In combination with the previous changes we can just check whether an
instruction has any potentially unsatisfied dependencies on more than
one pipeline, and if so use TGL_PIPE_ALL synchronization with an
appropriate RegDist counter, otherwise synchronize with the single
pipeline it has a dependency on, if any.
Only minor difficulty is caused by the fact that the hardware doesn't
have any way to encode pipeline information when a RegDist and an SBID
dependency need to be provided simultaneously, in which case the
synchronization pipeline is inferred by the hardware. We need to
verify that the hardware's inference will give the correct result
(which may not be the case if e.g. some data was bit-cast from a
different type), and if not emit separate SYNC instructions instead of
baking the RegDist dependency into the instruction (Note that SET SBID
dependencies must always be baked into the corresponding out-of-order
instruction).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
This extends the current ordered_address instruction counter to a
vector with one component per asynchronous ALU pipeline, allowing us
to track the last instruction that accessed a register separately for
each ALU pipeline of the XeHP EU, making it straightforward to
infer the right cross-pipeline synchronization annotations.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
v2: Make unit tests happy (with ubsan as run by GitLab automation).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
This was a placeholder for the XeHP cross-pipeline synchronization
code, bring it back.
This reverts commit a80e44902f.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
Define two helper functions local to the software scoreboard lowering
pass describing the behavior of the hardware and code generator:
inferred_sync_pipe() calculates the ALU pipeline the hardware will
implicitly synchronize with when a RegDist SWSB annotation is used
without providing explicit pipeline synchronization information,
inferred_exec_pipe() infers the ALU pipeline that will execute the
instruction.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
The execution units of XeHP platforms have multiple asynchronous ALU
pipelines instead of (as far as software is concerned) the single
in-order pipeline that handled most ALU instructions except for
extended math in the original Xe. It's now the compiler's
responsibility to identify cross-pipeline dependencies and insert
synchronization annotations whenever necessary, which are encoded as
some additional bits of the SWSB instruction field.
This commit represents the cross-pipeline synchronization annotations
as part of the existing tgl_swsb structure used for codegen. The
existing tgl_swsb_*() helpers used by hand-crafted assembly are
extended to default to TGL_PIPE_ALL big-hammer synchronization in
order to ensure backwards compatibility with the existing assembly.
The following commits will extend the software scoreboard lowering
pass in order to keep track of cross-pipeline dependencies across IR
instructions, and insert more specific pipeline annotations in the
SWSB field.
The disassembler is also extended here to print out any existing
pipeline sync annotations.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
For baremetal CI we are using a 'dummy' rootfs as it is required by
abootimg. This causes NFS boot problems when using u-boot as bootloader.
[ 13.230968] RAMDISK: gzip image found at block 0
[ 13.235645] using deprecated initrd support, will be removed in 2021.
[ 13.243106] List of all partitions:
If we disable CONFIG_BLK_DEV_INITRD nfsroot works.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10024>
1. only do size check if the input size is not 0
2. blob_mem can be 0 because guest minigbm uses RESOURCE_CREATE_3D
3. set bo->blob_flags to 0 for classic resource to fail virtgpu_bo_map
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10273>
These have flaked as Timeouts in CI in the last month. .precision.* is
generally very slow (some in the 15s-30s range), but it's unclear to me
why they sometimes spike up to 60 seconds (thermal throttling?).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10274>
The parameters GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD,
GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_LOD_BIAS are stored as floats but
returned as integers. Setting their values outside of the integer range results
has undefined behaviour when the c-runtime method lroundf converts the value
back to an integer.
Fixes: 53c36dfc('replace IROUND with util functions')
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10244>
Android hasn't officially adopted 1.2 yet, so we just cap it to avoid
troubles(e.g. vkjson doesn't like 1.2 atm).
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10258>
We have to keep sampler uniforms around for later YUV lowering, and we
only need to remove uniforms that take up storage space. Code comes from
radeonsi.
Closes: #4644.
Fixes: de17b4aab5 ("freedreno: Remove uniform variables after finalizing NIR.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10246>
Avoids warning about the annotation with GCC 10:
../src/gallium/frontends/osmesa/osmesa.c: In function ‘osmesa_choose_format’:
../src/util/compiler.h:84:21: warning: attribute ‘fallthrough’ not preceding a case label or default label
84 | #define FALLTHROUGH __attribute__((fallthrough))
| ^~~~~~~~~~~~~
../src/gallium/frontends/osmesa/osmesa.c:316:7: note: in expansion of macro ‘FALLTHROUGH’
316 | FALLTHROUGH;
| ^~~~~~~~~~~
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
They're not warning-clean yet, but we can enable -Werror in general and
just allow the existing types of warnings as exceptions with
-Wno-error=[...]. This way, new warnings of all other types will be
prevented from entering the code base.
