zink: ARB_uniform_buffer_object is now implemented, so add cap and feature doc

fixes mesa/mesa#2872

Reviewed-By: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7079>
This commit is contained in:
Mike Blumenkrantz 2020-06-26 15:57:11 -04:00 committed by Marge Bot
parent 1b6a80a467
commit ef0babab38
2 changed files with 4 additions and 2 deletions

View File

@ -78,7 +78,7 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
16 vertex texture image units DONE (zink)
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (zink)
GL_ARB_texture_rectangle (Rectangular textures) DONE (v3d, zink)
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d)
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d, zink)
GL_EXT_texture_snorm (Signed normalized textures) DONE (v3d, zink)

View File

@ -424,10 +424,12 @@ zink_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16: