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docs: Add release notes for 20.1.1
Signed-off-by: Eric Engestrom <eric@engestrom.ch> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5421>
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docs/relnotes/20.1.1.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 20.1.1 Release Notes / 2020-06-10</h1>
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<p>
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Mesa 20.1.1 is a bug fix release which fixes bugs found since the 20.1.0 release.
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</p>
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<p>
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Mesa 20.1.1 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is <strong>only</strong> available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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</p>
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<p>
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Mesa 20.1.1 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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</p>
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<h2>SHA256 checksum</h2>
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<pre>
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3ea6e46ea7881c656f7b4724639eaa4672d4e0e0b70869651e8f955ebae3d476 mesa-20.1.1.tar.xz
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</pre>
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<h2>New features</h2>
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<ul>
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<li>None</li>
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>i965: Rendering problems replaying a trace of "Refunct" after mesa-20.1.0-rc1 release [bisected]</li>
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<li>gallium/winsys/radeon/drm fails assertion on 32bit</li>
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<li>NIR validation failed after glsl to nir, before function inline, wrong {src,dst}->type ?</li>
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<li>Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader compilation time in NIR</li>
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<li>Mesa-git build fails on Fedora Rawhide</li>
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<li>Doom Eternal 1.1 performs very poorly on RADV</li>
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<li>iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)</li>
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<li>iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)</li>
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<li>Incorrect _NetBSD__ macro inside execmem.c</li>
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<li>Possible invalid sizeof in device.c</li>
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<li>GLSL compiler assertion is_float() failed in glsl/ir_validate.cpp, visit_leave on specific WebGL shader</li>
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<li>[RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical aberrations.</li>
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<li>[RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical aberrations.</li>
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<li>mesa trunk master vulkan overlay-layer meson.build warning empty configuration_data() object</li>
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</ul>
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<h2>Changes</h2>
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<ul>
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<p>Alyssa Rosenzweig (1):</p>
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<li> pan/bi: Fix emit_if successor assignment</li>
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<p></p>
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<p>Andrii Simiklit (1):</p>
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<li> glsl: fix crash on glsl macro redefinition</li>
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<p></p>
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<p>Charmaine Lee (1):</p>
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<li> llvmpipe: do not enable tessellation shader without llvm coroutines support</li>
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<p></p>
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<p>Clément Guérin (1):</p>
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<li> radv: Always expose non-visible local memory type on dedicated GPUs</li>
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<p></p>
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<p>Danylo Piliaiev (3):</p>
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<li> glsl: Don't replace lrp pattern with lrp if arguments are not floats</li>
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<li> glsl: inline functions with unsupported return type before converting to nir</li>
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<li> i965: Work around incorrect usage of glDrawRangeElements in UE4</li>
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<p></p>
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<p>Dave Airlie (1):</p>
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<li> llvmpipe: move coroutines out of noopt case</li>
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<p></p>
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<p>Dylan Baker (1):</p>
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<li> vulkan-overlay/meson: use install_data instead of configure_file</li>
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<p></p>
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<p>Eric Engestrom (5):</p>
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<li> docs/relnotes add sha256 sums to 20.1.0</li>
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<li> docs: drop new_features.txt</li>
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<li> .pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5</li>
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<li> glapi: remove deprecated .getchildren() that has been replace with an iterator</li>
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<li> intel: fix gen_sort_tags.py</li>
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<p></p>
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<p>Erik Faye-Lund (2):</p>
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<li> zink: Use store_dest_raw instead of storing an uint</li>
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<li> nir: reuse existing psiz-variable</li>
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<p></p>
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<p>Gert Wollny (1):</p>
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<li> nir: lower_tex: Don't normalize coordinates for TXF with RECT</li>
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<p></p>
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<p>Ilia Mirkin (1):</p>
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<li> nouveau: allow invalidating coherent/persistent buffer backings</li>
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<p></p>
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<p>Jason Ekstrand (2):</p>
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<li> intel/vec4: Stomp the return type of RESINFO to UINT32</li>
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<li> intel/fs: Fix unused texture coordinate zeroing on Gen4-5</li>
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<p></p>
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<p>Jonathan Marek (1):</p>
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<li> freedreno/a6xx: use nonbinning VS when GS is used</li>
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<p></p>
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<p>Lionel Landwerlin (4):</p>
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<li> iris: fix BO destruction in error path</li>
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<li> i965: don't forget to set screen on duped image</li>
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<li> i965: fix export of GEM handles</li>
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<li> iris: fix export of GEM handles</li>
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<p></p>
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<p>Marek Olšák (1):</p>
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<li> radeonsi: add a hack to disable TRUNC_COORD for shadow samplers</li>
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<p></p>
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<p>Neha Bhende (1):</p>
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<li> util: Initialize pipe_shader_state for passthrough and transform shaders</li>
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<p></p>
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<p>Peter Seiderer (3):</p>
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<li> vc4_bufmgr: fix time_t printf</li>
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<li> pan_bo.h: add time.h include for time_t</li>
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<li> v3d_bufmgr: fix time_t printf</li>
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<p></p>
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<p>Pierre-Eric Pelloux-Prayer (3):</p>
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<li> winsys/radeon: do not cast bo->va as void*</li>
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<li> ac/surface: set SCANOUT if surf->is_displayable</li>
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<li> ac/surface: fix epitch when modifying surf_pitch</li>
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<p></p>
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<p>Rhys Perry (4):</p>
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<li> aco: fix interaction with 3f branch workaround and p_constaddr</li>
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<li> aco: consider SDWA during value numbering</li>
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<li> aco: check instruction format before waiting for a previous SMEM store</li>
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<li> aco: preserve more fields when combining additions into SMEM</li>
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<p></p>
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<p>Rob Clark (1):</p>
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<li> freedreno/computerator: fix missing dependency on generated header</li>
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<p></p>
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<p>Samuel Pitoiset (5):</p>
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<li> spirv,radv,anv: implement no-op VK_GOOGLE_user_type</li>
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<li> aco: fix register allocation for subdword instructions on GFX10</li>
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<li> radv: enable zero VRAM for Doom Eternal</li>
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<li> radv: enable zero VRAM for all VKD3D (DX12->VK) games</li>
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<li> nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads</li>
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<p></p>
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<p>Satyeshwar Singh (1):</p>
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<li> intel/dev: Don't consider all TGL SKUs as GT1 only</li>
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<p></p>
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<p>Timothy Arceri (2):</p>
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<li> radv: fix regression with builtin cache</li>
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<li> glsl: fix potential slow compile times for GLSLOptimizeConservatively</li>
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<p></p>
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<p>Vinson Lee (8):</p>
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<li> pan/bi: Initialize struct fma_op_info member extended.</li>
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<li> zink: Check fopen result.</li>
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<li> etnaviv: Fix memory leak on error path.</li>
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<li> r300g: Remove extra printf format specifiers.</li>
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<li> vdpau: Fix wrong calloc sizeof argument.</li>
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<li> mesa: Fix NetBSD compiler macro.</li>
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<li> intel/genxml: Migrate from deprecated xml.etree.ElementTree getchildren.</li>
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<li> Switch from cElementTree to ElementTree.</li>
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<p></p>
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<p></p>
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</ul>
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</div>
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</body>
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</html>
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