Commit Graph

156111 Commits

Author SHA1 Message Date
Hyunjun Ko
d2e769c1b6 turnip: fix wrong size for lrz cs when lrz_track_quirk is enabled.
Fixes: 4b5f0d98fd ("tu: Overhaul LRZ, implement on-GPU dir tracking and
LRZ fast-clear")

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17289>
2022-06-29 11:15:23 +00:00
Lionel Landwerlin
6d063ec900 anv: remove device features handling now in runtime
v2: Keep VkPhysicalDeviceBufferDeviceAddressFeaturesEXT (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17272>
2022-06-29 10:47:36 +00:00
Vasily Khoruzhick
7c7b900710 lima: fix buffer overallocation for index, vertex and constant buffers
24be011901 ("lima: wire up MSAA 4x support") switched to aligning all the
buffers to tile size and it resulted in allocating 16x more memory for
index, vertex and constant buffers.

We only want to align textures and render targets to tile size, not
other buffers, so restore old logic, but relax it.

Fixes: 24be011901 ("lima: wire up MSAA 4x support")
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17283>
2022-06-29 09:25:24 +00:00
Samuel Pitoiset
00cc5ec5cf radv: do not emit SQTT user data packets on the SDMA queue
They aren't supported and lead to GPU hangs.

Reported-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17256>
2022-06-29 06:41:31 +00:00
Lionel Landwerlin
3e247cd05f anv: disable non uniform indexing of UBOs
The feature we wanted to enable in 710393b3aa was
descriptorBindingUniformBufferUpdateAfterBind.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 710393b3aa ("anv: enable UBO indexing")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17200>
2022-06-29 05:57:27 +00:00
Dave Airlie
afe47bf064 draw/cliptest: add support for guard band + full Z
This is hit using lavapipe with zink on top running
dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17270>
2022-06-29 05:08:43 +00:00
Mike Blumenkrantz
202bbedc55 lavapipe: streamline xfb shader setup
this is a bit easier to read

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17268>
2022-06-29 04:57:58 +00:00
Mike Blumenkrantz
f18d97e0bc lavapipe: break out part of shader optimization into function
used in (distant) future work

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17268>
2022-06-29 04:57:58 +00:00
Mike Blumenkrantz
4cb3043b53 zink: set PIPE_RESOURCE_FLAG_DONT_MAP_DIRECTLY for device-local resources
these can't be mapped, so ensure tc doesn't try to pass UNSYNCHRONIZED
maps and break the resources

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17187>
2022-06-29 04:40:07 +00:00
Connor Abbott
75724fe119 mesa/st: Fix border color type for stencil sampling
When the stencil aspect of a depth+stencil texture is sampled, it's
actually integer. Also fixup st_translate_color() that assumed it was
float. This fixes the border color on zink+turnip.

v2: Add "|| texBaseFormat == GL_STENCIL_INDEX" to catch the case where
S8 is emulated as D24S8.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17177>
2022-06-29 03:00:56 +00:00
Connor Abbott
8183a728a2 tu: Fix stencil border color with has_z24uint_s8uint
On a650+ we use the new Z24UINT_S8UINT format to sample the stencil
aspect of D24S8, which returns stencil in the second component and also
uses the second integer component for the border color. However Vulkan
mandates that the first component is used for the stencil border color.
There's no workaround we know of, so we have to fall back to the old
behavior where there is a workaround. If we know the format, we can
fixup the border color ourselves though.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17177>
2022-06-29 03:00:56 +00:00
Connor Abbott
74d09cac98 freedreno/a6xx: Fix border color with Z24UINT_S8UINT
With this special format the border color is in the second component of
the f16 member (that's also used for 8-bit and 16-bit integer formats).
This means we have to fix it up.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17177>
2022-06-29 03:00:56 +00:00
Connor Abbott
e135c03446 freedreno/fdl: Note border color constraints
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17177>
2022-06-29 03:00:56 +00:00
Connor Abbott
4901a8f86e freedreno/a6xx: Use fdl format swizzle
This makes sure that we use a consistent swizzle between computing the
border color and the texture descriptor, and lets us delete the gallium
version.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17177>
2022-06-29 03:00:56 +00:00
Connor Abbott
39c64a4b53 freedreno/a6xx: Fix border color swizzling
From the API's point of view, border color replacement looks like this:

       --------------------
       | API Border Color |
       --------------------
               |
-----------    |    ----------------      ----------
| API fmt |-------->| User Swizzle |----->| Shader |
-----------         ----------------      ----------

From the HW point of view, it looks like this:

                    -------------------
                    | HW Border Color |
                    -------------------
                             |
----------     -----------   |   ---------------      ----------
| HW fmt |-----| HW swap |------>| Tex Swizzle |----->| Shader |
----------     -----------       ---------------      ----------