Once all warnings of a certain type have been eliminated in a job, the
exception for that type can be dropped from that job. This provides a
realistic path to a fully warning-clean CI build in the future.
v2:
* Use echo -n (Juan A. Suarez)
Reviewed-by: Eric Anholt <eric@anholt.net> # v1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
clang generates a warning if there's no explicit break or fall-through
annotation. The latter would be kind of silly in this case, and not
robust against any future changes turning the fall-through invalid.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
One exception is src/amd/addrlib/, for which -Wimplicit-fallthrough is
explicitly disabled.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
Avoids warnings on armhf:
./src/gallium/drivers/lima/ir/pp/nir.c: In function 'ppir_get_block':
../src/gallium/drivers/lima/ir/pp/nir.c:554:66: error: cast from pointer to integer of different size [-Werror=pointer-to-int-cast]
ppir_block *block = _mesa_hash_table_u64_search(comp->blocks, (uint64_t)nblock);
^
../src/gallium/drivers/lima/ir/pp/nir.c: In function 'ppir_compile_nir':
../src/gallium/drivers/lima/ir/pp/nir.c:899:52: error: cast from pointer to integer of different size [-Werror=pointer-to-int-cast]
_mesa_hash_table_u64_insert(comp->blocks, (uint64_t)nblock, block);
^
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
If we push a UBO range but then find out at draw-time that part of the
pushed range is out of range of the UBO descriptor, then we have to fill
in the rest of the range with 0's to mimic the bounds-checking that ldc
would've done.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7573>
We were never setting set->size, so we were always copying 0 bytes. But
as we only copy the contents when the layout and therefore the size is
the same, we don't have to take the old size into account anyway.
This fixes some VK_EXT_robustness2 tests that use push descriptors.
Fixes: 6d4f33e ("turnip: initial implementation of VK_KHR_push_descriptor")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7573>
This needs to be part of the compiler because it's the only piece that
we always have access to in all the places ir3_optimize_loop() is
called, and it's only enabled for the whole Vulkan device. Right now
it's just used for constraining vectorization, but the next commit adds
another use.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7573>
This fixes
dEQP-VK.robustness.robustness2.bind.notemplate.r32i.dontunroll.nonvolatile.uniform_buffer.no_fmt_qual.len_260.samples_1.1d.frag,
which accesses the shader UBO with c<a0.x + 512> due to the constant
data UBO coming before it in the const file. The len_256 variant has a
smaller constant data UBO, so it uses c<a0.x + 256> instead, and that
works, so 512 seems to be the real limit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7573>
We forgot to remove the instruction under consideration from instr_list
before inserting it into the block's list, which caused instr_list to
become corrupted. This happened to work but caused further corruption in
some rare scenarios.
Fixes: adf1659 ("freedreno/ir3: use standard list implementation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7573>
The LAVA lab has been running well with the rammus chromebook for some
time now. Let's add it to MesaCI as experimental to get more testing,
and later enable it in production.
Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10238>
Dedicated BOs waste memory and are also a significant cause of CPU
overhead when applications use hundreds of them per frame due to
all the work the kernel has to do to page in all these BOs for a job.
The UE4 Vehicle demo was hitting this causing it to freeze and stutter
under 1fps.
The hardware allows us to setup groups of 16 queries in consecutive
4-byte addresses, requiring only that each group of 16 queries is
aligned to a 1024 byte boundary. With this change, we allocate all
the queries in a pool in a single BO and we assign them different
offsets based on the above restriction. This eliminates the freezes
and stutters in the Vehicle sample.
One caveat of this solution is that we can only wait or test for
completion of a query by testing if the GPU is still using its BO,
which basically means that we can only wait for all active queries
in a pool to complete and not just the ones being requested by the
API. Since the Vulkan recommendation is to use a different query
pool per frame this should not be a big issue though.
If this ever becomes a problem (for example if an application does't
follow the recommendation and instead allocates a single pool and
splits its queries between frames), we could try to group queries
in a pool into a number of BOs to try and find a balance, but for
now this should work fine in most cases.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10253>
ACO doesn't create a waitcnt for barriers between texture samples and
image stores because texture samples are supposed to use read-only
memory. It could also schedule the barrier to above the texture sample.
We also have use a larger memory scope to avoid an ACO optimization.
Tested on GFX8 with Sachsa Willems deferred sample. With some DCC
decompressions and the compute path forced.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: 21.1 <mesa-stable>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9496>
Allocating a descriptor set is aligned to 32 bytes, so just like the
other buffer types, bump the descriptor size to 32 bytes when allocating
MUTABLE descriptor types from a pool.
Fixes: 86644b84b9 ("radv: Implement VK_VALVE_mutable_descriptor_type.")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10132>
The resource indices we get point to descriptor map entries that include
all shader stages, so we need to size the arrays to account for more than
just one stage.
For now we only support up to 2 stages in a pipeline, so we use that.
Fixes: 002304482c ('v3dv: avoid redundant BO job additions for UBO/SSBO')
Fixes: fa170dab4c ('v3dv: avoid redundant BO job additions for textures and samplers')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10252>
There were various issues here:
- MAX_DYNAMIC_UNIFORM_BUFFERS was larger than MAX_UNIFORM_BUFFERS.
- In some cases we were exposing more than the minimums required.
While that is not incorrect, it is not following what we have
been doing in general.
- The Vulkan spec states that some of the MaxDescriptorSet limits
need to be multipled by 6 to include all shader stages, even
if the implementation doesn't support all shader stages.
Fixes: cbd299b051 ('v3dv/device: do not compute per-pipeline limits multiplying per-stage')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10252>