mesa/docs/gallium/cso
Roland Scheidegger 49337ec410 gallium: add rasterizer depth_clamp enable bit
This is required for d3d10+, which has depth_clamp always enabled
regardless of depth_clip (in contrast to OpenGL, where enabling
depth_clamp disables depth_clip). There doesn't seem to be a GL
extension for it, but it will be used for lavapipe to implement
VK_EXT_depth_clip_enable.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12260>
2021-09-09 18:29:26 +00:00
..
blend.rst docs: ie. -> i.e. 2020-10-28 10:27:51 +00:00
dsa.rst
rasterizer.rst gallium: add rasterizer depth_clamp enable bit 2021-09-09 18:29:26 +00:00
sampler.rst docs: anistropy -> anisotropy 2020-10-28 10:27:51 +00:00
shader.rst
velems.rst