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81 lines
2.5 KiB
ReStructuredText
81 lines
2.5 KiB
ReStructuredText
Mesa 10.6.1 Release Notes / June 29, 2015
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=========================================
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Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0
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release.
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Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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b4cccd4d0eabcc2bca00c3175d3ad88fdda57ffdb883a7998525b873a21fe607 mesa-10.6.1.tar.gz
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6c80a2b647e57c85dc36e609d9aed17f878f0d8e0cf9ace86d14cf604101e1eb mesa-10.6.1.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 90347 <https://bugs.freedesktop.org/show_bug.cgi?id=90347>`__ -
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[NVE0+] Failure to insert texbar under some circumstances (causing
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bad colors in Terasology)
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Changes
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-------
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Anuj Phogat (4):
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- mesa: Handle integer formats in need_rgb_to_luminance_conversion()
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- mesa: Use helper function need_rgb_to_luminance_conversion()
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- mesa: Turn need_rgb_to_luminance_conversion() in to a global function
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- meta: Abort meta path if ReadPixels need rgb to luminance conversion
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Ben Widawsky (1):
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- i965/gen9: Implement Push Constant Buffer workaround
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Boyan Ding (2):
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- egl/x11: Set version of swrastLoader to 2
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- egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
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Emil Velikov (6):
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- docs: Add sha256sums for the 10.6.0 release
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- configure: warn about shared_glapi & xlib-glx only when both are set
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- configure: error out when building backend-less libEGL
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- configure: error out when building libEGL without shared-glapi
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- gbm: do not (over)link against libglapi.so
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- Update version to 10.6.1
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Frank Henigman (1):
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- gbm: dlopen libglapi so gbm_create_device works
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Ilia Mirkin (9):
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- nvc0/ir: fix collection of first uses for texture barrier insertion
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- nv50,nvc0: clamp uniform size to 64k
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- nvc0/ir: can't have a join on a load with an indirect source
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- glsl: handle conversions to double when comparing param matches
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- glsl: add version checks to conditionals for builtin variable
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enablement
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- mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls
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- glsl: binding point is a texture unit, which is a combined space
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- nvc0: always put all tfb bufs into bufctx
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- nv50,nvc0: make sure to pushbuf_refn before putting bo into
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pushbuf_data
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