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Properly document the whole process: - Brief on what, when, where - Picking, testing, branchpoints, pre-release announcement - Releasing, announcement, website and bugzilla updates Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Brian Paul <brianp@vmware.com>
84 lines
2.1 KiB
HTML
84 lines
2.1 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Development Notes</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>Development Notes</h1>
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<ul>
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<li><a href="#extensions">Adding Extensions</a>
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</ul>
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<h2 id="extensions">Adding Extensions</h2>
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<p>
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To add a new GL extension to Mesa you have to do at least the following.
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<ul>
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<li>
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If glext.h doesn't define the extension, edit include/GL/gl.h and add
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code like this:
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<pre>
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#ifndef GL_EXT_the_extension_name
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#define GL_EXT_the_extension_name 1
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/* declare the new enum tokens */
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/* prototype the new functions */
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/* TYPEDEFS for the new functions */
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#endif
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</pre>
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</li>
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<li>
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In the src/mapi/glapi/gen/ directory, add the new extension functions and
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enums to the gl_API.xml file.
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Then, a bunch of source files must be regenerated by executing the
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corresponding Python scripts.
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</li>
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<li>
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Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
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if the extension requires driver capabilities not already exposed by
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another extension.
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</li>
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<li>
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Add a new entry to the src/mesa/main/extensions_table.h file.
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</li>
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<li>
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From this point, the best way to proceed is to find another extension,
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similar to the new one, that's already implemented in Mesa and use it
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as an example.
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</li>
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<li>
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If the new extension adds new GL state, the functions in get.c, enable.c
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and attrib.c will most likely require new code.
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</li>
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<li>
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To determine if the new extension is active in the current context,
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use the auto-generated _mesa_has_##name_str() function defined in
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src/mesa/main/extensions.h.
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</li>
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<li>
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The dispatch tests check_table.cpp and dispatch_sanity.cpp
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should be updated with details about the new extensions functions. These
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tests are run using 'make check'
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</li>
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</ul>
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</p>
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</div>
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</body>
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</html>
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