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docs: add release notes for 21.1.6
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12116>
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docs/relnotes/21.1.6.rst
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docs/relnotes/21.1.6.rst
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Mesa 21.1.6 Release Notes / 2021-07-28
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======================================
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Mesa 21.1.6 is a bug fix release which fixes bugs found since the 21.1.5 release.
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Mesa 21.1.6 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 21.1.6 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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b1cb0122f911dfa9fe1f209a7061378c61a1448a280e711511ca72dad9999e37 mesa-21.1.6.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- [RADV] FSR in Resident Evil: Village looks very pixelated on Polaris
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- Crash in update_buffers after closing KDE "splash screen" downloader
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- Crash in update_buffers after closing KDE "splash screen" downloader
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- radeonsi: persistent, read-only buffer maps are slow to read
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- substance painter flickering with jagged texture and masks shown black
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- radv: FP16 mode in FidelityFX FSR doesn't look right
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- [RADV] Blocky corruption in Scarlet Nexus and vkd3d-proton 2.4
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- Radeon RX580 and 5700 XT: Reloading ARB assembly shaders causes very glitchy rendering
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Changes
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-------
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Alyssa Rosenzweig (1):
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- targets/graw-xlib: Add missing dep_x11
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Chia-I Wu (2):
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- egl/surfaceless: try kms_swrast before swrast
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- meson: allow egl_native_platform to be specified
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Connor Abbott (1):
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- freedreno/computerator: Fix local_size typo
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Daniel Schürmann (1):
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- aco/optimizer: ensure to not erase high bits when propagating packed constants
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Daniel Stone (2):
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- egl/wayland: Error on invalid native window
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- egl/wayland: Allow EGLSurface to outlive wl_egl_window
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Dave Airlie (2):
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- softpipe/aniso: move DDQ calculation to after scaling.
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- llvmpipe: add support for time elapsed queries.
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Eric Engestrom (4):
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- .pick_status.json: Mark a9c9a9938d6d2ead6f08ccf5256c95801fbc864f as backported
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- .pick_status.json: Update to 376fb4f55f080929df8ca5a2a975fc88a00eec06
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- .pick_status.json: Update to 1d6c790f9f6c373e667de955822b1048c7073ba3
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- .pick_status.json: Update to 73262d4bd4a4637a332264a165c62ce3209d03fb
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Erik Faye-Lund (3):
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- zink: remove duplicate format-mapping on little-endian
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- vulkan: do not map zero-sized region of memory
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- vulkan: allocate host-visible memory for swapchain images
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Ian Romanick (1):
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- nir/gcm: Clear out pass_flags before starting
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Jason Ekstrand (2):
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- iris: Re-emit MEDIA_VFE_STATE for variable group size shaders
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- anv: Handle errors properly in anv_i915_query
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Jose Maria Casanova Crespo (1):
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- v3d/driconf: Expose non-MSAA texture limits for mutter and gnome-shell
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Joshua Ashton (1):
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- lavapipe: Use common Vulkan format helpers
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Juan A. Suarez Romero (1):
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- broadcom/compiler: emit TMU flush before a jump
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Karol Herbst (1):
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- nv50/ir/nir: fix smem size for GL
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Marek Olšák (2):
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- radeonsi: don't expose no-attachment MSAA 16x on all 1 RB chips due to issues
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- st/mesa: always use PIPE_USAGE_STAGING for GL_MAP_READ_BIT usage
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Mauro Rossi (1):
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- egl/android: include "util/compiler.h" for FALLTHROUGH macro
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Mike Blumenkrantz (1):
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- util/foz: stop crashing on destroy if prepare hasn't been called
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Olivier Fourdan (1):
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- radeonsi: Check aux_context on si_destroy_screen()
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Pierre-Eric Pelloux-Prayer (2):
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- mesa: clear shader_info::is_lowered in prog_to_nir
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- mesa: fix bindless uniform samplers update
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Rhys Perry (1):
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- aco: don't create v_madmk_f32/v_madak_f32 from v_fma_legacy_f16
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Rob Clark (1):
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- freedreno/ir3: Don't force RTNE if rounding mode is undefined
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Samuel Pitoiset (1):
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- radv: only init the TC-compat ZRANGE metadata for the depth aspect
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Timothy Arceri (3):
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- glsl: replace some C++ code with C
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- util: add workaround for Full Bore
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- glsl: relax rule on varying matching for shaders older than 4.20
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Vasily Khoruzhick (1):
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- lima: handle fp16 vertex formats
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