertex flashing".
- i965: Fix alpha testing when there is no color buffer in the FBO.
Fabian Bieler (1):
- st/mesa: Apply LOD from texture object
Henri Verbeet (1):
- st/mesa: Validate state before doing blits.
Ian Romanick (13):
- docs: Add 7.10.1 md5sums
- glsl: Refactor AST-to-HIR code handling variable initializers
- glsl: Refactor AST-to-HIR code handling variable redeclarations
- glsl: Process redeclarations before initializers
- glsl: Function signatures cannot have NULL return type
- glsl: Add several function / call related validations
- linker: Add imported functions to the linked IR
- glsl: Use insert_before for lists instead of open coding it
- glsl: Only allow unsized array assignment in an initializer
- glcpp: Refresh autogenerated lexer files
- docs: Initial bits of 7.10.2 release notes
- mesa: set version string to 7.10.2
- mesa: Remove nonexistant files from \_FILES lists
Jerome Glisse (1):
- r600g: move user fence into base radeon structure
José Fonseca (2):
- mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
- mesa: More glGet\* fixes.
Kenneth Graunke (4):
- glcpp: Rework lexer to use a SKIP state rather than REJECT.
- glcpp: Remove trailing contexts from #if rules.
- i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
- glsl: Accept precision qualifiers on sampler types, but only in ES.
Marek Olšák (15):
- st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
- st/mesa: fail to alloc a renderbuffer if
st_choose_renderbuffer_format fails
- r300/compiler: fix the saturate modifier when applied to TEX
instructions
- r300/compiler: fix translating the src negate bits in pair_translate
- r300/compiler: Abs doesn't cancel Negate (in the conversion to native
swizzles)
- r300/compiler: TEX instructions don't support negation on source
arguments
- r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
- r300/compiler: saturate Z before the shadow comparison
- r300/compiler: fix equal and notequal shadow compare functions
- r300/compiler: remove unused variables
- st/mesa: fix crash when using both user and vbo buffers with the same
stride
- r300g: fix alpha-test with no colorbuffer
- r300g: tell the GLSL compiler to lower the continue opcode
- r300/compiler: propagate SaturateMode down to the result of shadow
comparison
- r300/compiler: apply the texture swizzle to shadow pass and fail
values too
Michel Dänzer (1):
- Use proper source row stride when getting depth/stencil texels.
Tom Stellard (4):
- r300/compiler: Use a 4-bit writemask in pair instructions
- prog_optimize: Fix reallocating registers for shaders with loops
- r300/compiler: Fix vertex shader MAD instructions with constant
swizzles
- r300/compiler: Don't try to convert RGB to Alpha in full instructions