mesa/docs/relnotes/18.2.1.rst

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Mesa 18.2.1 Release Notes / September 21, 2018
==============================================
Mesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0
release.
Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.
SHA256 checksums
----------------
::
SHA256: 45419ccbe1bf9a2e15ffe71ced34615002e1b42c24b917fbe2b2f58ab1970562 mesa-18.2.1.tar.gz
SHA256: 9636dc6f3d188abdcca02da97cedd73640d9035224efd5db724187d062c81056 mesa-18.2.1.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__
- Anv crashes when using 64-bit vertex inputs
- `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__
- [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
GT4
- `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__
- Mesa preprocessor matches if(def)s & endifs incorrectly
- `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__
- Access violation with some games
- `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__
- The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf'
function under windows
- `Bug 107832 <https://bugs.freedesktop.org/show_bug.cgi?id=107832>`__
- Gallium picking A16L16 formats when emulating INTENSITY16 conflicts
with mesa
- `Bug 107843 <https://bugs.freedesktop.org/show_bug.cgi?id=107843>`__
- 32bit Mesa build failes with meson.
- `Bug 107879 <https://bugs.freedesktop.org/show_bug.cgi?id=107879>`__
- crash happens when link program
- `Bug 107891 <https://bugs.freedesktop.org/show_bug.cgi?id=107891>`__
- [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs
in menu
Changes
-------
Andres Gomez (3):
- docs: add sha256 checksums for 18.2.0
- Revert "Revert "glsl: skip stringification in preprocessor if in
unreachable branch""
- cherry-ignore: i965/tools: 32bit compilation with meson
Andrii Simiklit (4):
- apple/glx/log: added missing va_end() after va_copy()
- mesa/util: don't use the same 'va_list' instance twice
- mesa/util: don't ignore NULL returned from 'malloc'
- mesa/util: add missing va_end() after va_copy()
Bas Nieuwenhuizen (5):
- radv: Support v3 of VK_EXT_vertex_attribute_divisor.
- radv: Set the user SGPR MSB for Vega.
- radv: Only allow 16 user SGPRs for compute on GFX9+.
- radv: Use build ID if available for cache UUID.
- radv: Fix driver UUID SHA1 init.
Christopher Egert (1):
- radeon: fix ColorMask
Dave Airlie (1):
- virgl: don't send a shader create with no data. (v2)
Dylan Baker (1):
- meson: Print a message about why a libdrm version was selected
Eric Anholt (2):
- v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.
- v3d: Fix setup of the VCM cache size.
Erik Faye-Lund (2):
- winsys/virgl: avoid unintended behavior
- virgl: adjust strides when mapping temp-resources
Fritz Koenig (2):
- mesa: Additional FlipY applications
- mesa: FramebufferParameteri parameter checking
Gert Wollny (2):
- winsys/virgl: correct resource and handle allocation (v2)
- mesa/texture: Also check for LA texture when querying intensity
component size
Ian Romanick (1):
- i965/fs: Don't propagate conditional modifiers from integer compares
to adds
Faith Ekstrand (11):
- anv/pipeline: Only consider double elements which actually exist
- i965: Workaround the gen9 hw astc5x5 sampler bug
- anv: Re-emit vertex buffers when the pipeline changes
- anv: Disable the vertex cache when tessellating on SKL GT4
- anv: Clamp scissors to the framebuffer boundary
- vulkan: Update the XML and headers to 1.1.84
- anv: Support v3 of VK_EXT_vertex_attribute_divisor
- anv/query: Write both dwords in emit_zero_queries
- nir: Add a small pass to rematerialize derefs per-block
- nir/loop_unroll: Re-materialize derefs in use blocks before unrolling
- nir/opt_if: Re-materialize derefs in use blocks before peeling loops
Josh Pieper (1):
- st/mesa: Validate the result of pipe_transfer_map in make_texture
(v2)
Juan A. Suarez Romero (2):
- cherry-ignore: radv: fix descriptor pool allocation size
- Update version to 18.2.1
Kenneth Feng (1):
- amd: Add Picasso device id
Marek Olšák (5):
- radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
- winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping
on SI/CI
- r600: fix HTILE for NPOT textures with mipmapping
- radeonsi: fix printing a BO list into ddebug reports
- ac: revert new LLVM 7.0 behavior for fdiv
Mathias Fröhlich (1):
- tnl: Fix green gun regression in xonotic.
Mauro Rossi (3):
- android: broadcom/genxml: fix collision with intel/genxml header-gen
macro
- android: broadcom/cle: add gallium include path
- android: broadcom/cle: export the broadcom top level path headers
Michel Dänzer (1):
- loader/dri3: Only wait for back buffer fences in dri3_get_buffer
Pierre Moreau (1):
- nvir: Always split 64-bit IMAD/IMUL operations
Samuel Pitoiset (7):
- radv: fix function names for VK_EXT_conditional_rendering
- radv: fix VK_EXT_conditional_rendering visibility
- radv: bump the maximum number of arguments to 64
- radv: handle loc->indirect correctly for the first descriptor
- radv: fix GPU hangs with 32-bit indirect descriptors
- radv: fix flushing indirect descriptors
- radv: fix setting global locations for indirect descriptors
Sergii Romantsov (3):
- intel: compiler option msse2 and mstackrealign
- i965/tools: 32bit compilation with meson
- mesa/meson: 32bit xmlconfig linkage
Timothy Arceri (2):
- glsl: fixer lexer for unreachable defines
- Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"