When the HW fmt + HW swap isn't enough to represent an API format, we
need to prepend our own swizzle to the the user's swizzle, so the tex
swizzle is a "format swizzle" composed with the user swizzle. However,
we don't want this format swizzle to be applied to border colors, so
there's a workaround in freedreno which is meant to undo the format
swizzle so that the HW border color with the format swizzle applied
equals the API border color, and everything is ok. However, on a6xx at
least it was incorrectly undoing the entire tex swizzle. This broke
border color with a user swizzle, because it was now effectively not
getting applied for the border color. It also made it seem like the user
swizzle is required for the workaround, which would have implications
for VK_EXT_border_color_swizzle with turnip, but it's not.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17177>
2022-06-29 03:00:56 +00:00
Connor Abbott
2a928ae325 freedreno/a6xx: Document border color/swizzle interaction
Make it clear that the swap happens before border color replacment but
the swizzle happens after.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17177>
2022-06-29 03:00:56 +00:00
Timothy Arceri
9af897b9ed glsl: merge lower_buffer_access with lower_shared_reference
There are no longer any other users of lower_buffer_access so here
we just merge them to make the code easier to follow.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17271>
2022-06-29 02:33:38 +00:00
Sil Vilerino
a9a7a20318 d3d12: Fix debug_printf format strings for cross platform builds
Reviewed-By: Jesse Natalie <jenatali@microsoft.com>
Tested-by: Andrew Falcon <bluestang2006@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17260>
2022-06-29 01:56:39 +00:00
Jesse Natalie
d4f7f21fa5 vulkan_entrypoints_gen: For Windows ARM64EC, prefix symbols with '#'
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17267>
2022-06-29 01:18:19 +00:00
David Heidelberg
6c4cc0abc6 ci: traces: switch to brotli compressed traces
virgl: Also drop old pre-trim glxgears trace (cached).

Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17280>
2022-06-29 00:58:28 +00:00
Konstantin Seurer
098b5804a0 radv: Refactor lower_rt_derefs
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17123>
2022-06-29 00:33:26 +00:00
Konstantin Seurer
9196fd3e1f radv: Fix the t comparison for triangles
The accept range is defined like this:
Triangles: tmin < t < tmax
AABBs: tmin <= t <= tmax

(See https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#ray-intersection-candidate-determination)

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17123>
2022-06-29 00:33:26 +00:00
Konstantin Seurer
1ec7e51997 radv: Introduce an enum for the any hit status
Use enum values instead of magic constants.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17123>
2022-06-29 00:33:26 +00:00
Guilherme Gallo
3b8d10d270 ci/lava: Improve result parsing regex
LAVA job logs have an ongoing problem of message interleaving with kmsg.
So any kernel dumps and LAVA signals (which are being printed in kmsg)
will have a chance to clutter the pattern matching for `hwci: mesa:
(pass|fail)` line.

v2:
- Add an 1 second sleep before exiting the test script, to give enough
  time to print the result message without conflicting with LAVA ENDTC
  signal from kmsg

Closes: #6714

Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17175>
2022-06-28 22:51:45 +00:00
Lucas Stach
58313f3257 etnaviv: switch depth mode when linear PE is used
Early depth test is broken when the linear render target mode is used
and depth is written from the PE stage. It seems RA and PE disagree
about the cache layout in that case, so the RA sees unwritten/invalid
depth cache lines leading to random depth test fails. Early test works
fine if depth is written from the RA stage.

To work around this issue, detect the combination of linear RT, early
test and late write and switch to late test in that case.

Fixes: 53445284a4 ("etnaviv: add linear PE support")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17215>
2022-06-28 20:13:16 +00:00
Danylo Piliaiev
4b5f0d98fd tu: Overhaul LRZ, implement on-GPU dir tracking and LRZ fast-clear
On-GPU LRZ direction tracking allows LRZ to support secondary cmdbufs,
reusing LRZ between renderpasses, and in future to support LRZ when
VK_KHR_dynamic_rendering is used.

With on-gpu tracking we have to be careful keeping LRZ state in sync
with underlying depth image, which means we should invalidate LRZ
when underlying image is changed or the view of image is different
from previous renderpass.

All of this resulted in LRZ logic being thinly spread through the code,
making it hard to understand. So most of it was moved to tu_lrz.c.

For more details on past and new LRZ features see comment at the
top of tu_lrz.c.

Note about blob:
- Blob is much more happy to do LRZ_FLUSH, it flushes at the start
  of the renderpass, after binning, and at the end of the renderpass.
- Blob seem not to care about changes in depth image done via
  vkCmdCopyImage.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6347

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16251>
2022-06-28 17:23:16 +00:00
Danylo Piliaiev
70f1d70ddd freedreno: document GRAS_UNKNOWN_810A
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16251>
2022-06-28 17:23:16 +00:00
Connor Abbott
1cd91fdec3 freedreno: Document a650-specific CP_REG_WRITE flag
v2: Danylo: clarified previously unknown GRAS_LRZ_CNTL field.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16251>
2022-06-28 17:23:16 +00:00
Danylo Piliaiev
5592c366cf freedreno: Document rest of GRAS_LRZ_CNTL, clarify UNK_25 event
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16251>
2022-06-28 17:23:16 +00:00
Michel Zou
edc7f40a83 meson: drop dladdr check on win32
since !17208 there are 2 paths for disk_cache_get_function_identifier
on mingw: DETECT_OS_WINDOWS or HAVE_DLADDR (if dlfcn shims is present)

