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zink: ARB_uniform_buffer_object is now implemented, so add cap and feature doc
fixes mesa/mesa#2872 Reviewed-By: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7079>
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@ -78,7 +78,7 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
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16 vertex texture image units DONE (zink)
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GL_ARB_texture_buffer_object (Texture buffer objs) DONE (zink)
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GL_ARB_texture_rectangle (Rectangular textures) DONE (v3d, zink)
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GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d)
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GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d, zink)
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GL_EXT_texture_snorm (Signed normalized textures) DONE (v3d, zink)
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@ -424,10 +424,12 @@ zink_get_shader_param(struct pipe_screen *pscreen,
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case PIPE_SHADER_CAP_INTEGERS:
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return 1;
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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return 1;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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case PIPE_SHADER_CAP_SUBROUTINES:
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case PIPE_SHADER_CAP_INT64_ATOMICS:
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case PIPE_SHADER_CAP_FP16:
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