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Mesa 3D graphics library
2890c17cb9
This fixes a corner case of the LNL sub-dword integer restrictions that wasn't being detected by has_subdword_integer_region_restriction(), specifically: > if(Src.Type==Byte && Dst.Type==Byte && Dst.Stride==1 && W!=2) { > // ... > if(Src.Stride == 2) && (Src.UniformStride) && (Dst.SubReg%32 == Src.SubReg/2 ) { Allowed } > // ... > } All the other restrictions that require agreement between the SubReg number of source and destination only affect sources with a stride greater than a dword, which is why has_subdword_integer_region_restriction() was returning false except when "byte_stride(srcs[i]) >= 4" evaluated to true, but as implied by the pseudocode above, in the particular case of a packed byte destination, the restriction applies for source strides as narrow as 2B. The form of the equation that relates the subreg numbers is consistent with the existing calculations in brw_fs_lower_regioning (see required_src_byte_offset()), we just need to enable lowering for this corner case, and change lower_dst_region() to call lower_instruction() recursively, since some of the cases where we break this restriction are copy instructions introduced by brw_fs_lower_regioning() itself trying to lower other instructions with byte destinations. This fixes some Vulkan CTS test-cases that were hitting these restrictions with byte data types. Fixes: |
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README.rst | ||
VERSION |
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.