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This time, let's use proper Sphinx roles for the referenes, so we can reference documents and inline refs. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5471>
186 lines
6.1 KiB
ReStructuredText
186 lines
6.1 KiB
ReStructuredText
Mesa 7.10.2 Release Notes / April 6, 2011
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=========================================
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Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10
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release.
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Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
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glGetString(GL_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 2.1.
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See the :doc:`Compiling/Installing page <../install>` for
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prerequisites for DRI hardware acceleration.
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MD5 checksums
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-------------
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::
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2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
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f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
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47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
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175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
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8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
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03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
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New features
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------------
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None.
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ -
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Arrandale - Pill Popper Pops Pills
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- `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ -
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shadow problem in 0ad game
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- `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ -
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[RADEON:KMS:R300G] some games have a wireframe or outline visible
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- `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ -
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[glsl wine] Need for Speed renders incorrectly with GLSL enabled
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- `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ -
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[GLSL] fail to call long chains across shaders
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- `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ -
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[GLSL] allowing assignment to unsized array
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- The commit message incorrectly lists `bug
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34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__.
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- `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ -
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[GLSL] "i<5 && i<4" in for loop fails
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- `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ -
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[GLSL] fail to redeclare an array using initializer
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- `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ -
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[GM45] Alpha test is broken when rendering to FBO with no color
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attachment
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- `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ -
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util_blit_pixels_writemask: crash in line 322 of
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src/gallium/auxiliary/util/u_blit.c
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Changes
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-------
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The full set of changes can be viewed by using the following GIT
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command:
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::
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git log mesa-7.10.1..mesa-7.10.2
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.. note:: Reverted commits and the reverts are not included in this list.
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Alex Deucher (2):
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- r600c: add new ontario pci ids
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- r600g: add some additional ontario pci ids
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Benjamin Franzke (1):
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- st/dri: Fix surfaceless gl using contexts with previous bound
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surfaces
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Brian Paul (9):
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- docs: pull 7.9.2 release notes into 7.10 branch
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- docs: update news.html with 7.10.1 and 7.9.2 releases
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- docs: fill in 7.10.1 release data
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- docs: add, fix release notes links
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- docs: update info about Mesa packaging/contents
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- docs: update prerequisites, remove old demo info
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- mesa: Guard against null pointer deref in fbo validation
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- st/mesa: Apply LOD bias from correct texture unit
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- glsl: silence warning in printf() with a cast
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Chad Versace (1):
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- i965: Fix tex_swizzle when depth mode is GL_RED
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Dave Airlie (1):
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- r600: don't close fd on failed load
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Eric Anholt (2):
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- i965: Apply a workaround for the Ironlake "vertex flashing".
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- i965: Fix alpha testing when there is no color buffer in the FBO.
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Fabian Bieler (1):
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- st/mesa: Apply LOD from texture object
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Henri Verbeet (1):
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- st/mesa: Validate state before doing blits.
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Ian Romanick (13):
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- docs: Add 7.10.1 md5sums
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- glsl: Refactor AST-to-HIR code handling variable initializers
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- glsl: Refactor AST-to-HIR code handling variable redeclarations
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- glsl: Process redeclarations before initializers
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- glsl: Function signatures cannot have NULL return type
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- glsl: Add several function / call related validations
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- linker: Add imported functions to the linked IR
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- glsl: Use insert_before for lists instead of open coding it
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- glsl: Only allow unsized array assignment in an initializer
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- glcpp: Refresh autogenerated lexer files
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- docs: Initial bits of 7.10.2 release notes
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- mesa: set version string to 7.10.2
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- mesa: Remove nonexistant files from \_FILES lists
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Jerome Glisse (1):
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- r600g: move user fence into base radeon structure
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José Fonseca (2):
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- mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
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- mesa: More glGet\* fixes.
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Kenneth Graunke (4):
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- glcpp: Rework lexer to use a SKIP state rather than REJECT.
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- glcpp: Remove trailing contexts from #if rules.
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- i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
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- glsl: Accept precision qualifiers on sampler types, but only in ES.
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Marek Olšák (15):
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- st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
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- st/mesa: fail to alloc a renderbuffer if
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st_choose_renderbuffer_format fails
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- r300/compiler: fix the saturate modifier when applied to TEX
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instructions
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- r300/compiler: fix translating the src negate bits in pair_translate
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- r300/compiler: Abs doesn't cancel Negate (in the conversion to native
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swizzles)
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- r300/compiler: TEX instructions don't support negation on source
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arguments
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- r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
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- r300/compiler: saturate Z before the shadow comparison
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- r300/compiler: fix equal and notequal shadow compare functions
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- r300/compiler: remove unused variables
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- st/mesa: fix crash when using both user and vbo buffers with the same
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stride
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- r300g: fix alpha-test with no colorbuffer
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- r300g: tell the GLSL compiler to lower the continue opcode
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- r300/compiler: propagate SaturateMode down to the result of shadow
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comparison
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- r300/compiler: apply the texture swizzle to shadow pass and fail
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values too
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Michel Dänzer (1):
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- Use proper source row stride when getting depth/stencil texels.
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Tom Stellard (4):
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- r300/compiler: Use a 4-bit writemask in pair instructions
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- prog_optimize: Fix reallocating registers for shaders with loops
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- r300/compiler: Fix vertex shader MAD instructions with constant
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swizzles
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- r300/compiler: Don't try to convert RGB to Alpha in full instructions
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