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This is required for d3d10+, which has depth_clamp always enabled regardless of depth_clip (in contrast to OpenGL, where enabling depth_clamp disables depth_clip). There doesn't seem to be a GL extension for it, but it will be used for lavapipe to implement VK_EXT_depth_clip_enable. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12260> |
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blend.rst | ||
dsa.rst | ||
rasterizer.rst | ||
sampler.rst | ||
shader.rst | ||
velems.rst |