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139 lines
3.9 KiB
ReStructuredText
139 lines
3.9 KiB
ReStructuredText
Mesa 21.2.5 Release Notes / 2021-10-28
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======================================
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Mesa 21.2.5 is a bug fix release which fixes bugs found since the 21.2.4 release.
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Mesa 21.2.5 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 21.2.5 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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8e49585fb760d973723dab6435d0c86f7849b8305b1e6d99f475138d896bacbb mesa-21.2.5.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- RADV: Resident Evil Village needs invariantgeom when NGG culling is enabled
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- [radeonsi] Euro Truck Simulator 2: broken mimimap
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- [regression][bisected] Launching Valheim OpenGL game leads to GPU Hang
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- Android Meson build regression: hardware/system information apps crash on Raspberry Pi 4
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- anv: dEQP-VK.graphicsfuzz.cov-multiple-one-iteration-loops-global-counter-write-matrices fails
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Changes
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-------
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Alyssa Rosenzweig (4):
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- panfrost: Detect implementations support AFBC
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- panfrost,panvk: Use dev->has_afbc instead of quirks
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- panfrost: Fix gl_FragColor lowering
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- panfrost: Add internal afbc_formats
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Boris Brezillon (3):
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- vulkan: Fix weak symbol emulation when compiling with MSVC
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- vulkan: Set unused entrypoints to vk_entrypoint_stub when compiling with MSVC
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- vulkan: Fix entrypoint generation when compiling for x86 with MSVC
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Daniel Schürmann (1):
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- driconf: set vk_x11_strict_image_count for Wolfenstein: Youngblood
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Dylan Baker (7):
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- docs: add sha256 sum for 21.2.4 release
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- .pick_status.json: Update to 1c0eb7aa78bac4494dbff0c502a8c09e23a4c123
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- .pick_status.json: Update to d43f89f17a8259c842016fa559fa33c1c6279105
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- .pick_status.json: Update to be6d584de43966ee58bf1fcac156ebf8040081d1
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- .pick_status.json: Update to 39f25945311e1385a54ddd17f71f9f6023d97256
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- .pick_status.json: Update to dc74285d32df9c09eb896bc4571066402d32d10b
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- .pick_status.json: Update to 16f838576cf29e26f1af198ac93a0fb3a3cfad8f
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Emma Anholt (1):
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- radeonsi: Fix leak of screen->perfcounters.
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Ian Romanick (1):
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- nir/loop_unroll: Always unroll loops that iterate at most once
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Jan Beich (1):
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- meson: disable -Werror=thread-safety on FreeBSD
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Faith Ekstrand (2):
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- i965: Emit a NULL surface for buffer textures with no buffer
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- nir/algebraic: Lower fisfinite
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Karol Herbst (1):
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- spirv: Don't add 0.5 to array indicies for OpImageSampleExplicitLod
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Lionel Landwerlin (2):
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- isl: only bump the min row pitch for display when not specified
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- anv: fix push constant lowering with bindless shaders
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Maniraj D (1):
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- egl: set TSD as NULL after deinit
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Marcin Ślusarz (2):
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- iris: fix scratch address patching for TESS_EVAL stage
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- intel: fix INTEL_DEBUG environment variable on 32-bit systems
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Marek Olšák (2):
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- mesa: fix crashes in the no_error path of glUniform
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- st/mesa: don't crash when draw indirect buffer has no storage
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Mike Blumenkrantz (6):
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- aux/pb: add a tolerance for reclaim failure
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- aux/pb: more correctly check number of reclaims
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- zink: fully zero surface creation struct
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- zink: don't break early when applying fb clears
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- zink: fix gl_SampleMaskIn spirv generation
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- nir/lower_samplers_as_deref: rewrite more image intrinsics
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Mykhailo Skorokhodov (1):
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- iris: Add missed tile flush flag
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Nanley Chery (1):
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- iris: Tile cache flush for depth before fast clear
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Pierre-Eric Pelloux-Prayer (1):
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- radeonsi: use viewport offset in quant_mode determination
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Tapani Pälli (1):
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- anv: use vk_object_zalloc for wsi fences created
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Timur Kristóf (1):
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- drirc: Apply radv_invariant_geom workaround to Resident Evil Village.
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