mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2024-11-27 04:04:23 +08:00
docs: fix syntax highlighting on non-code text snippet
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27010>
This commit is contained in:
parent
83b5745404
commit
eb505979ba
@ -308,7 +308,7 @@ the GPU (including its internal hang detection). If a fault in GPU address
|
||||
space happened, you should expect to find a message from the iommu, with the
|
||||
faulting address and a hardware unit involved:
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
*** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1)
|
||||
|
||||
|
@ -20,7 +20,7 @@ behavior.
|
||||
Portal 2
|
||||
========
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
1030842 glXSwapBuffers(dpy = 0x82a8000, drawable = 20971540)
|
||||
1030876 glBufferDataARB(target = GL_ELEMENT_ARRAY_BUFFER, size = 65536, data = NULL, usage = GL_DYNAMIC_DRAW)
|
||||
@ -54,7 +54,7 @@ the GPU access from the previous frame has completed. This pattern of
|
||||
incrementing ``glBufferSubData()`` offsets interleaved with draws from that data
|
||||
is common among newer Valve games.
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
[ during setup ]
|
||||
|
||||
@ -93,7 +93,7 @@ during setup.
|
||||
Terraria
|
||||
========
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
167581 glXSwapBuffers(dpy = 0x3004630, drawable = 25165844)
|
||||
|
||||
@ -114,7 +114,7 @@ synchronization.
|
||||
Don't Starve
|
||||
============
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
7251917 glGenBuffers(n = 1, buffers = &115052)
|
||||
7251918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 115052)
|
||||
@ -142,7 +142,7 @@ always happen at the end of the next frame.
|
||||
Euro Truck Simulator
|
||||
====================
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
[usage of VBO 14,15]
|
||||
[...]
|
||||
@ -199,7 +199,7 @@ different buffer.
|
||||
Plague Inc
|
||||
==========
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
1640732 glXSwapBuffers(dpy = 0xb218f20, drawable = 23068674)
|
||||
1640733 glClientWaitSync(sync = 0xb4141430, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
|
||||
@ -246,7 +246,7 @@ ranges when in explicit mode.
|
||||
Darkest Dungeon
|
||||
===============
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
938384 glXSwapBuffers(dpy = 0x377fcd0, drawable = 23068692)
|
||||
|
||||
@ -276,7 +276,7 @@ frame.
|
||||
Tabletop Simulator
|
||||
==================
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
1287594 glXSwapBuffers(dpy = 0x3e10810, drawable = 23068692)
|
||||
1287595 glClientWaitSync(sync = 0x7abf554e37b0, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
|
||||
@ -306,7 +306,7 @@ the current frame, so the unsynchronized access to the buffers is safe.
|
||||
Hollow Knight
|
||||
=============
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
1873034 glXSwapBuffers(dpy = 0x28609d0, drawable = 23068692)
|
||||
1873035 glClientWaitSync(sync = 0x7b1a5ca6e130, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
|
||||
@ -344,7 +344,7 @@ frame's buffer.
|
||||
Borderlands 2
|
||||
=============
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
3561998 glFlush()
|
||||
3562004 glXSwapBuffers(dpy = 0xbaf0f90, drawable = 23068705)
|
||||
|
@ -212,7 +212,7 @@ When compilation has finished, look in the top-level ``lib/`` (or
|
||||
``lib64/``) directory. You'll see a set of library files similar to
|
||||
this:
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
|
||||
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
|
||||
@ -226,7 +226,7 @@ the OSMesa (Off-Screen) interface library.
|
||||
|
||||
If you built the DRI hardware drivers, you'll also see the DRI drivers:
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
|
||||
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
|
||||
|
@ -112,7 +112,7 @@ good contact point.
|
||||
then they should be squashed together. The commit messages and the
|
||||
"``cherry picked from``"-tags must be preserved.
|
||||
|
||||
.. code-block:: console
|
||||
.. code-block:: text
|
||||
|
||||
git show b10859ec41d09c57663a258f43fe57c12332698e
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user