mesa/include/winddk
Jose Fonseca 54b8137141 d3d10umd,d3d10sw: Initial import.
This change adds a gallium D3D10 state tracker that works as a WDDM UMD
software driver, similar to Microsoft WARP, but using llvmpipe/softpipe.

The final deliverable is a d3d10sw.dll, which is similar to WARP's
d3d10warp.dll.

This has been used to run Microsoft Windows HCK wgf11* tests with
llvmpipe, and they were at one point passing 100%.

Known limitations:
- TGSI (no NIR)
- D3D10 only (no D3D11 support yet)
- no WINE integration (WINE doesn't implement WDDM DDI.)

For further details see:
- src/gallium/frontends/d3d10umd/README.md
- src/gallium/targets/d3d10sw/README.md

v2: Drop the DXBC-based disassembly.  Add missing break statements.
v3: Incorporate Jesse's feedback.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10687>
2021-05-19 13:50:07 +00:00
..
.gitignore
README.txt
winddk_compat.h

The gallium d3d10umd statetracker depends upon the follow Windows DDK headers
being placed here:

  d3d10tokenizedprogramformat.hpp
  d3d10umddi.h
  d3d11tokenizedprogramformat.hpp
  d3dkmddi.h
  d3dkmdt.h
  d3dkmthk.h
  d3dukmdt.h
  d3dumddi.h
  dxgiddi.h
  dxgiformat.h
  dxgitype.h
  dxmini.h
  wmidata.h