../src/util/disk_cache_os.c:47:1: error: redefinition of 'disk_cache_get_function_identifier'
   47 | disk_cache_get_function_identifier(void *ptr, struct mesa_sha1 *ctx)
      | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ../src/util/disk_cache_os.c:36:
../src/util/disk_cache.h:121:1: note: previous definition of 'disk_cache_get_function_identifier' with type '_Bool(void *, struct _SHA1_CTX *)'
  121 | disk_cache_get_function_identifier(void *ptr, struct mesa_sha1 *ctx)

here we disable the dladdr path from meson for consistency with msvc

fixes: 2dcbe8727

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17261>
2022-06-28 14:02:14 +00:00
Boris Brezillon
3129520a73 ci/dzn: Add pipeline cache tests to the include list
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
91f1bd8f81 dzn: Cache pipeline info
We are already caching DXIL shaders individually, but that forces us
to retrieve the NIR shader, do the linking and binding translation
steps, to finally query the cache for each DXIL shader. This pipeline
caching is about skipping those steps when we can.

Note that a graphics/compute pipeline cache entry doesn't contain the
DXIL shaders, but hashes to retrieve those shaders from the same cache.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
d8b686783e dzn: Cache DXIL shaders
This way we avoid the NIR -> DXIL translation when we have a cache hit.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
52e2ca084a dzn: Caculate a binding translation hash
Binding translation has an impact on the final DXIL shader, and this
binding translation depends on the pipeline layout. Let's extend the
adjust_var_bindings() pass to caculate a hash we can then use in the
DXIL shader hash caculation.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
276c73580d dzn: Cache NIR shaders
Saves us the SPIRV -> NIR translation, and all the lowering passes run
in dxil_spirv_nir_passes().

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
66764904b3 dzn: Move the compute shader compilation logic to a sub-function
Will make things easier when we introduce shader caching.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
6236d1eead dzn: Drop unneeded goto statement in dzn_compute_pipeline_create()
The 'out' label is placed just after the if () block, we can thus
remove the 'goto out;' statement.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
d4630b703d dzn: Add a generic cached blob wrapper
Basically what vk_pipeline_cache's raw_data_object abstraction provides,
but I'm not sure it makes sense to make it generic so I copied it here.
Might be more appropriate to make raw_data_object public.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
06f37025f1 dzn: Hash pipeline layout stages
DXIL shaders depend on the vulkan -> d3d12 binding translation done in
adjust_var_bindings(). In order to maximize our chances to re-use those
shaders, we need to hash the binding translation information and take
this hash into account when computing the DXIL shader hash.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
391d3251fa dzn: Don't delegate binding translation to dxil_spirv_nir_passes()
We will need to hash var bindings if we want to cache DXIL shaders.
Let's move this pass to dzn_pipeline.c to prepare this transition.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
c7b43711f3 dzn: Save a few indentation levels in graphics_pipeline_compile_shaders()
We can compute the yz_flip_mode and force_sample_rate_shading outside
of the foreach_shader loop.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
84770a90bb dzn: Use vk_to_mesa_shader_stage()
Use vk_to_mesa_shader_stage() to convert a VkShaderStageFlagBits into
its gl_shader_stage counterpart.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
f4a96675ec dzn: Fix potential nir_shader leak
We leak the nir_shader object f a failure happens between the NIR
shader creation and the DXIL compilation. Let's drop the local
nir_shader pointer and use the one in the graphics_pipeline object
to avoid that.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
af83f104da dzn: Let dzn_pipeline_init() initialize the root signature in the stream
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
301fb478fe dzn: Drop unused allocator passed to dzn_graphics_pipeline_create()
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
b886619313 dzn: Drop useless while(link_mask != 0)
That's not a `do {} while();`, just a simple `while() {}`, the second
while statement is a NOP.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
31357f3cf4 dzn: Pass the maximum stream size to d3d12_pipeline_state_stream_new_desc()
This way we can use d3d12_pipeline_state_stream_new_desc() directly
without doing

   if (type == GRAPHICS)
      d3d12_gfx_pipeline_state_stream_new_desc()
   else
      d3d12_compute_pipeline_state_stream_new_desc()

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
e4e531732b dzn: Use d3d12_compute_pipeline_state_stream_new_desc() in the compute path
Fixes: 9feda65a83 ("dzn: Use CreatePipelineState()")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
d3e6ef195a dzn: Fix assertion in d3d12_pipeline_state_stream_new_desc()
Fixes: 9feda65a83 ("dzn: Use CreatePipelineState()")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
26ca9a4344 dzn: Add missing D3D12_CACHED_PIPELINE_STATE to MAX_COMPUTE_PIPELINE_STATE_STREAM_SIZE
Fixes: 9feda65a83 ("dzn: Use CreatePipelineState()")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00