Currently if you try to probe the virtio ICD on a non-virtio system
it will fail in CreateInstance which causes the loader to spit on the
screen.
However instance creation shouldn't fail, the driver should just
not enumerate any devices in this case. It's a bit tricky to ensure
this, but return instance and then handle instance destruction
and fail device enumeration.
Cc: mesa-stable
Reviewed-by: Ryan Neph
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32266>
When probing ICDs, the broadcom driver returns the wrong error code
which spews on the console instead of silently failing.
Cc: mesa-stable
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32266>
No functional changes, just makes the code more readable.
Use inverse_ballot instead of elect.
Wrap if contents, rename if.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31973>
Move the NIR control flow out of the cull_small_primitive_triangle
function to make it more readable and follow the other functions.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31973>
Change the workgroup scan to be inclusive and adjust
the scalar operations after it.
This gets rid of 1 VALU instruction for 2 SALU. Win!
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31973>
dot_op would be dead code when v_dot instructions are unavailable.
It was originally added there because ACO didn't have an ILP
scheduler yet, but now it does so let's trust it to do its job.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31973>
It should be enough to do this at the end of each submit instead.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31695>
Create a CS which contains just a cache flush,
that can be used as a postamble in command submissions.
According to RadeonSI code, the kernel flushes L2
before shaders are finished on GFX6.
Previously, RADV always added a flush at the end of
each command buffer. The flush postamble should be
a less wasteful alternative to that.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31695>
Add the missing fs_user_dirty and PANVK_CMD_GRAPHICS_DIRTY_RENDER_STATE
checks.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32267>
Sort the dirty states and make it clear that we use
panvk_rendering_state.
Constify color_attachment_samples for panvk_per_arch(blend_emit_descs).
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32267>
There is no point in using UBWC for last small mip levels,
it's an additional overhead for memory and likely less performant.
Additionaly this change fixes multi-planar formats with `noubwc`.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31631>
Many D3D11 games use 3D images writing to them from compute shaders.
Most of such 3D images don't use mipmaps, and in such case enabling
UBWC is trivial.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31631>
OpenCL has 64-bit global IDs, but for driver-internal OpenCL we only need
32-bit. Might as well lower in nir_lower_system_values instead of bringing up a
whole new pass just for this.
Will be used for asahi precomp
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32210>
@fullnopstart
some assembly instructions
@fullnopend
Similar to fullnop and fullsync IR3 dbg options, but useful for
bisecting the assembly via shader override to find the problematic
place.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32256>
- A650+ - should be able to support pipelineFragmentShadingRate
but in some other way than A7XX. Not implemented here.
- A7XX - support pipelineFragmentShadingRate and attachmentFragmentShadingRate
- A740+ - support primitiveFragmentShadingRate
layeredShadingRateAttachments is unsupported at the moment due to tests
failure, but prop driver supports it.
Passes:
dEQP-VK.fragment_shading_rate.*
On A750/A740
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30905>