Brian Paul
d7dabacfa3
new enum values for GL_MESA_program_debug
2003-09-23 14:44:33 +00:00
Ian Romanick
c8363a31cf
Added support for EXT_texture_mirror_clamp and the single wrap mode
...
that it addes to ATI_texture_mirror_once. This includes updating the
texwrap test to exercise the new mode.
2003-09-02 19:25:17 +00:00
Brian Paul
760960028f
Updates from Daniel Borca
2003-08-28 16:57:01 +00:00
Brian Paul
58c5df87be
remove a bunch of the extension definitions from the legacy section
2003-08-28 03:08:40 +00:00
Brian Paul
371f7cdb7a
fix PFNGLMULTIMODEDRAWARRAYSIBMPROC
2003-08-24 14:49:53 +00:00
Jon Smirl
dc22a652c9
Fix compile problems with `glMultiModeDrawArraysIBM'
...
Adjust makefiles to create depends and not store it in CVS
Remove dependency on kernel pci_ids.h
2003-08-24 04:44:23 +00:00
Jon Smirl
724c2c7f6f
Add file miniglx.h
2003-08-23 01:25:30 +00:00
Brian Paul
9ec58c2c5b
DOS and glide driver updates from Daniel Borca
2003-08-19 15:52:51 +00:00
Brian Paul
9d73b81068
Fix glPixelMap: s/GLint/GLsizei/
2003-08-19 01:08:24 +00:00
Brian Paul
389858ee7b
tokens, functions for GL_MESA_program_debug
2003-07-21 04:30:25 +00:00
Brian Paul
c19cbb58cd
more DOS updates from Daniel Borca
2003-07-17 14:50:11 +00:00
Brian Paul
642699a19f
DOS updates for new tree (Daniel Borca)
2003-06-16 14:32:44 +00:00
Brian Paul
b17a722ca3
Implemented GL_ARB_occlusion_query (not 100% finalized).
2003-06-13 02:37:27 +00:00
Ian Romanick
9ac51f57ef
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
2003-06-05 00:50:18 +00:00
Brian Paul
06a03bfb2a
updated with new glext.h stuff
2003-05-10 04:48:16 +00:00
Brian Paul
3ef8ed72ca
version 18 of glext.h
2003-05-10 04:39:05 +00:00
Brian Paul
b93df0af47
remove temporary stuff
2003-05-10 04:38:24 +00:00
Brian Paul
5329d0ca7a
updated for glIsBufferARB
2003-04-29 22:20:36 +00:00
Brian Paul
c6506004d4
fix glIsBufferARB() prototype
2003-04-28 14:42:33 +00:00
Brian Paul
3e50d140f5
updated with newest functions
2003-04-23 20:23:17 +00:00
Brian Paul
e78f823724
fix function prototypes for manging (Bill Hoffman)
2003-04-23 17:42:07 +00:00
Brian Paul
2780bb824f
added GL_EXT_depth_bounds_test
2003-04-21 14:57:07 +00:00
Brian Paul
9b14e0fbfd
more GL_ARB_fragment_program tokens
2003-04-18 01:56:44 +00:00
Brian Paul
af0c247021
temporary GL_ARB_fragment_program tokens
2003-04-17 01:48:56 +00:00
Brian Paul
4c928471c1
Added function pointer typedefs for GL_NV_fragment_program
2003-04-09 02:32:56 +00:00
Brian Paul
ef393cbb54
Added GL_ARB_vertex_buffer_object tokens
2003-04-09 02:32:12 +00:00
Brian Paul
997d468afe
added GL_ARB_vertex_buffer_object functions
2003-03-29 16:39:21 +00:00
Brian Paul
47d8adde43
DOS update (Daniel Borca)
2003-03-08 18:28:14 +00:00
Brian Paul
001a3012ac
updated version
2003-02-28 16:31:32 +00:00
Brian Paul
60f84fcc91
latest DOS updates (Daniel Borca)
2003-02-20 15:43:52 +00:00
Alan Hourihane
615991ac66
fix fragment_program for Windows
2003-02-10 20:22:08 +00:00
Brian Paul
398c6b7980
DOS updates (Daniel Borca)
2003-02-04 02:43:27 +00:00
Brian Paul
3d7071b8a5
updated with new functions (Bill Hoffman)
2003-02-04 02:29:21 +00:00
Brian Paul
943f0c6a41
GL_ATI_texture_env_combine3 extension
2003-01-21 15:49:06 +00:00
Brian Paul
cf01d97dc3
GL_NV_fragment_program
2003-01-14 04:50:14 +00:00
Brian Paul
e58286ccb6
prototype render-to-texture
2003-01-14 04:49:31 +00:00
Brian Paul
03516d9efa
DOS updates from Daniel Borca.
2002-12-18 15:06:36 +00:00
Brian Paul
aa3029bce1
Updates for DOS driver from Daniel Borca.
2002-11-05 20:52:07 +00:00
Karl Schultz
6afdc0bec2
Put back the include of windows.h so we are back to version 17 of the file.
2002-10-17 21:03:22 +00:00
Karl Schultz
3e2fa3fd5c
Change for Windows only: Make demos and examples build again.
...
Move the inclusion of windows.h from glext.h to gl.h. There are a few
good reasons for this:
- Including it in gl.h is more strightforward and makes it easier to
troubleshoot include file problems. It was sometimes hard to find it
in glext.h.
- Needed to define APIENTRY correctly. APIENTRY is used in gl.h.
- glut.h needs windows.h but does not include it, expecting the app to
include it. Including it in gl.h if not already included by the app
makes glut.h happy. This allows one to write a gl/glut app without
explictly including windows.h, which may only be really important for
toy apps like our samples and demos. But a "real" app can still
include windows.h if it wants.
2002-10-17 19:39:31 +00:00
Brian Paul
11fd2d7558
disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRI
2002-10-14 17:12:01 +00:00
Brian Paul
cb4253a546
added missing GLX_TRANSPARENT_RGB
2002-10-14 13:52:27 +00:00
Brian Paul
85678e0399
disable wscx field in __GLimportsRec to be consistant with XFree86
2002-10-09 19:37:32 +00:00
Brian Paul
8455203bc7
GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensions
2002-10-08 22:47:53 +00:00
Brian Paul
fa647e8336
added XMesaCreatePBuffer()
2002-10-05 03:03:37 +00:00
Brian Paul
c62aeed003
merge updates from 4.0.4
2002-09-21 16:47:09 +00:00
Brian Paul
473e51f2fb
Updated BeOS support (Philippe Houdoin)
2002-09-19 16:19:43 +00:00
Brian Paul
a2ae6faf1a
removed glext.h fix-ups corrected in glext.h version 17
2002-09-06 02:52:23 +00:00
Brian Paul
e14c151f0a
version 17
2002-09-06 02:48:09 +00:00
Brian Paul
391876e5e6
fix up stuff accidentaly checked in a few days ago
2002-08-29 14:02:27 +00:00