Notes for macOS ================ .. image:: https://github.com/mesa3d/mesa/actions/workflows/macos.yml/badge.svg :target: https://github.com/mesa3d/mesa/actions/workflows/macos.yml :alt: macOS CI Mesa builds on macOS without modifications. However, there are some details to be aware of. - Mesa has a number of build-time dependencies. Most dependencies, including Meson itself, are available in `homebrew `__, which has a Mesa package for reference. The exception seems to be Mako, a Python module used for templating, which you can install as ``pip3 install mako``. - macOS is picky about its build-time environment. Type ``brew sh`` before building to get the Homebrew dependencies in your path. Mesa's default builds with the Apple GLX uses Mesa as a front for the hardware-accelerated system OpenGL framework, to provide hardware acceleration to X11 applications on macOS running via XQuartz. Mesa's software rasterizers also work on macOS. To build, set the build options ``-Dosmesa=true -Dglx=xlib`` and select an appropriate Gallium software rasterizer. For native hardware, stay tuned for updates here!