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nir: gather information about fbfetch and dual source color
Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6758>
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@ -151,8 +151,15 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
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}
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if (var->data.fb_fetch_output)
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if (var->data.fb_fetch_output) {
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shader->info.outputs_read |= bitfield;
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if (shader->info.stage == MESA_SHADER_FRAGMENT)
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shader->info.fs.uses_fbfetch_output = true;
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}
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if (shader->info.stage == MESA_SHADER_FRAGMENT &&
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!is_output_read && var->data.index == 1)
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shader->info.fs.color_is_dual_source = true;
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}
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}
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}
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@ -402,6 +409,10 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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instr->intrinsic == nir_intrinsic_load_per_vertex_output &&
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!src_is_invocation_id(nir_get_io_vertex_index_src(instr)))
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shader->info.tess.tcs_cross_invocation_outputs_read |= slot_mask;
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if (shader->info.stage == MESA_SHADER_FRAGMENT &&
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nir_intrinsic_io_semantics(instr).fb_fetch_output)
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shader->info.fs.uses_fbfetch_output = true;
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break;
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case nir_intrinsic_store_output:
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@ -416,6 +427,10 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
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shader->info.outputs_accessed_indirectly |= slot_mask;
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}
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if (shader->info.stage == MESA_SHADER_FRAGMENT &&
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nir_intrinsic_io_semantics(instr).dual_source_blend_index)
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shader->info.fs.color_is_dual_source = true;
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break;
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case nir_intrinsic_load_subgroup_size:
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@ -777,6 +792,8 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
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shader->info.fs.uses_sample_qualifier = false;
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shader->info.fs.uses_discard = false;
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shader->info.fs.uses_demote = false;
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shader->info.fs.color_is_dual_source = false;
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shader->info.fs.uses_fbfetch_output = false;
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shader->info.fs.needs_helper_invocations = false;
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}
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if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
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@ -248,6 +248,8 @@ typedef struct shader_info {
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struct {
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bool uses_discard:1;
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bool uses_demote:1;
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bool uses_fbfetch_output:1;
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bool color_is_dual_source:1;
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/**
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* True if this fragment shader requires helper invocations. This
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