docs: fix syntax highlighting on non-code text snippet

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27010>
This commit is contained in:
Eric Engestrom 2024-01-11 11:15:25 +00:00 committed by Marge Bot
parent 83b5745404
commit eb505979ba
4 changed files with 14 additions and 14 deletions

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@ -308,7 +308,7 @@ the GPU (including its internal hang detection). If a fault in GPU address
space happened, you should expect to find a message from the iommu, with the
faulting address and a hardware unit involved:
.. code-block:: console
.. code-block:: text
*** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1)

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@ -20,7 +20,7 @@ behavior.
Portal 2
========
.. code-block:: console
.. code-block:: text
1030842 glXSwapBuffers(dpy = 0x82a8000, drawable = 20971540)
1030876 glBufferDataARB(target = GL_ELEMENT_ARRAY_BUFFER, size = 65536, data = NULL, usage = GL_DYNAMIC_DRAW)
@ -54,7 +54,7 @@ the GPU access from the previous frame has completed. This pattern of
incrementing ``glBufferSubData()`` offsets interleaved with draws from that data
is common among newer Valve games.
.. code-block:: console
.. code-block:: text
[ during setup ]
@ -93,7 +93,7 @@ during setup.
Terraria
========
.. code-block:: console
.. code-block:: text
167581 glXSwapBuffers(dpy = 0x3004630, drawable = 25165844)
@ -114,7 +114,7 @@ synchronization.
Don't Starve
============
.. code-block:: console
.. code-block:: text
7251917 glGenBuffers(n = 1, buffers = &115052)
7251918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 115052)
@ -142,7 +142,7 @@ always happen at the end of the next frame.
Euro Truck Simulator
====================
.. code-block:: console
.. code-block:: text
[usage of VBO 14,15]
[...]
@ -199,7 +199,7 @@ different buffer.
Plague Inc
==========
.. code-block:: console
.. code-block:: text
1640732 glXSwapBuffers(dpy = 0xb218f20, drawable = 23068674)
1640733 glClientWaitSync(sync = 0xb4141430, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
@ -246,7 +246,7 @@ ranges when in explicit mode.
Darkest Dungeon
===============
.. code-block:: console
.. code-block:: text
938384 glXSwapBuffers(dpy = 0x377fcd0, drawable = 23068692)
@ -276,7 +276,7 @@ frame.
Tabletop Simulator
==================
.. code-block:: console
.. code-block:: text
1287594 glXSwapBuffers(dpy = 0x3e10810, drawable = 23068692)
1287595 glClientWaitSync(sync = 0x7abf554e37b0, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
@ -306,7 +306,7 @@ the current frame, so the unsynchronized access to the buffers is safe.
Hollow Knight
=============
.. code-block:: console
.. code-block:: text
1873034 glXSwapBuffers(dpy = 0x28609d0, drawable = 23068692)
1873035 glClientWaitSync(sync = 0x7b1a5ca6e130, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
@ -344,7 +344,7 @@ frame's buffer.
Borderlands 2
=============
.. code-block:: console
.. code-block:: text
3561998 glFlush()
3562004 glXSwapBuffers(dpy = 0xbaf0f90, drawable = 23068705)

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@ -212,7 +212,7 @@ When compilation has finished, look in the top-level ``lib/`` (or
``lib64/``) directory. You'll see a set of library files similar to
this:
.. code-block:: console
.. code-block:: text
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
@ -226,7 +226,7 @@ the OSMesa (Off-Screen) interface library.
If you built the DRI hardware drivers, you'll also see the DRI drivers:
.. code-block:: console
.. code-block:: text
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so

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@ -112,7 +112,7 @@ good contact point.
then they should be squashed together. The commit messages and the
"``cherry picked from``"-tags must be preserved.
.. code-block:: console
.. code-block:: text
git show b10859ec41d09c57663a258f43fe57c12332698e